Slightly OT question. When comparing squads one of the things I look at his Total Hit Points (or Health). While I understand that shields > hull, I don't know how to compare when the number of ships are different. In the example above while both BroBots and Quad /fo have 16 HP the spread is obviously different. 4H/4S x 2 vs. 3H/1S x4. While it is unlikely, it is possible to one shot a /fo. Not going to happen to the IG-2000. However by giving my opponents more things to shoot at, I can hopefully reduce focused fire on any one ship. So while 16HP is 16HP how do you factor in number of ships?
As always, thanks for helping us new guys out.
When you start to consider list-on-list comparisons, you have to figure evade dice into the equation. Maneuvering aside (and that's saying alot, but an arc-dodged shot never lands, and TIEs are range 1 are 50% more effective than TIEs at range 2), the side with the better loss-exchange ratio wins. More targets is better than fewer if the more targets can push their hits through as easily as fewer.
In the matchup you mention, well flown should favor the Brobots, since the TIEs will have a harder time pushing two attack dice through three evades than the Brobots pushing three attack through three evades. Brobots will reliably throw 6-8 dice (depending on cannons, plus IggyB reroll) against the TIE's 8 dice, but in larger, more reliable chunks. Since there isn't much overkill potential on TIEs (IG attack dice isn't significantly more than defense), the loss-exchange ratio over time will slightly favor the Brobots.
Now that said, the matchup is close enough that particularly good (or bad) maneuvering by one side will make a huge difference. If the TIEs can't maintain arc, or the IGs keep a ship out of range too long, or the IGs stay at range 3 where autothrusters work, maneuvering will quickly decide the game over dice.
