I haven't had a chance to play with wave 2 ships yet, and spent most of my time in Wave 1 with a 2 Vic Rhymerball build. That said, this is what I'm looking at to test the waters for this wave:
Points: 400/400
Commander: Admiral Ozzel
Assault Objective: Precision Strike
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Ozzel ( 20 points)
- Admiral Chiraneau ( 10 points)
- Gunnery Team ( 7 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Expanded Launchers ( 13 points)
Raider-I Class Corvette (44 points)
- Assault Proton Torpedoes ( 5 points)
3 TIE Bomber Squadrons ( 27 points)
1 Major Rhymer ( 16 points)
1 Soontir Fel ( 18 points)
2 TIE Advanced Squadrons ( 24 points)
I know that I lack the squad command to activate my entire fighterbase at once, but I can get all of the bombers and Chiraneau them out, which should make for some strong ISD attacks.