Attack Shuttle Undercosted?

By flipperoverlord, in X-Wing

Off Topic: I think Youngster is worth it simply for his cost and EPT, ignore his pilot ability and just use an actually useful EPT.

Back on Topic: I think the shuttle might be slightly undercoated, but it is still pretty fragile so I'm not sure it would be worth many more points. Against concentrated fire or the ubiquitous TLT I don't think the shuttle will hold up for long.

Attack Shuttle undercosted? Nope, they are like $50 each.

Yeah, but you get a free VCX-100 with each Attack Shuttle you buy.

So the interceptor v attack shuttle comparison is apt

Mathwing gives us a fairly good estimate as to how underpriced the A shuttle is (re: not at all)

Honestly don't see any being used outside zeb for ghost/phantom and Sabine because Sabine, but 25+ point z-95s generally don't last

So the interceptor v attack shuttle comparison is apt

Mathwing gives us a fairly good estimate as to how underpriced the A shuttle is (re: not at all)

Honestly don't see any being used outside zeb for ghost/phantom and Sabine because Sabine, but 25+ point z-95s generally don't last

25 point 3-attack Z-95 that can do 1-hard turns т_т

seriously?

and a pilot that has basically adv sensor ability that lets her perform extra actions out of sequence that it normally wouldn't even be able to do.

really....

no, seriously, get Sabine a Kihraxz for S&V. I'd take her every time

Edited by Warpman

Zeb with Hull Upgrade comes in at 21 points. That's the same price as a naked Generic Xwing and the same stats.
The Attack Shuttle has more red on it's dial, it has Barrel Roll, and comes in at PS3.

So, seeing as it's universally agreed that Xwings are over-costed without the addition of Integrated Astromech, I would say the Attack shuttle has an apt price for it's additional options in actions, upgrades and abilities while the Xwing is still overcosted.

I think it's also worth keeping in mind that the Attack Shuttle has access to a crew slot and a turret, something neither Interceptors nor X-Wings can do.

Honestly, the more I think about them the more I like them. They can be a cheap filler for about a quarter of your points which otherwise might be able to net you a generic or a pair of Headhunters, but with likely higher PS and a barrel roll for some arc dodging goodness (which you can combine with a cheap turret for some low cost shots with minimal risk!).

Though Zeb has an ability right there with "Fel's Wrath": it's damned dubious. It can, without a Hull Upgrade, activate a grand total of once. Maybe. If the first hit through his shields is potentially a crit. I think Zeb's one, and only, use will be as the absolutely cheapest option to stick inside the Ghost.

But I can see both Sabine and Ezra as cheap, annoying PTL platforms (with optional turrets), and Hera can be given VI and Nien Nunb and call it a day at 24 points with a three dice ship at 9PS that has a BR.

Don't recal if this has been mentioned yet, but Zeb with Chewbacca crew is the most cost-effective 22 point jouster for Rebels.

Compare with a Rookie with a 1 point astro and Integrated.

The Attack Shuttles are, as a general rule, not undercosted.*

*exception for one Ezra loadout, see below.

A 3/2/2/2 statline is worth about 16.4 points of dice. Zeb is an OK value, but he's not compelling. I have him as basically the same overally cost efficiency as a naked B-wing, but at PS3 instead of PS2, and with a different dial. Chewie for +2 shields on him is about a wash at 4 points; technically he is a hair less efficient with Chewie than without. Generics are already obsolete thanks to TLT, so a naked Zeb very clearly lands in tier 1.5 - tier 2 territory.

Tactician on Attack Shuttles is OK, but no better than tacticians on B-wings. It's a point cheaper, but the 3/2/2/2 platform dies faster than the B-wing's 3/1/3/5 so it's about a wash in the end. The real power of stress is in double-stressing, which either requires R3-A2 + BTL-A4 (Y-wing), or tactician + TLT (K-wing).

* The standout pilot, by far, is Ezra. Ezra + PtL + Chewbacca is very tanky and extremely cost efficient at around 105%, but also stuck on greens. That's very good at PS4, but it'll move something like a Lambda Shuttle. Enter TLT. Ezra + PtL + Chewie + TLT is actually a little MORE point efficient (~86%) than a PS2 TLT (~85%), with the added benefit of being PS4. Obviously being stuck on greens is a drawback, but we already have seen what cost efficient TLTs have done to the meta. This particular loadout actually sets the record for the most point efficient turret in the game, which was previously the PS2 Y-wing + TLT.

Note: this does not consider the Phantom title. Jury is still out on that one, I need to look at the Ghost very closely first.

Edited by MajorJuggler

The Attack Shuttles are, as a general rule, not undercosted.*

*exception for one Ezra loadout, see below.

