I like M3-A's

By Icelom, in X-Wing

I feel like i am the only one, but i really likes the M-3A interceptor.

I don't like them on mass although i have had success with 2x Cartel Spacers with Manglers. However my absolute favorite ship in the game right now is Laetin. Specifically Laetin with either a mangler or an ion cannon she/he is a quirky little ship that forces a difficult decision for the opponent, do they fire potential wasted attacks in an attempt to take it out miss with your first shot and its a lot harder to take him/her down or do you ignore the M3-A and get nailed by the mangler/ion? The other huge benefit to Laetin is she/he laughs in the face of twin laser cannons.

Even the base ones have been decent for me the Cartel spacer with Mangler is only 20 points, yes it only has 3 hit points but 20 points, you take a focus token for defense that if you do not use can almost certainly be used for offence since your PS is 2.

Leatin wins me games... and i have never felt the spacer cost me a game when i run it (and i run an M3-A in every scum build now because i love em). But the forums here seem to hate the ship, i just cant see why in my experience they preform very well.

Lastly I have never run Serissu I really do not understand this ability on an M3-A a glass cannon that wastes its ability helping others survive seems really stupid as Serissu will most likely be the target of the attack before the other ships anyways. To me Fantasy Flight did drop the ball on this ability.

Am I alone?

Serissu would have been decent but not broken if her ability affected herself.

The Scyk is one of my favorite looking models.

I feel like I could have gotten on board for Laetin if this ship had an EPT or even an Illicit Slot. Glitterstim or PtL would have eased my mind about making sure I didn't get hit by the first attack, thus increasing my safety against additional attacks.

As it stands, Laetin just doesn't inspire great confidence in me. Seems like I have to invest a few points in a cannon to make it a threat, then I'm just hoping shots miss me. I guess I can use Stealth Device and save focus tokens, but then how am I modifying my offense?

M-3As could have had a cheaper title, or an illicit slot built in, or boost instead of barrel roll for thrusters, or something. To me, they just feel like they're missing that certain tiny little bit.

One of these guys with an HLC is 23 points for the PS2 dude. Would have been worth it if we could have run 4 along with Glitterstim.

I feel like i am the only one, but i really likes the M-3A interceptor.

I don't like them on mass although i have had success with 2x Cartel Spacers with Manglers. However my absolute favorite ship in the game right now is Laetin. Specifically Laetin with either a mangler or an ion cannon she/he is a quirky little ship that forces a difficult decision for the opponent, do they fire potential wasted attacks in an attempt to take it out miss with your first shot and its a lot harder to take him/her down or do you ignore the M3-A and get nailed by the mangler/ion? The other huge benefit to Laetin is she/he laughs in the face of twin laser cannons.

Even the base ones have been decent for me the Cartel spacer with Mangler is only 20 points, yes it only has 3 hit points but 20 points, you take a focus token for defense that if you do not use can almost certainly be used for offence since your PS is 2.

Leatin wins me games... and i have never felt the spacer cost me a game when i run it (and i run an M3-A in every scum build now because i love em). But the forums here seem to hate the ship, i just cant see why in my experience they preform very well.

Lastly I have never run Serissu I really do not understand this ability on an M3-A a glass cannon that wastes its ability helping others survive seems really stupid as Serissu will most likely be the target of the attack before the other ships anyways. To me Fantasy Flight did drop the ball on this ability.

Am I alone?

You are not alone. Serissu is a staple in one of my lists. Need another.

I like the M3

I was initially put off them by the bloody awful colour scheme but since i've repainted mine as characters like serissu and tansarri point vets i play them a lot more.

I've had fairly good results flying four or five of them though but if you mess up you're doomed, not very forgiving if you make mistakes :)

The M-3a is a fun but fragile to fly. Win or lose, I enjoy flying these little guys. Usually with a cannon and EU as a quick but short lived flanker.

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I run Spacers occasionally, and they rarely let me down. Depending on loadout they play a bit like low PS TIE Interceptors, only slightly less mobile and better at long range. The 5-K really comes in handy at times.

They're pretty much 1pt overpriced on the basic hull; for all the griping about the title's price, I feel that's the fundamental crux. The dial isn't perfect either, but that's partly the pricing problem rearing its head too.

You can easily enough win games with a point or two of 'waste'; the game itself is variable enough that absolute efficiency isn't that precise in any given game, but over time one would notice it's just that little bit harder, that little bit tougher than if you'd been able to buy what stuff was actually worth.

As you note, even you don't fly scyk-only swarms either, so perhaps there's something to that. :)

as a quick but short lived flanker.

Reminds me of a mayfly. I've faced a fair bit of these, and mostly they don't worry me. But I remember one game against my brother, who flies them a lot. I had 3 TIE interceptors and "Backstabber," and he had a Y-wing, two M-3As, and something else, and those Mangled Cannons chewed me up something fierce. I think they all had Stealth Devices, and my interceptors just couldn't break through fast enough. And this was a squad I had really good success with last season, so I was quite impressed with m opponent's performance.

