Twin Firespray list

By CaiGratze, in X-Wing Squad Lists

I've been playing a Scum Twin Firespray list with good success recently. I'm probably going to play it at the championships, at least until Ghost arrives.

Kath Scarlet, with Push the Limit, Heavy Laser Cannon, K4 Security Droid, and Inertial Dampeners.

Mandalorian Mercenary, with Crackshot, HLC, K4, and IDs.

99 points.

I'd be interested in feedback from the community - ways that you'd deal with it if you saw it across the table from you, what you'd do differently, that sort of thing.

The general plan is nice and simple: pick a corner, fly down one side of the play area, and drop as many focus/target locked heavy laser cannon shots from both ships on the same target as I possibly can. Durability isn't an issue if they're all dead.

I'd probably go with something like this:

Kath Scarlet (Scum) (38)
Expert Handling (2)
Heavy Laser Cannon (7)
K4 Security Droid (3)
Inertial Dampeners (1)

Boba Fett (Scum) (39)
Veteran Instincts (1)
Recon Specialist (3)
Glitterstim (2)
Engine Upgrade (4)

Total: 100

View in Yet Another Squad Builder

I really like Expert Handling on Kath. It allows for some great re-positioning when trying for those rear arc shots. And I like making the upgrade to Boba, he can deal some very consistent damage when you boost him into range one of a ship or two. The key is to get him in range, but not in arc of the enemy. And at PS10 he can hunt down the other aces.

One of my friends is a huge fan of Expert Handling on Firesprays, so I've seen it at work. The big problem I find with it is that it's then very hard to work with any kind of action efficiency. Often I've found that he'll be rolling unmodified dice when attacking. If I'm only gonna fly two ships, they need to make each shot count - each shot needs to hit like a freight train...

One of my friends is a huge fan of Expert Handling on Firesprays, so I've seen it at work. The big problem I find with it is that it's then very hard to work with any kind of action efficiency. Often I've found that he'll be rolling unmodified dice when attacking. If I'm only gonna fly two ships, they need to make each shot count - each shot needs to hit like a freight train...

Sure, but that's why Expert Handling and the K4 Droid are pals. Means you can break a lock, gain a lock and roll into position on the same turn. I'd be more worried about having arc than having modifiers. PtL limits you to green maneuvers on Kath, and then you have no Engine to fix that? So like...three actions per turn, and they're always focus, evade and K4 target lock? That seems very effective if you're jousting a ship that's willing to stay in your arc when you perform green maneuvers at PS7, but I'm not sure all of your opponents will be that accommodating.

Maybe something like this?

[THINK TACTICALLY]

100 points

PILOTS

Boba Fett (50)
Firespray-31 (39), Veteran Instincts (1), Ion Bombs (2), Tactician (2), Glitterstim (2), Slave-1 (0), Engine Upgrade (4)

Kath Scarlet (50)
Firespray-31 (38), Predator (3), Heavy Laser Cannon (7), Tactician (2)

So what do we have here? A PS10 Boba Fett with superior mobility. He can boost into R1, activate Glitterstim and give some unlucky ship a bad time. Soontir Fel will have to be very worried, as there are tons of potential Tactician Arcs on this field, and Boba Fett's entire rear area is a no fly zone, thanks to Ion Bomb combined with PS10. That Ion Bomb becomes a huge threat when combined with your various front and rear Tactician Arcs.

Kath Scarlet does not share Boba Fett's superior mobility, but she does have access to her full dial, rather than just the greens she would have access to if she used PtL and K4 droid. Not only that, but she ALSO has 4 dice attacks both forwards and backwards, and if you take a focus token, they're double modified. There's your heavy hitter!

Even though poor Kath lacks Engines, she gains access to her full dial, and, more importantly, she's flying against foes who may be reduced to green maneuvers thanks to your certain Tactical advantage. At PS7 with a big ship, this puts her in a great position to block enemy aces and force bumps, thereby allowing Boba to light 'em up.

Might be worth trying out. Gives any PtL ships a hard time, and even non PtL ships will sometimes have the misfortune of being in both Arcs at R2. Things like PS6 BroBots, for example. It's also handy to know when opponents can't K-Turn, while you're sitting pretty with a rear arc.

Edited by CBMarkham

I have thought long and hard about this list, and it suffers an awful lot from a huge lack of action efficiency. For only one turn, Boba will have target lock and focus (from Glitterstim), and Kath will not be much better off (probably taking focus actions and using Predator). What good is dodging arcs if you roll blanks when you attack and have little to no modifications? With my list, I'll agree that I'm limited to green manouevres, but that's not a huge problem when you can drop two focus/target locked heavy laser cannon attacks into your target.

I played against a TIE swarm last week. My opponent spent most of the game blocking both of my ships, but with the K4, I was still able to fire target locked attacks, usually with both HLCs vs one TIE.

Don't get me wrong, I like the list you suggested and I'll try it in a casual game next chance I get, but I feel the lack of action efficiency is a killer.

Don't under value maneuverability.

K4 Droid + PTL without an Engine Upgrade seems like a disaster, IMO. You can only take green maneuvers, and you can't re-position yourself afterwards. You may be able to find firing arcs with that setup when flying against Tie Swarms with 6 bodies on the table, but once you come up against an arc dodger or two, your Achilles heel will be exposed and exploited. Just my two cents.

You mentioned that K4 Droid doesn't suffer badly from being blocked. It's easier to avoid being blocked if your opponent doesn't know what your maneuver will be if you aren't limited to greens. Also, Boba Fett's ability and Predator will work just fine and dandy when you're blocked. It's true that a Target Lock is better than a single re-roll from Boba or Predator, but not to the extent of locking down your entire dial, unless you're the type of unlucky soul who rolls 2 to 3 blanks per attack, I guess.

Edit: It seems like you really want Heavy Laser Cannons and Target Locks. If that's the case, is there any reason you're not just running BroBots with Fire Control System? They'll have superior maneuverability, boost and Gunner functionality built in, and are perfect hosts for HLCs as well as having the benefit of autothrusters. A 50 point IG-88B trumps the originally listed Kath Scarlet in almost every way, including PS if you decide that VI should be your pilot skill. They even have the points for Glitterstim.

The only thing you lose is a rear arc, which doesn't matter as much if you aren't locked into green maneuvers, and can do K-Turns and S-Loops.

Running Firesprays is cool, just make sure you know why you're running them specifically, and how you're exploiting the advantages of that given ship.

Edited by CBMarkham