So, the Scyk has come up a couple of times lately, with people mentioning how they like them and want to fly them. However, if tournament lists are any indication (not to mention the developers stated concerns), the reality is that people aren't flying them. And the reason is obvious to anyone who has tried to build a list with them - their 2 attack dice require that they either act as filler, which the Z-95 does better for scum (mainly thanks to it's illicit slot and lower cost), or fit into an arc dodging, A-Wing type role, for which they aren't manoeuverable enough (and they can't take autothrusters).
So the title and some kind of cannon essentially become auto-include, but then the price rises precipitously - a Mangler cannon gives you something essentially equivalent to a naked Alpha interceptor (worse dial, somewhat worse action bar, slightly better damage output) but for 20 points, and again, you can't take Autothrusters, which were essentially meant as a fix for interceptors.
The consensus seems to be, then, that the Scyk needs a bump, but there are a few caveats. It can't get much cheaper, since it doesn't want to step on the Z-95's toes. It also probably doesn't want a second title, since it already has one. And finally, any fix has to take into account the unique balancing issues around things like the ability to equip a HLC - we don't want to design a complete monster.
I wanted to propose a fix that took into account both the Scyk's stated role as an interceptor and its supposed ultra customisability. Thus, in the vein of the two Defender titles that have just been announced, I propose the following two engine related modification cards:
"Racing engines"
Modification
One point
M3-A Only
Your action bar gains the <Boost> Icon. You may treat all 2 and 3 speed manoeuvres as green.
"Combat Engines"
Modification
One point
M3-A Only
At the start of the combat phase, you may assign one evade token to your ship.
These two modifications allow the player to pick a play style, and a Scyk pilot to match it, since each pilot has a definite preference for one or the other.
Serissu or the Tansarii Point Veteran will be able to make great use of Racing Engines, thanks to their EPT slots. With Push the Limit, Boost, the Scyk's native Barrel Roll action and it's newly enlarged set of greens, the Scyk has suddenly become a very potent arc dodger, capable of boosting and barrel rolling every turn, then shedding it's stress with an unpredictable green manoeuvre. A typical build might look like this:
Tansarii Point Veteran (17)
Racing Engines (1)
Heavy Scyk (2)
Mangler Cannon (4)
Push the Limit (3)
Total: 27 points.
Or, on a budget, removing the title and Mangler cannon might well be an option, given that the Scyk should be able to close to range 1 reasonably consistently (against low PS opponents anyway).
Where an EPT is not available, Combat Engines become more viable. A free evade token every round (note: token, not action, so it works even when stressed) is akin to a shield upgrade in many ways, and a regenerating one to boot. This mod would make HLC toting Cartel Spacers - the essence of the glass cannon archetype - much more viable by making them that much harder to kill (Gorilla glass cannons maybe?). A mini swarm of 4 24 point Spacers with HLC, the title and Combat engines would have damage output somewhat comparable to a TLT BTL-A4 Y-Wing squad (at exactly the same price point, if salvaged mechs aren't taken), but encourage a very different playstyle. And those spare 4 points? Well, one option would be to upgrade one of your Spacers to Laetin A'Shera and enjoy the synergy of his ability and the free evade.
So that's my proposed fix. I think it's thematic, and plays to the Scyk's existing strengths without being OP. And people might well take it in different directions than I've thought of. For example, might VI Serissu with Combat Engines and a cannon be viable? Or even skip the cannon and just let Serissu be the Scum Biggs she already is, just with a touch more survivability.
What say you, X Wing community? Too much? Too little? Could you see yourself using both mods in one list or another, or does one obviously win out over the other? And most importantly, would these new engines be enough to get Scyks back to the table?
