Huge Ship Modifications

By Funkleton, in X-Wing Rules Questions

I'm playing around with some lists for my last Epic game of the year tomorrow, and a question has come up about the new huge ship modifications that come with the Gozanti.

All of the squad builders I've looked at indicate that I can put a modification on each section of a ship with 2 ship cards - I'm sure that's not right but as my Goz doesn't arrive until Monday I can't check if there's any special rules associated with the new mods.

Until something says otherwise, there is no reason to think a huge ship xn have 2 modifications. The modification rules are quite clear that each SHIP can take one mod.

Coding that into the online squad builders might be problematic though.

Edited by Forgottenlore

Geordan had said that the new Gozanit mods were causing a problem for the way the squad builder site was coded. I may be speaking out of turn here, but I believe it's that since the card effect spans across two sections, and the squad builder wasn't coded with that inevitability in mind, it causes... issues.

Yep - thought it might be something like that - 1 Mod per ship as usual it is then :)

Are there any two section ships that don't require using both sections?

It would seem to me that the easiest way to code them would be as one ship, which they are, and list all of the modifications in one place. If front/rear distinctions are needed then you call a slot something a little bit different but have it draw from the appropriate modification pool.

Hi,

Just for information Fab's squadrons builder properly handled multi section epic ship modifications.

http://x-wing.fabpsb.net/gindex.php

Voidstate, geordan and I are in touch to make the xws format consistent through our builders. ;-)

bye.

I never thought of this. When I modeled my Army Builder data files, I added one modification par section. I will need to revise this. And I too struggle with implementing Ordnance Tubes to affect both sections of 2 card ships.

In my opinion, you have to consider multi section ships as one ship. Consequently, in the builder you have to offer a way to add CR90 or Imperial Raider (without specified any sections), by adding the ship both sections are added to the build. Don't hesitate to look the way I implemented multi section ships and the way I handled Ordnance Tubes.

bye

Thanks. Army builder is a framework that offers lots of ways to have options on one child (section) affect the parent (ship) and all its children (both sections).

I just need to figure the scripting out.

And it's hard keeping up with all the new articles popping up.