So i decided to draw up the rules as if a group were to play a "only Skitarii" game. this included a little making up of things on my part, but i feel mixes the forces almost to the point of being just right.
first i switched out the homeworld options:
Home Forges:
Mars: The centerpiece of all the Adeptus Mechanicus, Martian Skitarii march in ancient units, some dating back to before the Imperium. As such they carry an immense legacy and the responsibilities and powers of their position.
+3 Willpower, +3 toughness, -3 Strength, -3 Perception
- - Ancient Armory: all weapons, armour and gear of the Cohort are automatically best quality, but to acquire new gear the user must roll as pursuing best quality
- -Of Mars: The Cohort receives a +10 to interactions with all mechanicum and an aditional tech use, but receives a -10 to interactions with all non-mechanicum
Agripinaa: A forge fighting the advance of the Eye of Terror, Agripinaa's Skitarii often fight against the horrors of the eye and stand with Cadia in it's defense.
+3 Willpower, +3 Strength, -3 Perception, -3 Intelligence
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Dark Foe: All Agripinaa Skitarii forces are fearless against deamons and heretics as well as hatred and enemy against these foes, however to disengage or surrender they suffer an aditional -10 WP
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Watchers of the eye: members of this Regiment have Peer (cadian gate) granting them peer with any force that fights or has fought in the defense of the cadian gate. They also receive +10 to security checks
Metalica: Metalica lives in a constant state of readiness as it are always threatened by war. As such it's Skitarii are always prepared to go to battle and ready to engage in pitched battles.
+3 BS, +3 WS, -6 Fellowship,
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Warriors of the Metal: All Metalica Skitarii gain the Armouror trait and add +1 to their armour value, however to initiate healing they suffer an additional -5 to their tech use
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Peerless warriors: The Skitarii of Metalica gain all war lores, and +10 to any combat intelligence test.
Stygies: The Ever-staring Cyclops, seen as near heretical by others. The Skitarii of Stygies launch continuous searches for ever greater knowledge particularly from xeno empires they defeat in battle.
+3 Perception, +3 intelligence, -3 fellowship, -3 toughness
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Seekers of the forbidden: All Skitarii of the Cohort gain an additional forbidden lore and a +10 to all tests for a forbidden lore they know but loose their Peer Mechanicum
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Xenotech: The Skitarii may add “xeno-tech” to one item in their possession, this item becomes master-crafted and may be granted one of the following bonuses. high impact (+2 damage after aim), lethal (gains felling (+2) ), efficient (double ammo per clip), unnatural (bypass daemonic trait may harm ethereal trait.), strangely effective (add 1d5 damage if successfully damages), however this weapon must remain hidden from those outside Stygies mechanicum least they declare you heretic.
I then followed up by making some cohort (or legion if you want to go larger) options (sorry i didn't fluff these up)
Cohorts:
Acquisition Cohort:
+3 agility, -3 toughness
Starting Skills: awareness
Starting Talents: Sprint
Standard Kit: 1 Radium Pistol with 3 reloads per character, 1 Ironstrider per squad,
Elimination Cohort:
+3 BS or WS -3 fellowship
Starting Skills: Interrogate
Starting talents: mighty shot or mighty strike
Standard kit: 1 Transuranic Arquebus per squad with 3 reloads, 1 Arc-maul per squad, 1 plasma caliver per squad with three reloads
Mechanised Cohort:
+3 agility, +3 intelligence, -3 strength, -3 toughness
starting skills: operate (surface)
starting talent: hotshot pilot
Standard kit: 1 sanctified tool kit per PC, 2 ironstriders per squad, 1 onager dune crawler per squad.
Protector Cohort
+3 toughness, -3 intelligence
starting skills: medice
starting talent: die hard
Standard kit: 1 sanctified tool kit per PC, 1 med-kit per PC, 1 taser goad per PC.
Hunter Cohort
+3 Ballistic skill, -3 strength
starting skills: survival
Starting talents: resistance fear
standard kit: 1 ironstrider per squad, 1 Transuranic Arquebus per squad, 1 Arc-rifle per squad.
Edited by Plaguenumber3