How does 'The Force Awakens' affect your FFG game?

By MTaylor, in Star Wars: Edge of the Empire RPG

It teaches me that force powers can be self taught if the pressure is high enough.

An excellent point!

It teaches me that force powers can be self taught if the pressure is high enough.

I've always thought that. Someone had to discover it in the first place. Teachers in whatever form are just good story points for me.

The way RPGs have handled the force never matched up with my perception of it. Instead of discrete powers that force users learn I always saw it as things force users could do when powerful enough. So I guess if a force user has the force awaken inside her then then she could start immediately using force powers. The training was really more about focusing the force and being better at using the force in general and not about learning specific powers.

I don't think it will have a great effect on our game, as we're set closer to Return of the Jedi as far as a timeline. That being said, our GM LOVED Force Awakens, so I wouldn't be too surprised for him to slip something in there.

To my best knowledge the system was built with the EU in mind so I'm going on a limb here and keeping to most* of the EU time line of star wars.

*screw red harvest you belong in the same trash compactor with jar jar.

I'm not too worried about the hyperspace stunts Han Solo pulls off. It's Han Effing Solo. Doing Hyperspace stuff is his Signature Ability (well, one of his many.)

I'm not too worried about the hyperspace stunts Han Solo pulls off. It's Han Effing Solo. Doing Hyperspace stuff is his Signature Ability (well, one of his many.)

There's no reason to believe that Han Solo is any better than a PC Smuggler. If Solo has a chance to pull it off, so should an experienced PC.

I'm not too worried about the hyperspace stunts Han Solo pulls off. It's Han Effing Solo. Doing Hyperspace stuff is his Signature Ability (well, one of his many.)

There's no reason to believe that Han Solo is any better than a PC Smuggler. If Solo has a chance to pull it off, so should an experienced PC.

Yet, there is a reason to believe he has completed an entire smuggler tree and a signature tree that allows for daring escapes.

Sure, a PC smuggler can do it, too... for about 500xp.

Edited by Vondy

Vondy - I just want to post that you have one awesome sig. I want to add a Jedi to my campaign just so I can use that speech. :):D

The way RPGs have handled the force never matched up with my perception of it. Instead of discrete powers that force users learn I always saw it as things force users could do when powerful enough. So I guess if a force user has the force awaken inside her then then she could start immediately using force powers. The training was really more about focusing the force and being better at using the force in general and not about learning specific powers.

And how did you manage that on rules?

i mean:

- a single skill (or discreet set) and you "unlock" powers just having a stated rank?

- a single force power (or really discreet set) everyone know and just increase difficulties (ie "telekynesis" and a list of what you can do with them with a Force Points cost)

- someting else?

There's no reason to believe that Han Solo is any better than a PC Smuggler. If Solo has a chance to pull it off, so should an experienced PC.

Only if you let "an experienced PC" do the Kessel Run in less than 12 parsec... :P ;)

Edited by kelpie

There's no reason to believe that Han Solo is any better than a PC Smuggler. If Solo has a chance to pull it off, so should an experienced PC.

Only if you let "an experienced PC" do the Kessel Run in less than 12 parsec... :P ;)

If you account for the fact that parsecs have a corollary in the speed of light (the very word is a portmanteau of parallax and second), and note the kessel run is 18 parsecs and about 59 light years, before factoring in that the speed of light changes in proximity to black holes, then perhaps all Han was saying was that the Falcon is fast enough that he was able to cut about 20 light years off of his trip by flying insanely close to black holes as a means of reducing travel time. It becomes not only a testament to the Falcon's speed, but also the pilot's seat-of-his-pants daring-do. Han is actually bragging about his own astrogation and piloting skills. Of course, the problem with this little temporal paradox is that Han is now older than Obi-Wan when they sit down to talk in Mos Eisely...

Edited by Vondy

There's no reason to believe that Han Solo is any better than a PC Smuggler. If Solo has a chance to pull it off, so should an experienced PC.

Only if you let "an experienced PC" do the Kessel Run in less than 12 parsec... :P ;)

If you account for the fact that parsecs have a corollary in the speed of light (the very word is a portmanteau of parallax and second), and note the kessel run is 18 parsecs and about 59 light years, before factoring in that the speed of light changes in proximity to black holes, then perhaps all Han was saying was that the Falcon is fast enough that he was able to cut about 20 light years off of his trip by flying insanely close to black holes as a means of reducing travel time. It becomes not only a testament to the Falcon's speed, but also the pilot's seat-of-his-pants daring-do. Han is actually bragging about his own astrogation and piloting skills. Of course, the problem with this little temporal paradox is that Han is now older than Obi-Wan when they sit down to talk in Mos Eisely...

That's what Hyperspace is for. As far as I understood it, when you jump to Hyperspace you circumvent all those nasty relativity of time rules.

There's no reason to believe that Han Solo is any better than a PC Smuggler. If Solo has a chance to pull it off, so should an experienced PC.

Only if you let "an experienced PC" do the Kessel Run in less than 12 parsec... :P ;)

If you account for the fact that parsecs have a corollary in the speed of light (the very word is a portmanteau of parallax and second), and note the kessel run is 18 parsecs and about 59 light years, before factoring in that the speed of light changes in proximity to black holes, then perhaps all Han was saying was that the Falcon is fast enough that he was able to cut about 20 light years off of his trip by flying insanely close to black holes as a means of reducing travel time. It becomes not only a testament to the Falcon's speed, but also the pilot's seat-of-his-pants daring-do. Han is actually bragging about his own astrogation and piloting skills. Of course, the problem with this little temporal paradox is that Han is now older than Obi-Wan when they sit down to talk in Mos Eisely...

