Attack Shuttle Undercosted?

By flipperoverlord, in X-Wing

The thing about value is, it can change between a generic and a unique.

But you normally pay a premium for the unique. That premium cost doesn't seem to show here, is my only point. They seem too cheap. Hence, I feel they are a point or two under costed. This will not be game breaking, but the question was asked, and this is my analysis.

As far as I can tell, Ezra with PtL is pretty much at the top of her game, when comparing her to other 23 point ships, as is Zeb at 18 points.

Uniqueness should not have any impact on power.

But it in fact does. Sure Zeb may be a great value, but that doesn't mean nearly as much as if we were talking about a generic. Because you can only have one Zeb. So even if we accept the shuttle is a point or 2 too cheap, that's only 1 or 2 points out of 100.

Also I don't know that I even buy that the Shuttle is too cheap in the first place. The statline is good but it's not much better than a Tie Interceptor Alpha, and that is not considered a great ship. Saying X is better than Y doesn't mean X is actually too good.

The thing about value is, it can change between a generic and a unique.

But you normally pay a premium for the unique. That premium cost doesn't seem to show here, is my only point. They seem too cheap. Hence, I feel they are a point or two under costed. This will not be game breaking, but the question was asked, and this is my analysis.

As far as I can tell, Ezra with PtL is pretty much at the top of her game, when comparing her to other 23 point ships, as is Zeb at 18 points.

Efficiency therein masks a stiffness that makes the combo too cluncky to work at any point value

More viable build would be predator + Hera for 24, giving a focused defense and rerollable offense with great maneuverability ito dial; no actions though

By contrast, however, 24 points gets FCS blue bwing which is lower PS and less maneuverable ito dial (has broll) but hits harder with potential for full mods. Not sure how focused ago on Ezra compensates for half health

IMO beats generic PS 4s by quite a margin, but those aren't efficient purchases

Edited by ficklegreendice

Alpha squadron is overcosted by quite a bit

Quite a bit? Hrm..maybe by one point. I'll give you that (probably, I think).

They're certainly better than 16 points though.

If they were 16 points, I'd run 5 of them alongside Howlrunner with Squad Leader all day. Boost to block, pew pew lasers.

I almost want to put Stealth Device on Ezra, just to get more chances of rolls.

Alpha squadron is overcosted by quite a bit

Quite a bit? Hrm..maybe by one point. I'll give you that (probably, I think).

They're certainly better than 16 points though.

If they were 16 points, I'd run 5 of them alongside Howlrunner with Squad Leader all day. Boost to block, pew pew lasers.

Squad Leader? Why would you want to do that? Howlrunner dies fast enough as it stands.

Alpha squadron is overcosted by quite a bit

Quite a bit? Hrm..maybe by one point. I'll give you that (probably, I think).

They're certainly better than 16 points though.

If they were 16 points, I'd run 5 of them alongside Howlrunner with Squad Leader all day. Boost to block, pew pew lasers.

Squad Leader? Why would you want to do that? Howlrunner dies fast enough as it stands.

I've seen it used to good effect, and there's not much you can take over it for that last two points.

Your options are like, Determination, Crack Shot, and Juke. Maybe Juke?

Alpha squadron is overcosted by quite a bit

Quite a bit? Hrm..maybe by one point. I'll give you that (probably, I think).

They're certainly better than 16 points though.

If they were 16 points, I'd run 5 of them alongside Howlrunner with Squad Leader all day. Boost to block, pew pew lasers.

Squad Leader? Why would you want to do that? Howlrunner dies fast enough as it stands.

I've seen it used to good effect, and there's not much you can take over it for that last two points.

Your options are like, Determination, Crack Shot, and Juke. Maybe Juke?

Swarm Tactics are a better use of 2 points on Howlrunner than Squad Leader is if you are looking to go that route on her. I can't think of any ship she'd be flying with that needs an action more than she does.

Edited by WWHSD

Swarm Tactics are a better use of 2 points on Howlrunner than Squad Leader is if you are looking to go that route on her. I can't think of any ship she'd be flying with that needs an action more than she does.

Got me. I was thinking Swarm Tactics, but I said the other thing. You win this round, sir.

