X-Wing vassal module v5.6.2 is now available

By Mu0n729, in X-Wing

Usual links

X-Wing guide to installing and playing: http://s93768914.onlinehome.us/xwing/






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This update was a long time coming. After the long drought of x-wing previews during the long months of October and November, we finally got a ton of little previews, along with 2 dials (as always, the dial is essential because it leads to a functional ship in the module) and a slew of cards. It's been a personally rough semester (I'm a teacher) with a roughly 125% of a full time and I can barely just release this update between 2 intense bouts of grading. I should be done with the semester next week, after the finals are all graded - we'll be able to get the remainder of the Gozanti stuff then, so expect another release next week. It'll mostly be for the Gozanti, but also for all undock-able ships, if I can figure it out (it's one of the toughest problems I've had to tackle for the module yet).


Cliffsnotes of what's new with this one?

Ghost and Attack Shuttle 100% playable (1 generic Ghost pilot card missing)


Lots of pilots and cards from the TIE/fo, Gozanti, Ghost & Attack shuttle previews of the past weeks.


Tractor beam token


NOT READY YET: undocking mechanism for YV-666, WIP Gozanti, VCX-100, TIE ships, Attack Shuttle, Z-95


WILL NEED HELP FOR:

Gozanti damage deck (fore and aft, front of cards and 1 example scan of their backs for both fore and aft)

Gozanti titles

Gozanti last EPT



New Random number generators


I've been asked to add a D6 random generator for the Aturi Cluster campaign extension. It's also something that could be seldom used for random card flipping (saboteur, R2D2 crew, some transport campaign mechanism, etc). I've also included a D10 (rolls from 0 to 9).


d_rollers.png


Sabine crew allows this


Tons of new ships gain the bomb capability trait in the module


reb_bombs.jpg


And her crew ability also instructs us to check range 1 around one bomb per turn, for an extra damage, so I guess we'll need this (activate with CTRL-L):


bomb_range1.png


Tractor Beam Tokens


Very straightforward. Dump them on the table and use the shortcuts when you need stacks (if ever), their numbers will show up. Featured below, a frustrating situation for Kenkirk!


tractor_beam.png




List of all changes

@Mu0n

Additions - ships

VCX-100 ship graphic (integration into a square base, added rebel aux large arc)

Attack Shuttle ship graphic (integration into a square base)

Additions - cards

Broadcast Array (cargo)

Docking Clamps (cargo)


Long Range Scanners (modification)

Automated Protocols (modification)

Optimized Generators (modification)

Ordnance Tubes (modification)


Dual Laser Turret (hardpoint)


Ordnance Experts (team)


Rear Admiral Chiraneau (crew)

Chopper (crew)

Ezra Bridger (crew)

Hera Syndulla (crew)

Kanan Jarrus (crew)

Zeb Orrelios (crew)

Sabine Wren (crew)


Targeting Astromech (astromech)


Dorsal Turret (turret)


Reinforced Deflectors (system)


TIE/D (title)

TIE/x7 (title)


Chaser (TIE Fighter pilot)

Wampa (TIE Fighter pilot)

Youngster (TIE Fighter pilot)


Zeta Leader (TIE/FO pilot)

Epsilon Leader (TIE/FO pilot)


Gamma Squadron Veteran (TIE Bomber pilot)

Sabine Wren (Attack Shuttle pilot)

Zeb Orrelios (Attack Shuttle pilot)

Hera Syndulla (Attack Shuttle pilot)

Ezra Bridger (Attack Shuttle pilot)


Hera Syndulla (VCX-100 pilot)

Kanan Jarrus (VCX-100 pilot)

Chopper (VCX-100 pilot)


Ello Asty (T-70 X-Wing pilot)


Additions - additional ship actions

YT-1300 - bomb (Sabine)

YT-2400 - bomb (Sabine)

B-Wing - bomb (Sabine through B-Wing/E2 title)

HWK-290 - bomb (Sabine)

DID NOT add bomb to the CR90 nor the GR-75 despite the crew slot - I’m awaiting confirmation we can (plus it’s some new script that has to be custom-made for these 2 new form factors so that we can automate the bomb spawning...we can wait)


Additions - others

D6 and D10 random number generator under Pieces/Chits/Number Generators

Large Rebel auxiliary arc (aft arc) - new asset made

Tractor Beam tokens in /Pieces/Chits/ - same behavior as focus tokens: displays the token when the count is 1, displays the token + a number when it’s superior. Uses the same keyboard shortcuts, but F swapped with T.

