(37) Miranda Doni (29)
-Flechette Torpedoes (2)
-Autoblaster Turret (2)
-Advanced SLAM (2)
-Saboteur(2)
(32) Jan Ors (25)
-Wired (1)
-Ion Cannon Turret (5)
-Nien Nunb (1)
(31) Tycho Celchu (26)
-Push The Limit (3)
-Chardaan Refit (-2)
-Autothrusters (2)
-A-Wing Test Pilot (0)
-Expert Handling (2)
Basically this is something I dreamt up in order to try autoblaster turret on Miranda that can throw 4 dice with Jan's ability activated. The most effective hits are those that can't be cancled by dice! When she's not using auto turret, she can just regen her shields or SLAM around the board and flip up crits with Saboteur. Jan is for her ability and to control the biggest hitting threat with ion turret. She can 4 straight out of situations and clear stress for her ability. Tycho is my finisher. He's impossible to lock down and I like expert handling on him to shake locks and barrel roll, since he cares not about stress. As long as I can take down the heavier hitters, he can mop up the turreted ships last.
I see Jan and Miranda as being the main targets of this list. I want to keep Miranda guarding Jan basically and determine who my opponent wants to go for first. If it is Miranda, she can begin to SLAM around to avoid arcs and focus on regenerating shields or flipping crits. If it's Jan, then Miranda will be guns blazing auto turret 4 dice every turn and punishing high agility targets if possible. Tycho is going to be flanking and trying to keep range one shots so his damage goes through. This meta is so stress heavy that I am going to start bringing Tycho to the table to deal with all the stress-based lists.
Your thoughts?