Competitive TIE Defender Builds post-Veterans

By TheMaster42, in X-Wing

Alright so the TIE Defender is my all-time favorite ship, but I'm too much of a min/maxer to have ever bought one. Everyone's really excited about Imperial Vets and that red Defender is looking **** sexy.

But what are we actually getting here? The titles are a clear improvement, but what builds will we be using when they're available for tournaments?

Delta Squadron Pilot (30) + TIE/x7 (-2)

28 points

What does this give us? A 3 attack, 3 Agi/6 HP small base that gets some action economy on 3-5 speed maneuvers.

As a single ship, I don't like this very much. Compare to ATC Darth Vader at only 2 points more. Vader has 1 less HP and no white-K, but more damage and astounding action economy.

The 3-5 speed maneuver restriction also feels extremely limiting. I know people are hot about, "it'll usher in a new era of speeding all over the map!" but is that actually competitive? Most of the time when I execute a 3-turn/bank in-game, I'm either disengaging or at least switching targets. It seems like /x7 Defenders will really have problems focusing damage except on turns they're able to use the 4K. This seems like a crippling disadvantage, since so much of high level play is about focusing down the right target faster than your opponent does yours.

Maybe an all-/x7 squad could do some form of new tactics where they zoom in for one round, then completely disengage and set up for another joust without receiving any fire. It's hard to imagine this actually playing out in-game, however. Does anyone have any examples/replays of such a strategy existing?

Glaive Squadron Pilot (33-34?) + TIE/x7 (-2)

31-32 points

Assuming Glaives get an EPT, is there one that would push them into "awesome" territory? Juke seems like a natural fit, but does it make the ship worth 34 points? Predator can give rerolls and works well with offensive focus. Lone Wolf, maybe, to give it better survivability as well? Like the Delta Squadron though I don't see how he'll be able to keep using 3-speeds while keeping damage on the right target every round.

Colonel Vessery (35) + TIE/D + Ion Cannon (3)

38 points

This is looking good, though expensive. A problem with /D is getting modifiers for both attacks. Vessery's ability might be the best way to do this, and might pair well with ATC Vader or maybe a Long-Range Scanners user. Free offensive modifiers also makes him very action-independent, offensively. He'll probably get to use the 1-turn much more frequently, and doesn't mind as much getting stressed, though shedding the stress is still an issue without TIE Mk. II.

What's the best EPT on him? He doesn't feel like a strong PtL user; even with TIE Mk. II - there's no hard greens and the lack of Evade/AT means he's not gaining much defensive capability from it. VI might be good if a new PS 7/8 meta arises from all the non-9 pilots FFG is adding and the Fel hate coming into the meta. Expose is hilariously a viable action if he's getting the free Target Locks, though the 4 points and reduced agility are still highly questionable. Crack Shot is always solid and could help getting critical ion tokens onto priority targets.

Best modifications? Engine Upgrade is solid as boost is awesome, but he won't be arc dodging like Fel or Vader, even with PtL. Does it play well with the white 4K for excellent repositioning, perhaps? TIE Mk. II does add a lot of greens for just 1 point, and might make the red 1-turn much more usable.

The ship is incredibly expensive, but the option of ioning out to range 3 and actually dealing damage has never existed before. Will it be worth the ~40 points?

TL;DR: Let's talk about TIE Defender builds that are desirable competitively, and how they fit into the Imperial player's squad lists moving forward.

Tie/x7

Go so fast you wanna puke; Juke!

Glaive (34) assumed

Tie/x7 + Juke = 0

[Total: 34]

DAT action efficiency

Add 3 omega juke + relay FOs for 100

Only problem with x7 + juke is stress control, which just dumps you down to ye ole overpriced defender. Still, better than stressed soontir

Imo, some ICT + Tie/D will be the defining build. Murders Ys (stress or no) and throws lots of dice at aces.

Only problem? It's squishy

Edited by ficklegreendice

It's an imoprovement, but I suspect not enough to make the Defender truly competitive. The dial is still weak with the red hard turns, and the two point reduction isn't quite enough. The TIE/D title is a good ability, but still overall quite expensive.

Vessery is top tier. No quesiton. He brings control and reliable damage output.

Choochoo! Here comes the D train!

Vess (Ion, tie/D, V.I)

Scimitar (homing, extra, long range scanners) * 2

Epslion squaddie (another TL)

Only problem with x7 + juke is stress control, which just dumps you down to ye ole overpriced defender. Still, better than stressed soontir

X7 provides a free evade token, not an evade action. Free tokens are not prevented by stress.

Defender don't care about no stress.

I think the original post is trying to fill slots that shouldn't be filled. Run x/7 vessery with a 1 point thing in place of 34 point soontir in palp aces.

