Scavenging Starships?

By venkelos, in Rogue Trader

So, say you were cruising along, doing your RT thing, when suddenly, the augurs ping, and you note, far off to starboard, slowly orbiting a gas giant, the wreck of a ship. You fly in, check it out, and decide to claim spoils. You go aboard, maybe find no one, maybe kill some Genestealers, whatever. You can go from chamber to chamber, looting anything portable, and then, when you find the cargo holds, perhaps, have lighters, or bulk carriers, dispatched over, preferably with some crews, and begin loading that stuff up. Simple, but what about the ship, herself. Let's say you DON'T want to fix up the aged frigate, but it's got some nice, old components, and they still mostly function, regardless of what happened to the crew. How do you, or an NPC team you left there, while you go off and adventure, salvage these? You have no space station, or such, and some components are quite massive. How do you remove these, transport them, and maybe sell them, or use them for one of your own ships? I can gather the rules for adding components to a ship, but not transporting them, if you didn't want to do it with NO facilities. How would you, or those in your service go about it?

Whether you are finding an old treasure ship, or trying to loot the Processional, I'm just trying to picture how you might steal the nice plasma broadsides that one ship might have, or the archeotech augur system it sports. Sure, some of these will have complications beyond salvaging (the Processional, for instance IS a complication), but I can't see, in my head, how even with a ship, you could strip another ship, something of similar size, of components. but the Breaking Yards can, and some other "minor" purveyors in component parts. Maybe Zayth could also be a good example. Would you need to hire someone from there to come up, and spend months away from the War, retrofitting your macrocannons, or haul a cruiser-component-sized macrocannon fixture up into space, on SOMETHING?

If i remember right, there is a component made for salvaging other starships in hostile acquisitions. So if you slap one of those to a npc cargo ship that should take care of the how. and i belive it is a weeks work per component, but not sure.

One other thing to keep in mind, is that when transporting components, they should take up far less space then if they were actually installed into a ship, I always figured that the space requirements included support systems, space to operate things, cargo space for spare parts, Structural supports etc. Not to mention that when broken down into there constituent parts, you can pack all the pieces in really tight. course that just IMHO, other gms may disagree.

If i remember right, there is a component made for salvaging other starships in hostile acquisitions. So if you slap one of those to a npc cargo ship that should take care of the how. and i belive it is a weeks work per component, but not sure.

One other thing to keep in mind, is that when transporting components, they should take up far less space then if they were actually installed into a ship, I always figured that the space requirements included support systems, space to operate things, cargo space for spare parts, Structural supports etc. Not to mention that when broken down into there constituent parts, you can pack all the pieces in really tight. course that just IMHO, other gms may disagree.

Hostile Acquisitions has the Grapple Cannon ... which makes it easier to capture ships, and you might be able to talk a GM into letting you use the Grapple Cannon to help tow a ship after it stopped resisting and some reinforcements around the anchor points.

What I presume you're thinking of is in Battlefleet Koronus - the "Salvage Systems" component makes stripping ships easier, and the "Ship's Stores" component holds extra components to use as spare parts/replacements for ones you loose.

That said ... I'd let somebody use a conventional cargo hold to transport dismantled components, but they would not be ready for immediate installation.

An dedicated salvage ship would presumably be based on an upgraded transport hull, and have Salvage Systems. A non-dedicated salvage ship hired for the purposes of salvaging a ship would also presumably be based on a transport hull, but would do the job slower and not as well.

If i remember right, there is a component made for salvaging other starships in hostile acquisitions. So if you slap one of those to a npc cargo ship that should take care of the how. and i belive it is a weeks work per component, but not sure.

One other thing to keep in mind, is that when transporting components, they should take up far less space then if they were actually installed into a ship, I always figured that the space requirements included support systems, space to operate things, cargo space for spare parts, Structural supports etc. Not to mention that when broken down into there constituent parts, you can pack all the pieces in really tight. course that just IMHO, other gms may disagree.

Hostile Acquisitions has the Grapple Cannon ... which makes it easier to capture ships, and you might be able to talk a GM into letting you use the Grapple Cannon to help tow a ship after it stopped resisting and some reinforcements around the anchor points.

What I presume you're thinking of is in Battlefleet Koronus - the "Salvage Systems" component makes stripping ships easier, and the "Ship's Stores" component holds extra components to use as spare parts/replacements for ones you loose.

That said ... I'd let somebody use a conventional cargo hold to transport dismantled components, but they would not be ready for immediate installation.

An dedicated salvage ship would presumably be based on an upgraded transport hull, and have Salvage Systems. A non-dedicated salvage ship hired for the purposes of salvaging a ship would also presumably be based on a transport hull, but would do the job slower and not as well.

Ah thanks, you are correct.