Competitive TIE Defender Builds post-Veterans

By TheMaster42, in X-Wing

Was thinking of trying:

Vader

VI

EU

Adv. Targeting Computer

Tie x/1

Vessery

VI

Ion Cannon

Tie/D

TIE mk2

Academy Pilot x 2

Or maybe a 3 ace list

Vader:

VI

ATC

Tie x/1

Vessery:

X7

Juke

Soontir Fel:

PTL

AT

Vader and Vessery go ham on someone while Fel nibbles around the edges. Y'know, typical stuff.

The Ion Mongers of DOOOOOM is coming back!

Delta sq pilot, Ion Cannon, Tie /D x3...

was fun to fly before but not competitive, extra punch to it should be fun. Ion one target then either make sure or attack something else if in range :-)

I think Deltas/x7 are competitive as a part of a list where there are 28 points left for a healthy blocker/hitter, without much thinking about the other possibilities.

Maybe three tempests with ACs and Rexlar with X7 and Juke? Won't be reliant like Vessery on the low PS pilots getting a target lock. Won't make you feel obligated to target lock with the ACs either.

If you dropped to an onyx you could probably upgrade the Advanceds to Storms... But then I'd just rather make the defender an ion defender.

Rexler/x7 + Juke is a nice way to spend 37 points.

But is he worth 3 Tie Fighters?

1) No

2) in some cases

3) in most cases

4) in any case

The Defender is expensive, but in many situations it's just as powerful as ATC Vader. An Onyx (same cost) moving at 3+ has the same action economy as Vader (stressless evade and target lock for both), albeit with a little less choice. 3 dice and target lock is pretty similar to 2 dice without target lock plus a crit (average 2,25 total vs 2,5). If you're facing quad TLTs, they essentially have the same PS advantage. Whether it's better or not is debatable, but I'd personally take the Defender dial over the Advanced one any day. While you wouldn't use that red 1 all that often, it's there. Also, disengaging a stressed Vader is a pain, with a 3-straight being the fastest green move available to him. The Onyx can do a 5-straight, or for that matter a 3-turn or a K-turn while stressed, and still get a defensive token.

In summary I'd say it's something like this:

Pilot skill: Advantage Vader

Dial: Advantage Onyx

Action economy: Slight advantage Vader

Damage output: Slight advantage Vader

Toughness: Advantage Onyx

Edited by Okapi

I guess you mean Onyx/x7?

I guess you mean Onyx/x7?

Yes, of course. The OP compared ATC Vader to a TIE/x7 Delta. The Onyx is the same cost as Vader, so is probably a more relevant comparison.

Edited by Okapi

I posted this in the other thread but anyway, this is still my favourite thing to try from the tinkering:

Colonel Vessery - VI, Tractor Beam, Twin Ion Engine, TIE/D - 38 points

Rexler Brath - Juke, Twin Ion Engine, TIE/x7 - 38 points

Cutlass Squadron Pilot - Accuracy Correctors, Long Range Sensors

I just thought how to manage vess into a palpamobile list and what about this one:

Vessery 35

Ion Cannon 3

VI 1

Tie Mk II 1

Ship total: 40

The Inquisitor 25

VI 1

Tie v1 1

AT 2

Ship total: 29

OGP 21

Palpatine 8

Ion Projector 2

Ship total: 31

Total 100

or leave ion projector out for juke on the Inquisitor and a 1 point initiative bid

Rexler Brath, 37 Points

X/7 Title: -2 Points

Push The Limits: 3 Points

Tie Engine MK II: 1 Point

Total 39 Points.

Almost every round making Focus + TL or even Barrel Roll for Repositioning. Taking all rounds Focus and 1 evade Token. I think a very ship difficult to kill and with top mobility and fire power

Vessery/D + Ion + CS/VI + MKII

Onyx/x7

Onyx/x7

= 100

I will be interested to try out my old wave 4-5 list with the new toys, in time for Regional I hope:

Soontir Fel with Push the Limit, Royal Guard Title, Autothrusters, Targetting Computer (34pts)

Colonel Vessery with Veteran Instinct, Tie/X7 title (34pts)

Scimitar Squadron with Long-Range Scanners (16pts)

Scimitar Squadron with Long-Range Scanners (16pts)

Tag 2 different target for Vessery first round, then use the Bomber as bait and blockers. Bring pain with Vessery now with added survivability thanks to the title. Flank, or draw agro, with Soontir.

