[updated 12/27/2017]
[This Guide is also found under MajorJuggler's pinned post: "Index of Useful Links"]
Hello all,
A friend of mine recently got into X-wing, and she was very excited to play, but she was overwhelmed by the plethora of choices that X-wing has. With all of the various ships and upgrades available, sorting through all of it can be a daunting task. I made this guide to help her decide on which squads to play and to help show the various strengths and weaknesses of the various ships in the game, as well as some foundations of X-Wing.
It dawned on me recently that others in the community who recently bought into X-Wing may be in a similar situation, so I thought I would share this guide for the internet to see. I do not claim to be an expert on anything X-Wing related, but I did read a lot of information presented by those experts (like MajorJuggler and Theorist to name a few). That being said, there were many places in the guide where I was sorting through information on my own, without having any “expert” information to base my guide on. Therefore, please do not be too harsh if you find that a specific ship or upgrade is not represented completely correctly. Instead, TELL ME, so I can change it.
My goal is to help the community, and hopefully some people find this useful. If not, it’s not a big deal, as it was created to help my friend, who still uses it a lot. I will continue to update it with new releases. Let me know what you think and how I can make this guide better!
Note: This current guide contains ships and upgrades from everything from wave 1 through wave 13. I’ll add new expansions post-release, once I’ve done my research on the release.
12/22/15 V2.0 Edit: I have updated the guide; I also added the new Force Awakened ships.
01/04/16 V2.2 Edit: I have edited some typos and I added the new ships and upgrade from the Imperial Assault Carrier Expansion.
03/24/16 V3.0 Edit: I have added the wave 8 ships and upgrades.
05/16/16 V3.3 Edit: I added a few clarifications to some of the strategy section. I also added a suggested errata section; this is small update before Imperial Veterans comes out.
09/22/16 V4.0 Edit: So sorry for the long delay! My summer months consist of 80 hour work weeks, so working on the guide becomes impossible. This update was also HUGE! I added Imperial Veterans, Wave 9, and ALL upgrade cards in the game. I found that more and more, the fact that upgrade cards were not discussed directly was hampering the guide, so I added them. I also added the suggested casual play errata to each individual ship and upgrade that is affected by it; feel free to ignore the errata if you only play competitively. ... my next step is to revamp the "Suggested Squads" sections to incorporate all of the new ships, but I'll wait until Heroes of the Resistance drops for that update.
09/28/16 V4.1 Edit: Fixed a handful of typos and added the maneuvers for the wave 9 ships.
10/22/16 V4.2 Edit: Added some new errata and the errata handed out by FFG. I updated about a third of all of the suggested squads as there were a lot of dated squads. Also, I added a few things in the strategy section at the beginning of the guide.
10/29/16 V4.3 Edit: Added the Heroes of the Resistence pilots and upgrades as well as updated a few of the optional suggested casual errata. I still need to add the Heroes of the Resistence cards into the Suggested Squads sections, but the Suggested Squads are updated excluding HotR. Also, official errata is in red while suggested casual errata is not.
1/21/17 V4.5 Edit: I skipped uploading my 4.4 edit, because the new mini-wave of U-wing and TIE Striker came out before I could upload the changes. Sorry I am so late getting this uploaded! The TIE Striker, U-wing, and all upgrades from those expansions are included throughout the guide. I modified the Suggested Squads throughout the guide accommodating for the new ships as well as Heroes of the Resistance. I also included some new suggested errata for casual games (ignore for competitive play of course!). Remember, the official errata is in red!
1/21/17 V4.5 Edit: Whoops... I noticed a formatting error after I uploaded. Yikes! I have fixed it.
5/13/17 V4.6 Edit: I added the new wave X ships (Upsilon, Quadjumper, and Rebel TIE Fighter), as well as updating the errata list (both official and suggested). I updated some of the Suggested Squads too, as well as all of the upgrades.
5/14/17 V4.61 Edit: I fixed a few typos and I forgot to include the coordinate action in the overview.
5/24/17 V4.62 Edit: I updated a few things to the Suggested Upgrades section.
6/4/17 V4.63 Edit: I updated a few suggested erratas for casual play. Nothing too substantial.
11/11/17 V5.0 Edit: I added the new wave XI ships and the Guns for Hire expansion. This is a pretty substantial update, as I have shifted the guide to be completed geared towards casual play and fully incorporating my suggested casual errata in every facet of the guide. I understand that this makes the guide much less useful for some, but as the guide was originally designed for my play group, our group takes priority.
11/14 V5.1 Edit: I fixed a couple typos.
12/24/17 V5.2 Edit: I added the two new waves of ships (wave XII and XIII). This is as normal of an update as can be, with the new ships, upgrades, and casual errata added.
12/26/17 V5.21 Edit: I corrected a few typos and some of the suggested upgrades. I changed a few of the suggested erratas, including some cost reductions on most T-70 X-wing pilots.
12/27/17 V5.22 Edit: I underestimated how overpowered Harpoon Missiles are haha. Added a second nerf that should allow them to still be played in some lists (with all other errata taken into account), but without overshadowing all other ordnance types.
12/28/17 V5.23 Edit: I keep noticing typos, so this update fixes a handful of them. Nothing substantial.
1/27/18 V5.24 Edit: Changed the way primary firing arcs are nerfed.
Please click on the link below to view the guide:
https://drive.google.com/open?id=1cW2dnGY0wUoqdN4ZopayXt1SIhqoZ-EF
Edited by flipperoverlord