Only problem with x7 + juke is stress control, which just dumps you down to ye ole overpriced defender. Still, better than stressed soontir

X7 provides a free evade token, not an evade action. Free tokens are not prevented by stress.

oh wow

never ******* mind

juke till you puke for life!

also, for all your ghost hunting needs:

Glaive (ICT, Tie/D, Predator) [40] * 2

Chumpmobile (Tie Shuttle, Fleet officer, Tie mk2) [20]

= 100

probably not good enough, but I'm searching high and low for a double ion defender list. It's difficult as they're quite expensive :( could just default to the PS 1 I suppose

Edited by ficklegreendice

Yeah, the X7 is going to laugh in the face of the stressers in the meta.

How about something like this? Vess would be fed TL's by the other ships for crazy damage output. Palpatine could fix the dice for more POWWA!

Another way to go would be to give Vader Predator instead of Lone Wolf while taking Ion Engine away from Vess. My thinking is Vess would like the extra greens to easier remove stress and Vader would still get the reroll on offensive and gain a defense one too.

Vess - Ion Cannon, Twin Ion Engine, Tie/D = 39

Vader - Lone Wolf, Advanced Targeting Computer, Tie/X1 = 32

Omicron - Palpatine = 29

Only problem with x7 + juke is stress control, which just dumps you down to ye ole overpriced defender. Still, better than stressed soontir

X7 provides a free evade token, not an evade action. Free tokens are not prevented by stress.

oh wow

never ******* mind

juke till you puke for life!

also, for all your ghost hunting needs:

Glaive (ICT, Tie/D, Predator) [40] * 2

Chumpmobile (Tie Shuttle, Fleet officer, Tie mk2) [20]

= 100

probably not good enough, but I'm searching high and low for a double ion defender list. It's difficult as they're quite expensive :( could just default to the PS 1 I suppose

Not bad, but I think I prefer Zeta w/ Comm Relay or alpha w/ autos. Both are probably harder to kill than a TIE bomber that's stressed most of the time and will ultimately contribute more to the fight in the form of either damage or blocking or both.

Glaive w/ predator is a great ion cannon carrier though. You won't need focus on both attacks (hopefully!) and if they both get one ship in their sights, they will do damage. Even Soontir will be at serious risk of losing that stealth (at least if its not R3).

Edited by blade_mercurial

I was thinking pretty much the same thing about the Defender upgrades. Vessery with TIE/D looks strong, but aside from that I'm not sure the new titles get them to the level of top-tier competitive. Certainly fun, though.

If I were to try out some Defender lists, the first ones that come to mind are:

Colonel Vessery + TIE/D + Ion Cannon + Ruthlessness (41)

Darth Vader + TIE/x1 + Adv. Targeting Computer + Predator (33)

Omega Leader + Comm Relay + Juke (26)

New and improved Vessery plus two efficient aces that shoot first and already have reasons to leave their Target Locks in place. Ruthlessness would depend on the meta but could be fun to try out.

Delta Squadron Pilot + TIE/x7 (28)

Delta Squadron Pilot + TIE/x7 (28)

Delta Squadron Pilot + TIE/x7 (28)

Backstabber (16)
This would be to try out that crazy new flying style and see if it works when you have a whole squadron of x7 Defenders together. I'm not yet convinced, but I wouldn't mind trying it.

FGD: for your 20 point slot in the double Glaive list-

TIE Shuttle, Vader, Intel Agent

Vess is great with either title. He never needed the HLC and he gets TLs for both shots with one. Vess got cheaper.

It's also hard to say because the bomber update makes them better. They were already nice TL buddies for Vess. Now even more so.

Mutually-Assured-Destruction:

- Vessery + Ruthlessness + Tractor Beam

- Tie/do Omega Sqd Pilot + Ruthlessness (x3)

Ties set TL, Vessery Tractors, splash damage goes everywhere. #deathbubble

Edited by TaeSWXW

Never mind, reread the card and the idea doesn't work.

Edited by MajorWesJanson

A 28pt TIE defender with double-action economy so long as it goes fast and the white K-turn to make going fast usable is going to be a solid filler pick when you don't want Palp.

Yes, the white K-turn was overcosted, and yes, the high speed is usually a detriment - but remember that most pilots try to go slow so they keep guns on target as long as possible without risking getting lost in the fire. A PS1 (Note the difficulty in blocking!) ship which can turn 180 degrees at will and have a Focus + Evade while doing so is probably going to be just fine, because after you zoom, you get to flip and keep shooting and do it all again .

Yes, they'll have trouble focus-firing a single target, preferring to shoot at one thing, but frequently go for targets of opportunity. Remember: Focus+Evade Defenders have the same token stack as Vader, and don't need the Target Lock to get their offensive output, so are better at being opportunistic towards whatever is in front of them... actually kinda like how you often fly Agressors, when it's more important to stay out of hostile arcs than to focus fire.