I will be interested to try out my old wave 4-5 list with the new toys, in time for Regional I hope:

Soontir Fel with Push the Limit, Royal Guard Title, Autothrusters, Targetting Computer (34pts)

Colonel Vessery with Veteran Instinct, Tie/X7 title (34pts)

Scimitar Squadron with Long-Range Scanners (16pts)

Scimitar Squadron with Long-Range Scanners (16pts)

Tag 2 different target for Vessery first round, then use the Bomber as bait and blockers. Bring pain with Vessery now with added survivability thanks to the title. Flank, or draw agro, with Soontir.

Now this sounds interesting.

With greetings from Germany to France :) Edit: ... oh well ... its Canada now as I see ^^

Edited by TheRealStarkiller

I just thought how to manage vess into a palpamobile list and what about this one:

Vessery 35

Ion Cannon 3

VI 1

Tie Mk II 1

Ship total: 40

The Inquisitor 25

VI 1

Tie v1 1

AT 2

Ship total: 29

OGP 21

Palpatine 8

Ion Projector 2

Ship total: 31

Total 100

or leave ion projector out for juke on the Inquisitor and a 1 point initiative bid

You can actually also run:

Darth Vader, x1, atc, engine, predator (37)

Lambda with palp (29)

Colonel Vessery, x7, mk2 engine (34)

I played this last night and went 3-0 in testing. Vessery is stupidly tanky and strong when zooming around and having focus, evade, tl, and Palpatine.

I will be interested to try out my old wave 4-5 list with the new toys, in time for Regional I hope:

Soontir Fel with Push the Limit, Royal Guard Title, Autothrusters, Targetting Computer (34pts)

Colonel Vessery with Veteran Instinct, Tie/X7 title (34pts)

Scimitar Squadron with Long-Range Scanners (16pts)

Scimitar Squadron with Long-Range Scanners (16pts)

Tag 2 different target for Vessery first round, then use the Bomber as bait and blockers. Bring pain with Vessery now with added survivability thanks to the title. Flank, or draw agro, with Soontir.

Now this sounds interesting.

With greetings from Germany to France :) Edit: ... oh well ... its Canada now as I see ^^

It was a jack of all trade list, and I expect it to continue to be this way.

It has enough firepower to bring down a fat ship, maneuvrability to deal with arc dodgers, enough health to deal with TLTs, Vessery with title and TL doesn't really care about stress, blockers to set the shots. Only ''drawback/weakness'' is that I can't find the point to garantee initiative. I guess I could drop the TC on Fel, but I love the boost it gives in in attack... can also be useful to tag for Vessery if Fel can't line up a shot and doesn't get shot this turn.

So how about:

Vessery

VI

Tractor beam

Twin ion

Tie/d

2x onyx

Twin ion

Tie/x7

Vessery should be able to hit with tractor beam and primary, then reduced agility for the onyx when they shoot.

Does Tie Shuttle title work together with LRS? If you add LRS first and after that you name it "Tie Shuttle"? :P

Vessery/D + Ion (38)

Scimitar + LRS + Fleet Officer + MKII (20)

Alpha + Stealth (21)

Alpha + Stealth (21)

Fun list merely if the title would work, which isn't the case anyway, the Alphas escort the Tie Shuttle which can turtle up due to FO. FO is Fleet Officer in this case btw.

Wanna better support for your Tie Fighter swarm?

Onyx/D + Tractor

Howlrunner + Crack

Academy

Academy

Academy

Academy

100 points

...

Drop the Onyx to Delta and have Swarm Tactics on Howlrunner, so she can profit as well:

+++ TRACTOR TRAIN +++

Delta/D Tractor MKII

Howlrunner Swarm Tactics

Academy

Academy

Academy

Academy

I think this one has potential.

