Palp Aces players, how often do you Dash?

By Dagonet, in X-Wing

I was wondering, how often do you use the Emperor to have one of the ships fly through an asteroid to gain a better position? Or do you strictly use the Emperor during combat?

With an interceptor? Never. Well almost never. Would have to be 100% certain no shots coming at them. Even Vader, I don't think so unless it was for a game winning shot. Usually the shuttle is dead by then though....

If you plan for it though, it is a great way to get into position and quite often unexpected.

The only time I have was at the end of a game where I flew the shuttle through a roid and a crit came up. Vader was focus/evade, so I thought it a fair use. It also winds your opponent up something fierce :)

Palpatine keeps you safe from the damage, but doesn't help you with the lose-your-actions part.

Both Vader and Soontir (And to a lesser extent, all other interceptor pilots) live and die by their actions... so with aces, it's not so worth it..

On other Palp builds? Sure, probably. But not often with a pair of action-heavy Aces. :)

Palpatine keeps you safe from the damage, but doesn't help you with the lose-your-actions part.

Both Vader and Soontir (And to a lesser extent, all other interceptor pilots) live and die by their actions... so with aces, it's not so worth it..

On other Palp builds? Sure, probably. But not often with a pair of action-heavy Aces. :)

If it gets me into a position you did not expect, or get me out of a sticky situation, the loss of an action does not overly concern me, really.

Or I just fly the Shuttle through an asteroid into a blocking position, of course.

I had to last week in an epic match to save Howlrunner. I pushed her through a rock, and of course she came up with a crit.

I don't really do it deliberately, though, and especially not with aces. Not only are they going into combat without tokens, but you've also burned Palpatine for the round.

I take hard 1 turns with stressed Soontir more often than I fly him through asteroids.

In both situations if you're sure to avoid all risky enemy shots it can be worthwhile, but you have to be positive you can live without any tokens that round. Though... spending 50% palp on an avoidable roll also seems like a path toward getting opened up, instead of keeping advantage.

Probably the right answer is, you should have planned last round and/or the round before more carefully so that your best option wasn't flying across an asteroid.

Palpatine keeps you safe from the damage, but doesn't help you with the lose-your-actions part.

Both Vader and Soontir (And to a lesser extent, all other interceptor pilots) live and die by their actions... so with aces, it's not so worth it..

On other Palp builds? Sure, probably. But not often with a pair of action-heavy Aces. :)

If it gets me into a position you did not expect, or get me out of a sticky situation, the loss of an action does not overly concern me, really.

Or I just fly the Shuttle through an asteroid into a blocking position, of course.

I don't disagree, but don't forget it's not "Loss of an action", but "Loss of all your actions".

Soontir, especially, becomes very vulnerable indeed - and you have to be very sure you know where the enemy will be when you try it, because he's lost any ability to reposition on the other side, and any way to modify the dice he'll be throwing when he gets there. Vader loses his two actions, but as long as he already had his Target Lock it's a little less dangerous - and he starts at 5 HP, so often has that much more leeway.

Probably the right answer is, you should have planned last round and/or the round before more carefully so that your best option wasn't flying across an asteroid.

Well, I think its a given that everyone tries to plan their moves so as not to go through asteroids. However, that's exactly what the OP is suggesting. Planning your move so you go through the asteroid. The reason? Because your opponent won't expect it and so there's a good chance you end up in a position on the board that your opponent wasn't expecting. Surprise and all.

Personally, I'm not keen on the idea, because I'm not seeing very many occasions where I could fly through a rock and end up with a prime shot on something and no return fire on my ship (unmodified shot too, and you may have blown palp to avoid rock damage...).

Edited by blade_mercurial

Of course it's dangerous, but what's life without a little risk? :P.

But it works great with mindgames. Either do it very early on in the engagement, while still jockeying for position. Your opponent will take heed and be that much more wary of your positioning. Or do it at a time where it is most advantageous for you, say to K-Turn at the right time, to end up behind your enemy. Fel K-turning still gives him his focus.

If Fel can surprise somebody by moving through a debris cloud, it's not bad insurance that he doesn't cripple himself while still getting his Focus.

No actions feels awful on Vader and Fel, but my shuttle flies through rocks all the time and doesn't care. The real non combat use for Palpatine is if someone dunks your aces with a proximity mine.

Palpatine keeps you safe from the damage, but doesn't help you with the lose-your-actions part.

Both Vader and Soontir (And to a lesser extent, all other interceptor pilots) live and die by their actions... so with aces, it's not so worth it..

On other Palp builds? Sure, probably. But not often with a pair of action-heavy Aces. :)

If it gets me into a position you did not expect, or get me out of a sticky situation, the loss of an action does not overly concern me, really.

Or I just fly the Shuttle through an asteroid into a blocking position, of course.

Some positions that I do not expect I do not care that you go into, namely:

Sub optimal positions that are half-covered by some ships anyway.

sub optimal positions that leave you stressed for multiple turns

unexpected movements through rocks that leave you ass naked vs my 1 or 2 dice mods or high hull.

positions you think are awesome, but that leave you with no shot (also aka: bad positions you overhype)

positions that put you R1 of my Z. Who will most certainly kill you. ... and if he doesn't my other ships will avenge his death tenfold. How dare you attack Cannon Fodder.

I was wondering, how often do you use the Emperor to have one of the ships fly through an asteroid to gain a better position? Or do you strictly use the Emperor during combat?

I use it often on turn 1, as it gives you complete freedom on asteroid placement. After that it becomes situational.

Don't you only lose action when you land on a roid? Not going through,

and ending clear of.

Don't you only lose action when you land on a roid? Not going through,

and ending clear of.

Indeed. But with Palpatine, you can avoid taking a potential hit or crit since he modifies any die you roll to any result you wish(blank, in this case).

Yes, so OP has a valid point. Shoot through obstacles knowing you won't take the damage. Or loss of action. I like it.

Don't you only lose action when you land on a roid? Not going through,

and ending clear of.

Nope. Page 14 of the Rules Reference book. Skip "perform action" step and roll an attack dice... Whether you land on the asteroid or your maneuver template passes over it. If you land 'on' the asteroid you are also unable to fire during that round.

Oh and in answer to the original question, only if I were 100% certain I'd be taking no shots that turn and that I had a potential kill shot.