Large ship flying towards each other?

By Rogue 4, in X-Wing Rules Questions

Sorry if this was addressed before, but was there a ruling on flying 2 YT 1300s together constantly?

Not sure what you are asking.

If you mean flying them together in such a way that they constantly overlap and thus do not move, then no, there is no restriction.


Mostly because, for all of its cheese, it is highly ineffecitve. The opponent has all the time in the world to bring his squad together and approach from an optimal angle. 13 health doesn't last very long when it has the entire enemy squad shooting at it.

Sorry if this was addressed before, but was there a ruling on flying 2 YT 1300s together constantly?

Yes there is. If a ship attempts a maneuver and overlaps another ship it moves back along its template until it is no longer touching; this could move a ship all the way back to its initial position. That ship skips is Perform Action step during the activation phase. This same rule applies to the other ship as well.

It is all in the basic rules.

Sorry if this was addressed before, but was there a ruling on flying 2 YT 1300s together constantly?

Most players consider it to be a cheap and unsporting tactic.

Edited by Parravon
Most players consider it to be a cheap and unsporting tactic.

That's a matter of opinion.

I don't consider it to be unsporting.

Sorry if this was addressed before, but was there a ruling on flying 2 YT 1300s together constantly?

Together - defined as into each other repeatedly: addressed above

Two at the same time - another possible interpretation with two YT-1300s on the board at the same time in direct opposition to story & fluff (possible, but meh): Sure, go for it. Fluff and storyline don't apply to squad builds. Have Han fly one, and Chewie fly the other one.

Edited by Slugrage

Fortressing was first invented with two Falcons. It is one of the least effective versions of the fortress.

To fortress properly, you want to have a maximum of one Large ship (otherwise there isn't enough arc overlap), with your ships having an advantage at R3, with many overlapping firing arcs, and the ability to leave the fortress swiftly and forcefully.

Best Fortress list I've seen so far: Howlrunner + 4x Alphas + 4x Autothrusters, though Moralo Eval in the YV-666 is practically built for it.