Edited by TheRealStarkiller

Vader:

VI

ATC

TIE/x1

EU

35 points

Inquisitor:

VI

TIE/v1

AT

29 points

Vessery:

TIE/x7

Twin ion engines

Juke

36 points

Total: 100 points

Good old Imp triple aces. What I like about this list is it has an answer for just about everything. PS 11 Vader is a super arc-dodging ace. However, he and Vessery are going to be weak to turrets, especially TLT with no way to consistently modify their green dice. That is where Inq fills the hole. With AT, he will help against turrets. Vader, and I'm guessing Inq, are both allergic to stress. They sneeze a lot, get hives, it's just not pretty. Guess who doesn't care about stress? Vessery! He will eat the stress from a stressbot, laugh, and then K-turn behind it to punch it in the face-hole. Vessery probably weak to high PS arc-dodgers. No worries! Two anti-aces in this list that can dance around Fels and Poes alike! Can't wait for Imp Veterans to drop!

I was just thinking about something for Tractor Beam to make it more successful. What about Outmaneuver? You know....firing at them out of arc and they get -1 green die? For one, it makes it easier to hit with Tractor Beam, which is the hard part on some targets. Then, if it hits, it makes Outmaneuver even better! Also, you want some way to modify your dice, so how about Col. Vessery?

Col. Vessery w/ /D, Tractor Beam, and Outmaneuver

4 x Epsilon Pilots

With 4 Epsilon Pilots each painting a different target, you will surely have his ability kick in.

Free TL on the Tractor Beam and maybe Outmaneuver kicks in means 3 red dice with -1 green die. Then, if you hit, you get to fire your main weapons and get -2 green dice!

Imagine Poe without any green dice. He won't get Autothrusters or his special ability. After you hit him with the Tractor, maybe the FO's can pick off some hits, as well.

If you are able to get Soontir Fel out of arc, then your chances of forcing him to use tokens early is good. Will make the 2nd attack hit.

Brobots would be much easier to take down. Dash wouldn't get any evade dice. Corran Horn isn't that great if he's down green dice. I bet the FO's would be able to do some damage at that point.

I also had a list that I used before with Vessery, 2 FO's, and Maarek Stele, but with the new title, I think I could squeeze Vader in:

Darth Vader w/ ATC, EU, and VI

Col. Vessery w/ VI and /x7

2 x Epsilon Pilot FO's

Vader can't modify dice, but he's PS 11. Still have 1 pt, but couldn't think of anything 2 pts that's better to give Vessery.

Col. Vessery w/ /D, Tractor Beam, and Outmaneuver

4 x Epsilon Pilots

Like it!

I just thought about even if Vessery attacks from inside of the opponents firing arc in range 3:

First shot with the Beam: Opponent won't get range 3 bonus die to defend while Vessery got good chances to hit. If Vessery hits, the Beam token negates the range 3 bonus ... so to speak.

If the defender got a token, he or she must decide what is worse: Spend it for the Beam attack or for the 'real' attack ...

General speaking: the possibilities with the new titles seems to be endless, endless fun.

I also had a list that I used before with Vessery, 2 FO's, and Maarek Stele, but with the new title, I think I could squeeze Vader in:

Darth Vader w/ ATC, EU, and VI

Col. Vessery w/ VI and /x7

2 x Epsilon Pilot FO's

Vader can't modify dice, but he's PS 11. Still have 1 pt, but couldn't think of anything 2 pts that's better to give Vessery.

Thread tracers on vader.

Delta Squadron Pilot (30) + TIE/x7 (-2)

28 points

What does this give us? A 3 attack, 3 Agi/6 HP small base that gets some action economy on 3-5 speed maneuvers.

As a single ship, I don't like this very much. Compare to ATC Darth Vader at only 2 points more. Vader has 1 less HP and no white-K, but more damage and astounding action economy.

Yea, but even a Delta 4K turning every turn with focus/evade is hard to deal with. I'm looking forward to fielding 1-2 Delta x7's as a solid anchor. I can't wait to try triple defenders out.