Etahn Crit Squad

By Bobbs3k, in X-Wing Squad Lists

So I have two ideas for squads built around Etahn.

The first one I only have 96 points in so far, so I could either give Etahn some kind of elite ability, give the bandit a concussion, or update it to a tala. R2-D2 and SJ should help him survive longer since I'm sure he'd be the priority target.

Etahn 32
sensor jammer 4
rd-d2 4
total 40
Rookie pilot 21
r 2-astromech 1
Total 22
Rookie pilot 21
r 2-astromech 1
Total 22
Bandit squadron pilot 12

The other idea I had involves using the new x-wing with auto thrusters so they have a little more maneuverability between the boost and talon roll options.

Etahn 32
rd-d2 4
total 36
Blue Squadron Novice 24
Autothrusters 2
Total 26
Blue Squadron Novice 24
Autothrusters 2
Total 26
bandit squadron pilot 12
Any tweaks or ideas or am I insane for even wanting to try this?

Don't bother with a missile on the z-95. Not a good platform for it. Better to take an elite card on Etahn. Push the limit is probably best because you can focus + evade to reduce some of the damage he takes and allow him to live a bit longer (although the stress he takes is not ideal, but with R2-D2, you end up doing a lot of green moves anyway).

When integrated astromech is available (might be already?), you definitely want to throw that on your Rookie pilots in your first list. And I would say at that point, your first list (with push the limit on Etahn) is definitely stronger than the second.