They're pretty much 1pt overpriced on the basic hull; for all the griping about the title's price, I feel that's the fundamental crux. The dial isn't perfect either, but that's partly the pricing problem rearing its head too.

You can easily enough win games with a point or two of 'waste'; the game itself is variable enough that absolute efficiency isn't that precise in any given game, but over time one would notice it's just that little bit harder, that little bit tougher than if you'd been able to buy what stuff was actually worth.

As you note, even you don't fly scyk-only swarms either, so perhaps there's something to that. :)

Ships can overcome being a point or two overcosted but when one of the major selling points of a ship is that it's a cheap disposable ship, those extra points are a real tough sell.

They're pretty much 1pt overpriced on the basic hull; for all the griping about the title's price, I feel that's the fundamental crux. The dial isn't perfect either, but that's partly the pricing problem rearing its head too.

You can easily enough win games with a point or two of 'waste'; the game itself is variable enough that absolute efficiency isn't that precise in any given game, but over time one would notice it's just that little bit harder, that little bit tougher than if you'd been able to buy what stuff was actually worth.

As you note, even you don't fly scyk-only swarms either, so perhaps there's something to that. :)

Ships can overcome being a point or two over costed but when one of the major selling points of a ship is that it's a cheap disposable ship, those extra points are a real tough sell.

I feel like they can serve a function as the "Biggs" of the faction. Slap an HLC on there and it becomes too high a priority target to ignore. Hope he's drawing fire for something important and baiting your opponents into awkward positions. You can use the things, just have a plan for them.

What is wrong with you.

Jk. They're fun , and do have one or two roles.

Bossk (35)
Veteran Instincts (1)
"Mangler" Cannon (4)
Tactician (2)
K4 Security Droid (3)
Engine Upgrade (4)

Tansarii Point Veteran (17)
Crack Shot (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

Tansarii Point Veteran (17)
Crack Shot (1)
"Mangler" Cannon (4)
Hull Upgrade (3)
"Heavy Scyk" Interceptor (Cannon) (2)

Total: 100

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Never expected this list to perform well, but I've run it probably 5, 6 times now, and only lost once. Pretty remarkable all things considered.

I love 'em too. They're annoying little pests that often get ignored in favour of more "dangerous" threats. And then this little one, that I use too:

Tansarii Point Veteran (17)
Crack Shot (1)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)

comes in and lights 'em up. They still have the mystique of being unusual enough that most of my opponents have no idea how they fly. The S&V list I'm using right now, that has the one above as part of it (along with Torkil, Kavil, and a Black Sun Z95) has gone 5-1 against my usual FLGS opponents, and they're starting to be more wary of the little green bugs on the map.

Such enthusiasm for laetin

It's suspicious...

We should do a blood test ala The Thing to make sure OP isn't some horrible shape shifting green dice monster

I love 'em too. They're annoying little pests that often get ignored in favour of more "dangerous" threats.

Wait, ignore them? They're the very definition of glass cannon; they should be a priority target to take firepower off the table so easily.

I think some people confuse 'ship is not worth the points the opponent paid for it' with 'is actually dangerous on the table'... while the latter might describe a Outer Rim Smuggler, the scyk most certainly fits in the former.

Serissu would have been decent but not broken if her ability affected herself.

and if Asherra did get an EPT

and if Scyk got the boost it deserves.

or a normal price.

****, FFG, why is it so miserable for poor good-looking ships?!

The Scyk is an unusual ship - it really only works as a glass cannon and there are few ways to make it more durable. Most other customizations are simply too expensive once you kit out the ship.

This was a rather customizable ship in the fluff - too bad about the way it turned out. On the plus side its the most likely ship to see an ace style fix once Wave 8 releases.

It's one of my favourite ships in terms of aesthetics, so I can't wait until it receives some buffs.

I'm not hoping for anything game-breaking - just something enough so I don't feel like I'm going to lose when I field 2 or more.

What I hope for on a Syck? More options. The ship is a little expensive naked so a bit of tweaking is needed. As I said before the glass cannon builds are quite alright - cheap (20 pts+ range) fragile and impossible to ignore - these are definately not your typical lancers.

If FFG makes a new non-unique for this ship, I'm hoping for a PS1 (there already a PS5 that can attach EPTs), more unique pilots would be nice too.

For titles, I'm hoping for:

An interceptor role - better turns and more speed maybe at the cost of low speed performance

A support role - sacrifice primary weapon for a cannon 3pts or less - low cost high annoyance fighter

A striker role - sacrifice primary weapon for missles or torpedoes

Just give them a mod that lets them perform a 1-bank Barrelroll when reveailing a 1-2 bearing maneuver

Am I alone?

Not alone.

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