I think that maybe the shuttle is a bit too good for its cost. I'm referring to it being flown by itself (not docked to the ghost). When looking at other ships in its price range (Y-Wing, TIE Interceptor, and A-Wings to an extent), it seems the shuttle gets a lot of bang for its buck. A 3 dice attack on a cheap ship with reasonable HP and agility PLUS barrel rool seems very strong to me (in addition to pilot abilities and PS). I was wondering what the community's thoughts were on this, as of course I'm claiming the sky is falling haha.
Attack Shuttle Undercosted?
it's got a decent PS boost but, comparing Ezra to the rookie pilot, it's 1 point for an entire hull less
the PS 3 18 pointer is quite comparable to the alpha squadron interceptor, and the alpha squadron interceptor was notoriously inefficient. Of course the PS 3 is more efficient with a slightly better defensive profile, but barely.
honestly, the statline on its own is pretty ass for its cost. You'll be flying it for Ghost/Phantom or Sabine more likely than not
ergo, not even close
Edited by ficklegreendiceOne less hull, with a dial comparable to the Defenders, minus the white K-turn. Not seeing the issue.
oh god yeah, that dial will be an issue when trying to use Ezra
I mean, that's a great ability and all, but he's not going to have much chance to contribute offensively with such a limited range of greens (could use Kanan; more points invested). Hera is going to be similar; she's mostly there for incredibly cheap PS (PS 9 for 23 points! possibly with TLT!)
Zeb's ability may as well not be there; complete situational filler. He's there to be cheap for Ghost/Phantom
as far as I'm concerned, this is the only real threat:

mid PS, sure, but oh god the shenanigans
shenanigans that can be supplemented with Int Agent ![]()
It's got the same number of hit points as a HWK, all the same slots plus a system slot, it loses the target lock action but gets barrel-roll and evade actions, it gets two extra attack and a way better dial for about a point more than you'd pay for the HWK.
It's got the same number of hit points as a HWK, all the same slots plus a system slot, it loses the target lock action but gets barrel-roll and evade actions, it gets two extra attack and a way better dial for about a point more than you'd pay for the HWK.
It actually has less Hull than the HWK.
Edited by WWHSDoh god yeah, that dial will be an issue when trying to use Ezra
I mean, that's a great ability and all, but he's not going to have much chance to contribute offensively with such a limited range of greens (could use Kanan; more points invested). Hera is going to be similar; she's mostly there for incredibly cheap PS (PS 9 for 23 points! possibly with TLT!)
Zeb's ability may as well not be there; complete situational filler. He's there to be cheap for Ghost/Phantom
as far as I'm concerned, this is the only real threat:
mid PS, sure, but oh god the shenanigans
shenanigans that can be supplemented with Int Agent
It's got the same number of hit points as a HWK, all the same slots plus a system slot, it loses the target lock action but gets barrel-roll and evade actions, it gets two extra attack and a way better dial for about a point more than you'd pay for the HWK.
It actually has less Hull than the HWK.
Crap you're right, I forgot that the HWK has 5 hits and not 4. It's still the cheapest 3 attack ship (adjusted for PS) in the game.
That still dies as fast as a Z-95.
That still dies as fast as a Z-95.
A Z-95 that has a focus to spend on every attack made against it.
As my use of Glitterstim will maintain, that isn't exactly a comforting safety net behind 2 Agi.
Sabine (PTL + Int Agent) [25]
-bb-8 esque effect when you PTL off of her free action and then clear with a green maneuver
-SHENANIGANS
-doesn't like external stress
-stack-able focus + evade; no TL for potent offensive punch
Fickle Rating: fun as hell; beware r3-a2
Sabine (Predator + Int Agent) [25] or LW for 24
-less shenanigans; still quite maneuverable (will easily duck into TLT deadzones) and frees up the otherwise very limited dial
-far more punch with re-rolls compensating for lack of TL
-still a z-95 for more than double the cost; squishy like a chewtoy
Fickle Rating: probably very solid; squishy
Ezra (Predator, Hera) [24]
"can't talk now; too busy not giving a ****"
-maneuverable with open dial; lack of b-roll sucks
-low offensive output with only predator re-roll
-decent defenses with ability
Fickle Rating: hits like a wet noodle; otherwise decent
Hera (V.I, TLT) [29]
-TLT to get the most out of her ability + V.I, which can change which direction she turns with either reds or greens
-can supplement with
- Tactician (Ability alters facing for arc requirement, use b-roll to arc dodge hopefully)
- Recon (mods both TLTs; helps defensively)
-still a Z-95; costs an arm and a wedge
Fickle Rating: hope to face anything but turrets!