It's possible that an Attack Shuttle will prove to be a more popular choice to round out lists that still have enough points for a ship below, say, 24 points. Blue Squadron Pilots and Rookie Pilots might suffer because of this. We'll notice this if it happens.

Swarm Tactics are a better use of 2 points on Howlrunner than Squad Leader is if you are looking to go that route on her. I can't think of any ship she'd be flying with that needs an action more than she does.

Got me. I was thinking Swarm Tactics, but I said the other thing. You win this round, sir.

Ah, that makes a lot more sense. Especially with Interceptors next to Howlrunner, that can be more significant than just a two dice attack.

I don't know if anyone thought of this, but if you want an undercost ship, look no further than youngster in the TIE Fighter out of the Gozanti Expansion... but then you have to take his ability into account.... sharing his ept with friendlies is insane at 15 points

I don't know if anyone thought of this, but if you want an undercost ship, look no further than youngster in the TIE Fighter out of the Gozanti Expansion... but then you have to take his ability into account.... sharing his ept with friendlies is insane at 15 points

First, Youngster costs 15 points without the EPT. You still have to buy the upgrade in order to use his ability, so he's more likely to cost 17-19 points.

Second, the friendlies still have to spend their action to use the EPT. They get to ignore the squad point cost, but not the activation cost.

Third, what EPT is he going to share that you think is broken?

I think it only seems under costed and folks are overreacting. I bet it ends up being closer to a rebel Scyk or something like that. A cheep Scyk with a mango cannon comes in at 20 points has one more agility and a much better dial. Yet we don't see the tables swarming with those.

Tie fighters and Z-95s provide evidence (evenathwing aside) that 3HP @ 3AGI is fairly equivalent to 4 HP @ 2AGI.

We have an 18pt, 3 attack TIE Fighter already; it's called a PS1 Interceptor.

And it sucks.

Getting a unique PS3 pilot instead isn't going to make me panic.

Good tactician platform (if a little squishy) though.

Wait till you see a PTL TLT Sabine with Kyle Katarn bang out four actions a turn and dance around or a PTL TLT Ezra with Jan pulling two evades every turnand still converting focuses to hits. It's amazing. Not necessarily undercosted but they're going to see a lot of play. These ships can be made incredibly durable, and with TLT have a very high powered gun like an interceptor with a turret. Thank goodness those two are the lower end of the PS scale, or at least not the high end.

Edited by AlexW

So, a 30ish pt ship with 4 HP behind 2 Agi? Why am I not worried?

i cant wait til i see those 2 green dice fail on 30+ points of overblown z95

I think it only seems under costed and folks are overreacting. I bet it ends up being closer to a rebel Scyk or something like that. A cheep Scyk with a mango cannon comes in at 20 points has one more agility and a much better dial. Yet we don't see the tables swarming with those.

I don't know that it's accurate to say that the Scyk has a better dial than the Attack Shuttle, let alone a much better dial. The Scyk has some additional greens (but on not hard turns) and a second K-Turn. The Scyk has no one straight or three turn. The Attack shuttle gets all of the turns. Sure, two of them are red but the options are there.

Toss Chewbacca on Zeb and you've pretty much got a Red Squad T-65 that can take IA without needing to buy the droid and has the barrel-roll action. I'd guess that puts him right about where he needs to be for the points.

The crew slot is a big deal, as is all of the other pilots having EPT slots and interesting pilot abilities. I suspect that the Attack Shuttle will be a bit of a trap ship. If you can resist the temptation of pouring tons of points into it and instead give it a few key (and inexpensive) upgrades it should be a solid addition to a lot of lists.

I don't know if anyone thought of this, but if you want an undercost ship, look no further than youngster in the TIE Fighter out of the Gozanti Expansion... but then you have to take his ability into account.... sharing his ept with friendlies is insane at 15 points

he shares only the most USELESS EPTs ever

so you're dead wrong on this one, Youngster is a LOL

and shuttle is freaking overpriced

Edited by Warpman

If you look at what you can get for the points, I'd say Zeb at 18 points is the best value, but I would only run him with minimal upgrades. Maybe an ABT and intel agent, that's it. Take the ghost and keep Zeb in the phamton, using the title to get that extra turret attack. Sabine is super fun to fly, that is for sure, especially with PtL and Kanan, but she is far from undercosted. TLTs, PWTs, and better arc dodgers will still eat this ship alive. The TAP is weaker, but I prefer that in terms of bang for your buck. PS2 with title and AT is a better ship than Zeb with a 1 point upgrade. I'm not even going to start on the FO. The difference maker is the agility and action economy. It doesn't matter if you have 3red dice if you're dead.

