One of my players and I both feel that neither improved reflect or improved Parry come up often enough. We have been playing house rules with it requiring 2 threat or one despair to activate both of these talents instead of the raw rules of 3 threat or one despair.
One of my other players said combos like dodge, side step, or defensive stance help increase chances to pull it off enough and someone just needs to take those.
Was wondering what others thought about this in their games.
One of my other house rule ideas was to have it cost 1 threat or 1 despair and that the adversary talent increases the required threats by number of adversary ranks. This would allow for more improved reflects or Parry against minions, a little more often to rivals, and keep nemesis as raw or worse if I have adversary 3 or greater enemies.
I run an a F&D game where all players have sabers and opportunity for at least one of the two improved talents. If I was running game with non Saber PCs I might question balance issues, but if all are Saber wielding and have chance wondering what others thought.