So , I dug around here and didn't really see anything that fir this idea, so I figured I would start a new thread and see if it could stick around for awhile or not...
So anyway, the premise is to share our underused Skills in our games, and help each other come up with ideas to use them more often.
Tomorrow I'm running a game where in the first Encounter the Team will be taking a NPC from point A to point B because of plot. They will be chased by baddies because they don't what they NPC to leave. So a big '70's car chase through Nar Shaddaa will ensue. The Driver happens to be. Duos and does have a good skill at Astrogation, Since this a planet bound game with no starships in it, this skill is never really used. My idea to use is he can use Asro to help navigate through through the three dimensional city streets picking out short cuts, alternate traffic routes, alley ways, side streets and and avoiding high traffic areas with decent rolls. I don't want to get to bogged down in rolls and trying to interrupt rolls so I will probably just have the base Astro difficulty at two red verses his 2 Y 2 G. Despair will upgrade his pilot checks, Triumps will down grade his pilot checks, threats will add setback dice, and advantage will add boost dice. This will also have the exact opposite effect to his enemies. That are following. My logic being that as he is careening into the traffic, he is either making holes or more hazards they will have to follow through. His Planetary Piloting is really good to.
Some ideas on this?
It seems that I get in rut and always have the players use the same skills, so I'm looking to break the habit, and I bet that most GMs also have the same habit that I have. We as Humans like the comfortable. We find what works, and it becomes hard to do something different. So let me know what you think of my idea, and share some of you under used skills!!