Edited by Gersun

I don't know if anyone thought of this, but if you want an undercost ship, look no further than youngster in the TIE Fighter out of the Gozanti Expansion... but then you have to take his ability into account.... sharing his ept with friendlies is insane at 15 points

he shares only the most USELESS EPTs ever

so you're dead wrong on this one, Youngster is a LOL

and shuttle is freaking overpriced

I don't know if anyone thought of this, but if you want an undercost ship, look no further than youngster in the TIE Fighter out of the Gozanti Expansion... but then you have to take his ability into account.... sharing his ept with friendlies is insane at 15 points

First, Youngster costs 15 points without the EPT. You still have to buy the upgrade in order to use his ability, so he's more likely to cost 17-19 points.

Second, the friendlies still have to spend their action to use the EPT. They get to ignore the squad point cost, but not the activation cost.

Third, what EPT is he going to share that you think is broken?

neither of you show how a 15 point pilot in ANY ship with an EPT AND a talent built in is NOT undercost.... At 20 points the shuttle is not overpriced unless you mean sticker shock at the store, average of 20 points for unique, elite capable, WITH talents is far from overpriced, but more on par with ships close to its abilities...

And the cost of a ship has no bearing with what upgrades you add to it, so again, youngster is undercost, as are all his named buddies in TIE Fighters

Umm. Look at what EPTs actually work with him. Much like with the Aggressor and Attack Shuttle and not being able to separate the fact they are all unique from the base cost, you cannot separate the usefulness and cost of the EPTs you use with Youngster with his cost.

Much as I laugh at how people complain about IG-2000 title costing 0 pts. No, it really costs at least 36.

Ezra Bridger

Push The Limit

Kanan Jarrus

That simple: 26 points and you have the majority of your dial freed up to PTL with, turning Ezra's ability into basically "permanent defensive glitterstim", which means you PTL to Focus/Evade, leaving that Focus free to be used on offense and the Evade there to make your defenses a little harder to punch through. It's the same cost as two Talas, and I dare say Ezra will serve you better.

I don't think the Hera+Predator route is a bad one either, and it's a couple points cheaper, but it does mean you have to find a means to stress yourself first (forcing you to do a specific hard turn or K-Turn), and it'll stop you from taking that Evade action which strikes me as invaluable with the Shuttle's two defense dice. If I can find the two points for Kanan instead, I'll be happy to take it.

I don't know if anyone thought of this, but if you want an undercost ship, look no further than youngster in the TIE Fighter out of the Gozanti Expansion... but then you have to take his ability into account.... sharing his ept with friendlies is insane at 15 points

he shares only the most USELESS EPTs ever

so you're dead wrong on this one, Youngster is a LOL

and shuttle is freaking overpriced

I don't know if anyone thought of this, but if you want an undercost ship, look no further than youngster in the TIE Fighter out of the Gozanti Expansion... but then you have to take his ability into account.... sharing his ept with friendlies is insane at 15 points

First, Youngster costs 15 points without the EPT. You still have to buy the upgrade in order to use his ability, so he's more likely to cost 17-19 points.

Second, the friendlies still have to spend their action to use the EPT. They get to ignore the squad point cost, but not the activation cost.

Third, what EPT is he going to share that you think is broken?

neither of you show how a 15 point pilot in ANY ship with an EPT AND a talent built in is NOT undercost.... At 20 points the shuttle is not overpriced unless you mean sticker shock at the store, average of 20 points for unique, elite capable, WITH talents is far from overpriced, but more on par with ships close to its abilities...

And the cost of a ship has no bearing with what upgrades you add to it, so again, youngster is undercost, as are all his named buddies in TIE Fighters

A 15 point 2-attack bantacrap with lousy PS?

Kidding, right?

with completely useless ability.

There's a named merc Z-95 at 15 points with EPT and an ability, and he's useless. beat it.

*In Hartman voice*

Shuttle IS UNDERPRICED , youngster is useless.