Range 1 finding for Proximity Mines, Cluster Mines, Conner Net (Sabine crew)

Range 1 finding for Proximity Mines, Cluster Mines, Conner Net (Sabine crew). Added the new layer property 25 times to these 5 tokens (including cluster center, cluster left, cluster right) in all of the 5 positions (fwd 1,2,3 hard turn 3 left, right - not all of these are needed for rebels but I went ahead and put them all in).


Bug squashing:

Dial Mask graphic for YT-2400 was showing a K-Wing ship, it’s now reverted back to the old YT-2400



@radarman5 - art stuff:

Additions

Massive cleanup of VCX-100 top down art asset from FFG preview

Attack shuttle ship art extraction

Ghost Movement reference card

Attack Shuttle Movement reference card

Dice roller graphics from scratch
Edited by Mu0n

Thanks for this. Really cool!

You're doing god's work, mu0n. Or whatever passes for god in a galaxy far away.

Have the HotAC assets been merged into the main module, or do we still need the extra file as before?

Thanks for all of the hard work!

Sadly, I will keep the Hotac extension away from the main module. I didn't even have time to check out the campaign as a player, let alone deal with the changes that have already come and will keep coming in the future.

Very cool! Thanks a lot, Mu0n. Your efforts to keep X Wing Vassal updated are really appreciated!

You're doing god's work, mu0n. Or whatever passes for god in a galaxy far away.

You've never heard of the force? :P

and this is excellent, Mu0n.

Thank you.

thank you for all your great work, Mu0n. :)

Muon do you sleep? Keep up the good work.

YEESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111

Mu0n you are the man!!!!!!!!!!!!!!!1

Re: Undocking.

The most simple solution would probably be to generate a maneuver template from the eligible deployment points, have players manually place their ship from their hand to that location, and resolve any collisions as normal.

You could also presumably have it work similar to Emon's bomb spawner, where the carrier generates their maneuver template, and then players can select to generate one of four classes of ships from that template. However, they'd still need to assign values to that ship once spawned, which seems like it would drag things down.

Re: Undocking.

The most simple solution would probably be to generate a maneuver template from the eligible deployment points, have players manually place their ship from their hand to that location, and resolve any collisions as normal.

You could also presumably have it work similar to Emon's bomb spawner, where the carrier generates their maneuver template, and then players can select to generate one of four classes of ships from that template. However, they'd still need to assign values to that ship once spawned, which seems like it would drag things down.

Yes, but I'm closing in on a 2-step semi-automatic solution

Click on the carrier ship, using a shortcut (I think I had it at alt-U or something), receive a verbose confirmation in the chatlog, click on the small ship, perform the same shortcut, and it'd be rotated, translated at the right place whereas if you perform a move with that ship, it'll exit the carrier normally with the move of your choice. If it collides, just hit C and carry out the collision like you always do.

Edited by Mu0n

Yeah, yours is way better than either of my ideas, do that

I've noticed that there's some oddness with setting the small and big tags, at least on the TIE Fighter ship. I've got the HotAC 1.1 and HotAC Custom mods installed, so I don't know if that's having an effect or not.

I haven't narrowed down exactly what happens, but it seems like setting the big text actually sets the small, and vice versa, both via the right click menu, and via hotkeys.

My guess is that the developer of those extensions deliberately inversed them without also changing their description. Can't know for sure, I'm not in their heads and we don't report to each other after I spent some time answering some basic module editing questions to help him on his way.

Edited by Mu0n

Thanks again for your work, Mu0n!

The community's incredibly lucky to have you and your team!

The team is pretty much me and my main man Clayton Ryder who are regulars and up to the task when regular stuff is previewed and released. One can't understate the sideline contributions of helpers who provide pre-made ship logfiles to help with squad building (Gary on TC) and random scans of stuff that's released in the retail faster than where I live.

edit - right now, no one with the Gozanti in hand is rising to the call of bringing the last upgrade cards (titles and otherwise) and its damage cards. I'll have to scan it by hand on Tuesday when I might maybe get mine.

Edited by Mu0n

Quick question - I'm very new to Vassal and I completely understand why the card details aren't included but how do you guys organize to play? Do you have the cards next to you to remind you what you have, do you use print-outs from sites like "Yet Another Squad Builder", or is there a way of adding the card details/scans in?

To be very clear, I'm not trying to circumvent anything, I started less than a year ago and have already spent nearly $1000, I'm just trying to figure out how to use this effectively without having a sprawling mass of cards next to my PC.

