A Second Mark II or a Second MC-30?

By Beatty, in Star Wars: Armada

So I am going to get a new ship to build up my fleet but I am stuck. Both the Mark II and MC-30 are great ships and I can't decide on which to get next for a second ship.

Still working out if I should go with the Decent fighter support which the Mark II is good at or the up in your face beating the MC-30 is all about. I haven't found a good reason for a second MC-80 and feel one will be enough but I want more punch now with 400 points being the standard.

At least on paper, the Assault frigate can't fail with whatever workable configuration you want to put on it. It's got everything you need and can do anything you want. For a general fleet, the Assault Frigate is a good choice.

I still haven't run the 30s, but talk of how fragile they are and looking at their stats, I don't think they are as forgiving. No brace means no small hope of reducing any damage that you're taking (outside of evade range, I mean). which means you must fly fast and be positional. Unless you have a specific role for the 30 in mind, I'd say practice with the one you have to know how it works before buying a second.

Thanks to Birthday moneys and earlier purchases I have two of each. I feel safer with the Assault Frigates.

Edited by Norsehound

AFII all the way !

The AFII is the bread and butter of the rebel list IMHO. With two you can for example have a B version as a carrier (Flight cont and Hangar bays) and a A as flak, and offense (Gunnery teams + some turbolaser upgrade). and fly them in line formation.... as mentioned they are very capable, flexible and do everything well..

however, The MC-30 is great fun to fly and finally we get revenge for all those times Demolisher have blasted our ships out of space. But it becomes much better with the Foresight title.. and there is only one of these .. So two AFII with some A-wings (and perhaps Dash/Han) as a screen and then Foresight as a flanker?

AF. That's worth having two first over the MC30.

I've played two AFs and two MC30s I would always go with the mc30s.

Reasons:

Defence: There are two good titles for the MC30, they have double sets of defence tokens, defensive refit and good shields. You have to remember wave two is heavy in accuracies, which means the MC30 is more likely to get to use its defence tokens. It will generally survive a close range front ark of a star destroyer.

Offence: side ark of 3 black dice and 2 blue basic is nasty. Add in APT and ordinance experts ( you can even add xi7s as well). If you get a front and side ark on that's likely to give you two face up crits before you start working damage, add in a ram you've given three damage cards + damage from your arks. One of These ships has a good chance of removing a vic in one round played properly.

Game economics: a torpedo MC30, APT, ordinance experts and title costs you 80 points. Try playing an 80 point AF against an 80 point MC30, it's not pretty. You can get two MC30s into a 5 ship list with fighter cover ( 4 squadrons) and a good initiative bid for first player...... The list is brutal as you can get a double activation on one of you MC30, nothing in the game survives that.

AF2 is a better ship, MC30 has better cards.

I have 2 of each, I could not decide on just one

Only a second assault frigate? Get 4. Hahaha. Jk. Get 3. Conga line is back strong in wave 2

I would suggest that if you don't have a plan, the AFII is the better buy, because it can fit into most lists.

The MC30 is more of a purpose built thing, so if you don't have a purpose in mind, go with the all-arounder if you already have one MC30.

The assault frigate is the backbone of the rebel fleet. Sturdy, strong offense potential, and a good carrier. I definitely recommend a second, and perhaps a third. Of course, it's also the ship that made me want to start Armada just because I love the look, so I'm a tad biased.

The MC30 is a very different animal. It's heavily position dependent, only slightly sturdier than a CR90 if you screw up*, and lackluster at extended ranges. I think it has potential, including in multiples, but running double AF2s enables so many builds.

*E.G. Ending your turn in front of an ISD II when the Empire has infinitive. Especially if said ISD is packing XI7s.

if you shop around you might find a AF2 for $20, if that helps any.

AF2 is a better ship, MC30 has better cards.

This. As an empire/rebel collector, I would get the second MC30 for the cards. Plus, my first MC30 is painted up to look like a ***** so I may want one that isn't.

Wow, you could completely distract your opponent by running two YT1300s flanking it at the rear.

That should mak those triangles nervous!

AF2 is a better ship, MC30 has better cards.

This. As an empire/rebel collector, I would get the second MC30 for the cards. Plus, my first MC30 is painted up to look like a ***** so I may want one that isn't.

Wow, you could completely distract your opponent by running two YT1300s flanking it at the rear.

That should mak those triangles nervous!

I think I've just got a little bit of sick in my mouth.....

AF2 is better and you get more value for the points. It is durable and have more firepower at long range , witch is good for an rebel player. You dont want to get to close to those star destroyers when you can outgun them from long range. They can also take a wide range of upgrade cards and have high squadron command.

This said the MC30 with some upgrade card may create havoc if they come close up with those black dice. But it still have to get away after it have fired his volley.

I've played two AFs and two MC30s I would always go with the mc30s.

Reasons:

Defence: There are two good titles for the MC30, they have double sets of defence tokens, defensive refit and good shields. You have to remember wave two is heavy in accuracies, which means the MC30 is more likely to get to use its defence tokens. It will generally survive a close range front ark of a star destroyer.

Offence: side ark of 3 black dice and 2 blue basic is nasty. Add in APT and ordinance experts ( you can even add xi7s as well). If you get a front and side ark on that's likely to give you two face up crits before you start working damage, add in a ram you've given three damage cards + damage from your arks. One of These ships has a good chance of removing a vic in one round played properly.

Game economics: a torpedo MC30, APT, ordinance experts and title costs you 80 points. Try playing an 80 point AF against an 80 point MC30, it's not pretty. You can get two MC30s into a 5 ship list with fighter cover ( 4 squadrons) and a good initiative bid for first player...... The list is brutal as you can get a double activation on one of you MC30, nothing in the game survives that.

The lack of brace is what worries me. If you park in front of a Star Destroyer without a title you can suffer up to 11 damage if a ISD-I gets a perfect hit. Without advanced projectors, that will one-shot the MC30. At close range you have only the redirects to save you unless Mon Mothma is around... but then that requires having Mon Mothma in the fleet. The assault frigate, meanwhile, works well with whatever Admiral you have.

It only gets worse with things like XI7s shooting at the MC30. Because now instead of six shields to call upon when defending, you only have four. The Assault frigate has a little better of a time dealing with this because at least with an ECM upgrade they can use their brace to reduce damage.

Edited by Norsehound

Had only one game with an MC30, but with the title to improve both redirect and evade, its a great ship. A good escape route after delivering the ordnance helps :)

The MC30 is amazing. I personally like it better than the AF2. But neither one is "better," they're just very, very different ships.

The thing is, the AF2 is definitely more flexible as far as the roles you can give it and the fleets you can support with it, so in your situation, I would probably cat my vote for the AF2 since you don't seem to be buying for any specific fleet build.

AF2 is a better ship, MC30 has better cards.

This. As an empire/rebel collector, I would get the second MC30 for the cards. Plus, my first MC30 is painted up to look like a ***** so I may want one that isn't.

Pics or it didn't happen.

As an imp player I can say I find the AF way more difficult to deal with the the MC 30.

So I recently went to a tournament, where I used 2 AFs, and I was having osme buyers regret about the 3rd AF in wave3 and ackbar and conga line. but ****. My shrimp was pretty shrimpy. I might be going back to real 3 AF builds.

So, now my advice to you is not to get a 2nd AF. Its to get a 3rd AF. For real. Without joke.