A 3/2/2/2 statline is worth about 16.4 points of dice. Zeb is an OK value, but he's not compelling. I have him as basically the same overally cost efficiency as a naked B-wing, but at PS3 instead of PS2, and with a different dial. Chewie for +2 shields on him is about a wash at 4 points; technically he is a hair less efficient with Chewie than without. Generics are already obsolete thanks to TLT, so a naked Zeb very clearly lands in tier 1.5 - tier 2 territory.

Tactician on Attack Shuttles is OK, but no better than tacticians on B-wings. It's a point cheaper, but the 3/2/2/2 platform dies faster than the B-wing's 3/1/3/5 so it's about a wash in the end. The real power of stress is in double-stressing, which either requires R3-A2 + BTL-A4 (Y-wing), or tactician + TLT (K-wing).

* The standout pilot, by far, is Ezra. Ezra + PtL + Chewbacca is very tanky and extremely cost efficient at around 105%, but also stuck on greens. That's very good at PS4, but it'll move something like a Lambda Shuttle. Enter TLT. Ezra + PtL + Chewie + TLT is actually a little MORE point efficient (~86%) than a PS2 TLT (~85%), with the added benefit of being PS4. Obviously being stuck on greens is a drawback, but we already have seen what cost efficient TLTs have done to the meta. This particular loadout actually sets the record for the most point efficient turret in the game, which was previously the PS2 Y-wing + TLT.

Note: this does not consider the Phantom title. Jury is still out on that one, I need to look at the Ghost very closely first.

the ezra-shuttle can be seen on a tc-aces vid, I think. "efficient" is one way to describe it; also you're not "chained" to greens.. ezras ability works just fine without. now looking at the costs, that thing is.. "worrisome", at the very least.

And watch Ezra run away from Wampa. And he is not guaranteed 2 Evades.

Yeah, I threw the numbers together after I saw Paul run Ezra with TLT. I had modeled Ezra + PtL + Chewbacca prior to that, but hadn't run the numbers with TLT. It's good. On the next NOVA podcast, I discuss a little bit of high-level science why TLT is so good. Non-technical explanation: after considering the extra shots you get via having a turret, the overall cost efficiency of a 24 point Y+TLT is better than the game's previous best jousters. Add to that: TLT is very consistent, and it is also very good at high AGI targets provided they don't have autothrusters. This all makes it extremely appealing for tournament play, to the extent that it has rendered naked generic ships almost totally obsolete.

TLT Ezra continues this trend, and is better than the PS2 Y-wing in nearly all aspects.

Edited by MajorJuggler

Yeah, I threw the numbers together after I saw Paul run Ezra with TLT. I had modeled Ezra + PtL + Chewbacca prior to that, but hadn't run the numbers with TLT. It's good. On the next NOVA podcast, I discuss a little bit of high-level science why TLT is so good. Non-technical explanation: after considering the extra shots you get via having a turret, the overall cost efficiency of a 24 point Y+TLT is better than the game's previous best jousters. and is a turret Add to that: TLT is very consistent, and it is also very good at high AGI targets provided they don't have autothrusters. This all makes it extremely appealing for tournament play, to the extent that it has rendered naked generic ships almost totally obsolete.

TLT Ezra continues this trend, and is better than the PS2 Y-wing in nearly all aspects.

you know, reading that I just imagine a red faced horned designer troll

that creates a superweapon and a remedy for it.

and places both in doubles in ships with slightly over the base costs

trolltastic, truly. not the blunt GW approach, but trolltastic.

Yeah, I threw the numbers together after I saw Paul run Ezra with TLT. I had modeled Ezra + PtL + Chewbacca prior to that, but hadn't run the numbers with TLT. It's good. On the next NOVA podcast, I discuss a little bit of high-level science why TLT is so good. Non-technical explanation: after considering the extra shots you get via having a turret, the overall cost efficiency of a 24 point Y+TLT is better than the game's previous best jousters. and is a turret Add to that: TLT is very consistent, and it is also very good at high AGI targets provided they don't have autothrusters. This all makes it extremely appealing for tournament play, to the extent that it has rendered naked generic ships almost totally obsolete.

TLT Ezra continues this trend, and is better than the PS2 Y-wing in nearly all aspects.

you know, reading that I just imagine a red faced horned designer troll

that creates a superweapon and a remedy for it.

and places both in doubles in ships with slightly over the base costs

trolltastic, truly. not the blunt GW approach, but trolltastic.

warpman;

you know, I think I haven't adressed it that bluntly yet, but:

FFS..! your turretwing-this, acewing-that, boostwing-whatnot.. it sounds like a broken record. and -this is really nothing personal or insulting, but a simple truth- once people sound like that, others simply look/listen the other way quickly - even if now and then there is some funny/useful/insightful comment hidden in there.

please drop it, for your own sake. or continue, if it makes you feel better.