That's what Hyperspace is for. As far as I understood it, when you jump to Hyperspace you circumvent all those nasty relativity of time rules.

"Quick, Chewie! Calculate the jump to plot speed!"

Of course, the problem with this little temporal paradox is that Han is now older than Obi-Wan when they sit down to talk in Mos Eisely...

Lol

i sometime guess what happened in Tatooine in 20 years, where a young rampant Ewan Mc Gregore transformed in an old and wise Alec Guinnes... :D

For our current group, the new movie doesn't add anything, or change anything. The campaign just had its first, successfull session, set some time between the battle of Hoth, and Luke losing his hand in Cloud City. I totally concurr with the opinion that certain things first thought impossible could be relegated to either very much experience (it is Han at the controls, not a 120XP newb) or technological advances (30 years of additional possible improvements in Hyperspace Safety Tech and Gravity Well Detectors and what not).

The Star Was campaign I have in mind takes place after Endor, diverges seriously from what little Post-Jedi canon EU exists and has the option of bringing back the First Order as a new menace down the road.

I'm also taking a lot of ideas from SWTOR.

The big change - Massive change in Imperial Government before the battle of Jakku. Basically, the Inquisitors and other Dark Side force users that had Palpatine's sanction, seize power and form the Imperial High Council. The logic being that the Sith Empire needs people strong in the Dark Side of the force to run the Empire. The councilors themselves represent a bunch of EU figures, such as Jerec, Treymayne and Kadann. The big change I made to them each character was "They're not idiots". They each have their Sphere's similar to the Dark Council and the PCs interact with those spheres depending on what the characters are doing. Basically, the Empire concedes territory to the nascent New Republic to consolidate their own hold on the Empire. The battle of Jakku either doesn't happen or is not the victory that break the Empire's back as a military power.

My guideline as to what's an Imperial planet or a New Republic planets breaks down like this:

Imperial Planets are:

those that have industry can be used as a cog in the Imperial War Machine, (Shipyards, Mines)

traditionally Imperial (Carida, Bastion, Eriadu)

Whether or not a given adventure requires that it take place on an Imperial controlled world

New Republic Planets are:

those that have largely a non-human population (Alien homeworlds)

those that had a strong rebel military presence

those that have a revolutionary tradition or culture (Chandrilla)

those that had a government other than Imperial Governor or Overseer

Now if a planet has some overlap, Corellia, for example. That becomes more interesting, because it's up for grabs and makes for a good mini-campaign. It would make the Suns of Fortune book more useful.

Anything that was neither Imperial or Republic is still neutral

CSA, Hutts, Hapans, The Wheel, etc

There's no reason to believe that Han Solo is any better than a PC Smuggler. If Solo has a chance to pull it off, so should an experienced PC.

Only if you let "an experienced PC" do the Kessel Run in less than 12 parsec... :P ;)

I'd let a PC roll Deception to say that he did it in order to overcharge two desert yokels for a ride.

The Star Was campaign I have in mind takes place after Endor, diverges seriously from what little Post-Jedi canon EU exists and has the option of bringing back the First Order as a new menace down the road.

There's actually a huge amount of post-RotJ EU material. There isn't any canon besides the new movie.

The way RPGs have handled the force never matched up with my perception of it. Instead of discrete powers that force users learn I always saw it as things force users could do when powerful enough. So I guess if a force user has the force awaken inside her then then she could start immediately using force powers. The training was really more about focusing the force and being better at using the force in general and not about learning specific powers.

And how did you manage that on rules?

i mean:

- a single skill (or discreet set) and you "unlock" powers just having a stated rank?

- a single force power (or really discreet set) everyone know and just increase difficulties (ie "telekynesis" and a list of what you can do with them with a Force Points cost)

- someting else?

I have only run the game a few times but it is a simplified version without talents and force powers. I use Barbarians of Lemuria as the structure for the skills (combat skills and careers for not combat skills) and for the Force your FR is determined by your rank in a Force using career. Force users can attempt any Force power and depending on what they want to do there is a cost of FP that must be met.

Force users can attempt any Force power and depending on what they want to do there is a cost of FP that must be met.

So basically you give all force powers for free, and adjust the FP requirement for every effect?

The Star Was campaign I have in mind takes place after Endor, diverges seriously from what little Post-Jedi canon EU exists and has the option of bringing back the First Order as a new menace down the road.

There's actually a huge amount of post-RotJ EU material. There isn't any canon besides the new movie.

Actually, there's been a slew of tie-in books that take place after RotJ that came out after the canon reset, such as Aftermath and Lost Stars (which covers the Battle of Jakku that occurs about a year after Endor and is pretty much the nail in the Empire's coffin). The quality of the books varies from reader to reader, but they are out there.

Force users can attempt any Force power and depending on what they want to do there is a cost of FP that must be met.

So basically you give all force powers for free, and adjust the FP requirement for every effect?

Yep.

Force users can attempt any Force power and depending on what they want to do there is a cost of FP that must be met.

So basically you give all force powers for free, and adjust the FP requirement for every effect?

Yep.

May I suggest a different approach, which goes with the normal rules and is in fact a bit more ralistic? In-Game XP Spending. Tell your players, they may attempt any force power during game, if they have the XP to buy it. That would represent such a force-epiphany nicely imo.

Force users can attempt any Force power and depending on what they want to do there is a cost of FP that must be met.

So basically you give all force powers for free, and adjust the FP requirement for every effect?

Yep.

May I suggest a different approach, which goes with the normal rules and is in fact a bit more ralistic? In-Game XP Spending. Tell your players, they may attempt any force power during game, if they have the XP to buy it. That would represent such a force-epiphany nicely imo.

I don't really want to use the force power trees. I want to keep it light and simple.