It'll be interesting... And either way, Vessery will be a monster. :)

So far, I've got these 64 points spent:

Colonel Vessery (35)

Ruthlessness (3)

Ion Cannon (3)

TIE/D (0)

Scimitar Squadron Pilot (16)

Fleet Officer (3)

Weapons Engineer (3)

Twin Ion Engine Mk. II (1)

TIE Shuttle (0)

Total: 64

View in Yet Another Squad Builder

I figure the shuttle can keep Vessery well supplied with targets and tokens- he can just blow up whatever is unfortunate enough to be in his way. What might be _really_ fun (if it's within the rules...) is to put 2 Weapons Engineers on that shuttle and take 4 target locks at a time. Granted: what would make the TIE shuttle even _better_ is if Jendon is released as a crew card. I'd like to have him acting as a spotter. Or if the Targeting Coordinator didn't require energy...

I haven't figured the exact list, but I think Palpmobile+Defender(s) will be pretty nasty. The Defender is a naturally durable ship, and Palp further enhances this.

Something simple like 3x Glaive with the x7 title, and TIE MK II. Or go for PS 8 with VI and an initiative bid. Or 3x Adrenaline Rush, or Crackshot, or Cool Hand.

Focus + evade on that 4k you're doing every other turn anyways is strong. The problem with the red hard turns isn't that they give you stress, it's that you can't ditch it without doing some stupid gotta go fast maneuver in a straight line. TIE MK II helps a lot with that.

Or 3x Onyx with the D title and tractor beams.

Isn't this sort of a scary flanking Rexler?

40pts Rexler Brath

-Lone Wolf

-Stealth Device

-Tie/X7

So much defense he could be safe and use his single focus on a good hit.

Vessery with Marksmanship and an extra cannon are decent

Brath with Marksmanship and an extra cannon could be decent....if you have a fleet officer riding in a shuttlecraft. You could fire your Ion and actually crit with it....that might be a stretch though. I sort of like tanking Brath better.

Problem with putting Marksmanship and an extra cannon on a named ace though....they sort of go squish when shot at. Aces seem to be better when built to last.

Edited by Deadshane

Isn't this sort of a scary flanking Rexler?

40pts Rexler Brath

-Lone Wolf

-Stealth Device

-Tie/X7

That was my first thought after I saw the announcement.

As a big fan of Jerk Squads (I quite enjoy Carnor, Kagi, Storm) I thought of this as well. Could work, I'd have to play around with it, but the idea is they all pick on a ship and obliterate it.

Colonel Vessery (35)

Veteran Instincts (1)

Tractor Beam (1)

TIE/D (0)

Rexler Brath (37)

Juke (2)

TIE/x7 (-2)

"Omega Leader" (21)

Juke (2)

Comm Relay (3)

Total: 100

View in Yet Another Squad Builder

Edited by Rividius

Any ideas for Rexler? If you could get 2 focuses you could maybe flip your cannon attack and your primary attack? He could get to PS10 which is a great spot right now, but seems like too many points for mostly a gimmick, though.

I was thinking pretty much the same thing about the Defender upgrades. Vessery with TIE/D looks strong, but aside from that I'm not sure the new titles get them to the level of top-tier competitive. Certainly fun, though.

If I were to try out some Defender lists, the first ones that come to mind are:

Colonel Vessery + TIE/D + Ion Cannon + Ruthlessness (41)

Darth Vader + TIE/x1 + Adv. Targeting Computer + Predator (33)

Omega Leader + Comm Relay + Juke (26)

New and improved Vessery plus two efficient aces that shoot first and already have reasons to leave their Target Locks in place. Ruthlessness would depend on the meta but could be fun to try out.

Nice, that's looking actually legitimate.

Feels really squishy though, and no Autothrusters. Vader's the vulnerable link in PalpAces even with Engine, and Vessery is even squishier than Vader with no Evade. 15 HP total. Weak to PWTs? Although landing even a single Ion would help a ton.

Delta Squadron Pilot + TIE/x7 (28)

Delta Squadron Pilot + TIE/x7 (28)

Delta Squadron Pilot + TIE/x7 (28)

Backstabber (16)
This would be to try out that crazy new flying style and see if it works when you have a whole squadron of x7 Defenders together. I'm not yet convinced, but I wouldn't mind trying it.

Ya I really wanna see if someone can make such a strategy work. I can't picture it in my head yet, though.

I flew a vader, fel palpy, list against this one and got learned real good.

Onyx Squadron Pilot — TIE Defender 32

Ion Cannon 3

Twin Ion Engine Mk. II 1

TIE/D 0

Ship Total: 36

"Howlrunner" — TIE Fighter 18

Swarm Tactics 2

Stealth Device 3

Ship Total: 23

Obsidian Squadron Pilot — TIE Fighter 13

Ship Total: 13

Obsidian Squadron Pilot — TIE Fighter 13

Ship Total: 13

Obsidian Squadron Pilot — TIE Fighter 13

Ship Total: 13