I'll just look up "how to ignore" once more. and really with no pleasure at all in that. I just can't hear it no more. :-/

Four hits points and two greens; doesn't this thing just fold immediately to TLTs?

Chewbacca puts that up to 6, and he'll always be taking an evade, and his ability means he'll always be focused for defensive purposes.

Yeah, I threw the numbers together after I saw Paul run Ezra with TLT. I had modeled Ezra + PtL + Chewbacca prior to that, but hadn't run the numbers with TLT. It's good. On the next NOVA podcast, I discuss a little bit of high-level science why TLT is so good. Non-technical explanation: after considering the extra shots you get via having a turret, the overall cost efficiency of a 24 point Y+TLT is better than the game's previous best jousters. Add to that: TLT is very consistent, and it is also very good at high AGI targets provided they don't have autothrusters. This all makes it extremely appealing for tournament play, to the extent that it has rendered naked generic ships almost totally obsolete.

TLT Ezra continues this trend, and is better than the PS2 Y-wing in nearly all aspects.

to be fair, the fully kitted ezra is also not the 25 points of the tlt-y. but for 33, it is extremely good and thanks to evade+chewie+ezra a lot more tankier, while at the same time way more manouverable (2nd action could be the roll, and you have a -very- good dial as in "all the manouvers that exist"). I fully expect to see the little bugger on a LOT of tables once the ghost hits retail.

thankfully, it's at least a unique pilot.

is it broken? can it be beaten? it can. and I don't think it'll be "meta-breaking". just a little too efficient, maybe.

Four hits points and two greens; doesn't this thing just fold immediately to TLTs?

what Panzeh said. add in chewie, the free focus-to-evade, add in the evade action, and the thing eats way more fire than a Ywing. the dial and barrel roll not included.

Edited by WokeUpDead

Strezra?

Strezra?

tltwookptlstrezra? now say that 12 times quickly :D

Edited by WokeUpDead

Four hits points and two greens; doesn't this thing just fold immediately to TLTs?

I mean, if you just fly him into their waiting maws, yeah.

But ideally, you wouldn't do that. You'd fly your attack shuttle with some wingmates that are better equipped to take care of them, and if you got in close you'd use your likely higher PS to BR into R1 of them (or in Hera's case, just switch her move into it!).

Hell, if you have it stowed away on the Ghost? Use Zeb crew and ram the Ghost right into the TLT carriers, proceed to murder them with 5 dice followed by a tap from your preferred turret.

Biggest question of the attack shuttle is will you be docking it to improve the ghost or having it fly separately from the start. Keep in mind that if you take the title you are paying for a ship that in the early game would not take a part in the action.

I think many Attack Shuttles will start without the title when the Ghost is released than with the title.

Biggest question of the attack shuttle is will you be docking it to improve the ghost or having it fly separately from the start. Keep in mind that if you take the title you are paying for a ship that in the early game would not take a part in the action.

I think many Attack Shuttles will start without the title when the Ghost is released than with the title.

Why limit yourself to one or the other? My ghost list flies ezra docked and sabine free to do her shenanigans alongside :)

Biggest question of the attack shuttle is will you be docking it to improve the ghost or having it fly separately from the start. Keep in mind that if you take the title you are paying for a ship that in the early game would not take a part in the action.

I think many Attack Shuttles will start without the title when the Ghost is released than with the title.

Can't agree on that, actually

Ghost dies to TLTs anyway, but without autoblaster turret and shuttle docked it dies to arcdodgers as well.

and WITH them equipped, he only fears TLTs (and telling the truth, who knows, maybe a boost will let it put it's huge 5-dice payload and murder 1 Ywing at a time in two blasts)

because I don't think there'll be any soontirs vaders horns or Poes that want to taste the 4 dice with FCS and no chance to ignore them.

back on topic: It's z Z95 with better dial, repositioning, better PS, customizeable, and 3 dice attack.

1 more attack die and it's suddenly a low-PS phantom. (that's 25 points!)

Edited by Warpman

Biggest question of the attack shuttle is will you be docking it to improve the ghost or having it fly separately from the start. Keep in mind that if you take the title you are paying for a ship that in the early game would not take a part in the action.

I think many Attack Shuttles will start without the title when the Ghost is released than with the title.

Why limit yourself to one or the other? My ghost list flies ezra docked and sabine free to do her shenanigans alongside :)

Well then you're buying two $50 MSRP ships for the privilege of flying just the two shuttles. That's a pretty big investment just to get another dinky ship. You get a lot more from buying the Raider/Goze vs. a second Ghost.

That still dies as fast as a Z-95.

A Z-95 that has a focus to spend on every attack made against it.

That's comforting.