Zeb [18]
-Zeb
Fickle Rating: Zeb
In every build (aside from Zeb), the statline stands out as a very sore point. The shuttle is going to rely on tricks to stay alive, as even Luke doesn't tend to last that long in an X-wing. Fortunately, the price is mostly right.
The shuttle has the same PS and the same end cost (without turrets) as a decked out Omega/Zeta Leader. It's just missing an agility and doesn't benefit from Comm Relay...and its dial isn't even in the same realm. 3 red-dice, though
Edited by ficklegreendiceVI Hera with Navigator is going to be some silly fun. Set a straight 1 and then pick any straight or bank on the dial after you reveal your dial. Reveal a K-Turn and end up doing a white 2 speed hard turn.
Cost-wise it's a little cheaper than a T-65 for the same stat-line. Pop a hull upgrade on Zeb for 21 points, that's two points cheaper than Tarn. Ezra is the same price as the PS4 Red Squad but he gets an EPT and a Pilot ability. Sabine ends up being a point cheaper than the PS5 X-Wing pilots but gets an EPT that they don't. Hera comes in at a point under Porkins (Porkins is cheap for his PS too).
We know that the T-65 is a little over priced for it's statline by a couple of points. The Attack Shuttle is a little bit cheaper but has access to some of the best slots in the game (crew and systems) as well as a turret slot. It's probably at the right spot.
The Attack Shuttle really shows how far off the HWK is from where it should be.
Edited by WWHSDAttack Shuttle undercosted? Nope, they are like $50 each.
The Attack Shuttle is a little bit cheaper but has access to some of the best slots in the game (crew and systems) as well as a turret slot.
It hasn't system slot.
Zeb [18]
-Zeb
Fickle Rating: Zeb
Zeb + Chewy?
22 points for effectively x-wing (with IA) with turret slot, barell roll and evade action.
Edited by bernhSabine might get some table time, and it's a decent crew-carrying ship, competitively priced. Looks good to me. If anyone wants to drop £150 on running a shuttle/dorsal swarm, good luck to 'em, I say...
I'm just waiting for someone to compare Sabine to the old Phantom. To bad she can't equip a cloaking device.
Can you play this without the ghost? Or is it a prerequisite?
Can you play this without the ghost? Or is it a prerequisite?
You can, but you aren't as cool if you do ![]()
It hasn't system slot.The Attack Shuttle is a little bit cheaper but has access to some of the best slots in the game (crew and systems) as well as a turret slot.
Dang, it doesn't. I'm not sure why it having one stuck in my head. Did the original article mention that it did before it was corrected or something?
For my part the only role it can really see it fulfil better than any other Rebel ship is carrying a Crewman around. Which comes as no surprise, being a shuttke in essence.
Ezra & Kanan that's 23 points. You can get it cheaper in a HWK, but then the shuttle does not absolutely need a turret and with Ezra it is probably more survivable than a HWK. All while not catching a lot of attention if you put bigger threats in your list.
With Zeb it would even be 21 poimts but Ezras ability is probably protecting the ship better.
As a fighting or turret ship, it's okay but it suffers from the fact that it has 2 Agility and 4 HP only. I meansomething with high precision shots or multiple enemies just have to look your way for a turn and you will go down as fast as a Z-95. Except Ezra who goes down a little slower. Therefore i would leave it cheap. A dorsal turret and Lone Wolf or Wired maybe? I would not go over 25 points in any case. And the question is if it wasn't better to take a TLT Y-Wing anyways then.
Undercosted? I don't think so. Maybe in comparison to an X-Wing, but it has less HP and then the X-Wing is overcosted. So that's a bad comparison.
Since there is no baseline for this ship, its hard to tell.
For now I think they are priced just right.
If Zeb is at 18, the baseline should be at 16 if there had been any. Which would be fine in comparison to a HWK. It has a tiniy bit of a better dial and 3 Attack, but it has one less HP which makes it really frail...
I think that maybe the shuttle is a bit too good for its cost. I'm referring to it being flown by itself (not docked to the ghost). When looking at other ships in its price range (Y-Wing, TIE Interceptor, and A-Wings to an extent), it seems the shuttle gets a lot of bang for its buck. A 3 dice attack on a cheap ship with reasonable HP and agility PLUS barrel rool seems very strong to me (in addition to pilot abilities and PS). I was wondering what the community's thoughts were on this, as of course I'm claiming the sky is falling haha.
It's a somewhat steroided z95.
Z95s pop like balloons at a children's party.