Great work, by the way. Really like what I've seen so far thank you for doing this.

Monkey.

Quick question - I'm very new to Vassal and I completely understand why the card details aren't included but how do you guys organize to play? Do you have the cards next to you to remind you what you have, do you use print-outs from sites like "Yet Another Squad Builder", or is there a way of adding the card details/scans in?

To be very clear, I'm not trying to circumvent anything, I started less than a year ago and have already spent nearly $1000, I'm just trying to figure out how to use this effectively without having a sprawling mass of cards next to my PC.

Great work, by the way. Really like what I've seen so far thank you for doing this.

Monkey.

You keep the cards in your hand (where your damage deck is kept and where you set your dials). As to the actual card effects, most of it just comes from having played this game enough that you remember what cards are supposed to do off the top of your head. If there's any question on it, it's pretty easy to pop over to a squad builder or XWMG wiki article for a refresher.

Quick question - I'm very new to Vassal and I completely understand why the card details aren't included but how do you guys organize to play? Do you have the cards next to you to remind you what you have, do you use print-outs from sites like "Yet Another Squad Builder", or is there a way of adding the card details/scans in?

To be very clear, I'm not trying to circumvent anything, I started less than a year ago and have already spent nearly $1000, I'm just trying to figure out how to use this effectively without having a sprawling mass of cards next to my PC.

Great work, by the way. Really like what I've seen so far thank you for doing this.

Monkey.

You can permalink and bookmark your lists to make your life easier. Then, while your opponent is setting up, you can run his squad through the squad builder as well.

Quick question - I'm very new to Vassal and I completely understand why the card details aren't included but how do you guys organize to play? Do you have the cards next to you to remind you what you have, do you use print-outs from sites like "Yet Another Squad Builder", or is there a way of adding the card details/scans in?

To be very clear, I'm not trying to circumvent anything, I started less than a year ago and have already spent nearly $1000, I'm just trying to figure out how to use this effectively without having a sprawling mass of cards next to my PC.

Great work, by the way. Really like what I've seen so far thank you for doing this.

Monkey.

You can permalink and bookmark your lists to make your life easier. Then, while your opponent is setting up, you can run his squad through the squad builder as well.

Ya if it's ever an issue, just ask your opponent for a link to their list. A lot of players will have one. If they don't, politely ask they give you a minute to punch it in yourself.

Most vassal players have a very high knowledge of the game, and thus have an understanding of every card except maybe the most recently released ones. This obviously isn't a requirement to play on vassal, but I mention it because this is a non issue for these players as they have the card effects memorized. You play the game enough, and you will likely get there too. :)

Hey Mu0n, thanks for all the hard work! I love Vassal as a tool to improve my x-wing games. I just have a question you might be able to help me with. Since I downloaded the latest module I can't seem to be able to save my files anymore. Everytime I try to save it just says "Unable to write file". I can still play everything but I have to build my lists from scratch everytime... I tried uninstalling everything and downloading it again but the problem persists. Any ideas? Thanks for the help and happy holidays to all of you :D

Hey Mu0n, thanks for all the hard work! I love Vassal as a tool to improve my x-wing games. I just have a question you might be able to help me with. Since I downloaded the latest module I can't seem to be able to save my files anymore. Everytime I try to save it just says "Unable to write file". I can still play everything but I have to build my lists from scratch everytime... I tried uninstalling everything and downloading it again but the problem persists. Any ideas? Thanks for the help and happy holidays to all of you :D

Hey Mu0n, thanks for all the hard work! I love Vassal as a tool to improve my x-wing games. I just have a question you might be able to help me with. Since I downloaded the latest module I can't seem to be able to save my files anymore. Everytime I try to save it just says "Unable to write file". I can still play everything but I have to build my lists from scratch everytime... I tried uninstalling everything and downloading it again but the problem persists. Any ideas? Thanks for the help and happy holidays to all of you :D

did you delete any folders after uninstalling?

yep, deleted everything related to Vassal

Hey Mu0n, thanks for all the hard work! I love Vassal as a tool to improve my x-wing games. I just have a question you might be able to help me with. Since I downloaded the latest module I can't seem to be able to save my files anymore. Everytime I try to save it just says "Unable to write file". I can still play everything but I have to build my lists from scratch everytime... I tried uninstalling everything and downloading it again but the problem persists. Any ideas? Thanks for the help and happy holidays to all of you :D

did you delete any folders after uninstalling?

all good, problem solved! apparently I tried to save them in a folder that I wasn't supposed to save them in. Merry Christmas! :)