Long time listener, first time commenter. Love the podcast!
However (Vader music) I'm going to take umbrage at the boosted comms = training wheels remarks. What they give you is the ability to outrange red dice easily. Without boosted comms there's an absolutely tiny area where you can command your squadrons where they can shoot the target, whilst the target is out of shooting range of the commanding ship. Realistically an area that's never manageable to pull off in a game. Which boosted comms tho, there's a nice easily navigable area where you can hit the target with squadrons, keep them in command range and not get your commanding ship shot at in return.
That's not training wheels, that's effective use of extended command range to control the engagement into your benefit, allows first strike without moving into range yourself and allows next turn commands to do it again.
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Umbrage accepted sir! No! Encouraged!!!
The tape doesn't lie. The training wheels comment was about Boosted Comms. Including them in MY list, matched against all I have learned about squadrons and the flow of play, does in fact feel like an 'oopsy' net...to ME. And thats that. We can all agree that every upgrade has opportunity to be the sexiness for whatever role it was intended for.
I've said this many times in gaming but not enough here about Armada: If you are passionate about something, you will play it better and/or find a way to make it tic AND get more enjoyment out of your games, win lose or draw. My passion about BC isn't doesn't match yours.
That being said, get on with your Boosted Comms self and bring glory to your faction! Thanks for the listens, the feedback, and the pushbacks. Without them I'd have to question why we're even doing it.
/salute
PS I still use training wheel Liasons in Tarkin Lists. It turns my lists into pure Cadillac comfort: they feel like more powah, better handling, more leg room for my legs, more powah...not to mention the velour. FAHGEDDABOWDIT!
Edited by Versch