Certain cards you'd like to see?

By 13edl@m, in The Lord of the Rings: The Card Game

The idea of a readying effect that works specifically when the character exhausts for a purpose other than quest/attack/defend is pretty cool and would have a decent range of applications.

For Dori though, I'd rather his ability just get errata'd to be more useful. Let it trigger after the shadow is revealed and/or let it work on allies as well as heroes. Either of those could make him way more usable.

[...]

For #2, something like this would be useful

Tactics event (cost 1?) -- Counter-stroke. After a hero defends without taking damage, do damage to enemy equal to the hero's attack.

With that, Dori's loss of action advantage can be worth it, because by buffing the defense of a good *attacking* hero he can potentially enable substantial direct damage. Suddenly Dori becomes useful in a Gimli deck, serving as a defender most of the time but enabling the occasional massive counter stroke. But it's also a card that doesn't require Dori to be in play to be handy in a deck. (Maybe it should be "after a character defends", though?)

The cards I like to see the most are the ones that are useful on their own, but also makes other cards not currently useful to be more generally useful. And I see a binder hero as more tragic than a binder ally, event, or attachment. Cards that synergize with binder cards expand the effective card pool by more than one card, and how cool is that?

I like this, but in the second case, wouldn't it be the hero he's adding defense to that gets the attack? I don't see how this is better than just sticking a Gondorian shield on Beregond. I do love the idea of a finding a way to make him more useful. The first one could also be used situationally, for things like Hide tests or other quest/travel effects that cause you to exhaust, and neuters some shadow cards.

Yes, in the second case, it would be based on the hero he's adding defense to get the attack. The point would be to wall-up an attacking Hero with Dori so you could do a devastating counter stroke.

So if you plopped a Gondorian shield on Beregond, he defends for 6 without Dori's intervention and can easily fulfill the "without taking damage" part, but his counterstroke is only 1 damage. Not much point.

Now suppose you have Dori & a damaged (4 damage) Gimli together. Without enhancements, Dori can buff Gimli's defense to four, and then Gimli could do six *direct damage* with the event if nothing gets through. If you buff Dori's defense with things like Ring Mail or Gondorian Shield, you can make this go more often, if you enhance Gimli's attack with one of the many other cards you can get some massive direct damage. Could be a devastating combo for non-immune enemies.

While, I agree that it would be cool to see a Lindir that works with songs, I'm not sure that the Song archetype needs any help. If anything, Love of Tales probably needs errata at this point.

As for Radagast, I wholeheartedly agree that it is time that he sees an update. Synergy with creatures, ents (perhaps) and some interaction with Spell events would all be nice to see.

I don't believe it does. If someone wants to build a a two-handed Rube-Goldberg machine which requires buying multiples of the same AP so they can draw tons of cards without playing any allies to beat journey to Rhosgobel then that's great.

I think a good analogy would be a video game where some dude found a corner in a far off area of the map where if you crouch jump spin around and fire your PP7 for 45 minutes while exploiting another cheat for perpetual ammo but neccessitating that you have a second person on split screen to stand on top of... then you can go outside the board and shoot people.

I think if people want to pursue that sort of experience they should. As for myself, I like shooting and running from zombies. I don't think the PP7 should be nerfed because someone likes to do those sorts of things in a corner for 45 minutes with their imaginary friend.

But that's just my two cents.

While, I agree that it would be cool to see a Lindir that works with songs, I'm not sure that the Song archetype needs any help. If anything, Love of Tales probably needs errata at this point.

As for Radagast, I wholeheartedly agree that it is time that he sees an update. Synergy with creatures, ents (perhaps) and some interaction with Spell events would all be nice to see.

I don't believe it does. If someone wants to build a a two-handed Rube-Goldberg machine which requires buying multiples of the same AP so they can draw tons of cards without playing any allies to beat journey to Rhosgobel then that's great.

I think a good analogy would be a video game where some dude found a corner in a far off area of the map where if you crouch jump spin around and fire your PP7 for 45 minutes while exploiting another cheat for perpetual ammo but neccessitating that you have a second person on split screen to stand on top of... then you can go outside the board and shoot people.

I think if people want to pursue that sort of experience they should. As for myself, I like shooting and running from zombies. I don't think the PP7 should be nerfed because someone likes to do those sorts of things in a corner for 45 minutes with their imaginary friend.

But that's just my two cents.

The video is just an example. In a solo setting or in a multiplayer setting with "real" people you can still make a Love of Tales deck that trivializes most quests.

I'd like to see more options to play a 'rush' deck. One that has a very strong opening but runs out of air in the long run. Hero Beorn is one of those 'rush' type cards, but Escort from Edoras and Children of the Sea don't have enough support imo.

I think currently the strategy of most decks is to stabilize in the early game, then smash the encounter deck with your new advantage. It would be fun to see more exploration of different tempo decks.

I'd like to have a powerful Halbarad ally, as I've strived to no avail to make a solo deck that uses his hero version to beat Carn Dum and the Land of Shadow quests.

Cards that make a Dunedain deck (so without too much traps and Gondor Rangers) viable.

Good new Dwarf hero. Saruman hero. Grima ally. Creature allies.

Creature enemies. More cards that feature big risk/big reward, on locations that is. Making the travel phase more of a thing!

Cards that make a Dunedain deck (so without too much traps and Gondor Rangers) viable.

You should check out this version.

For me it's Thranduil without a doubt. Are there any characters as "big" as him that haven't been made yet? Have the designers given a reason why we haven't seen him, or he just hasn't fit into any of their plans thus far?

Yeah thranduil is insanely overdue, cannot wait till we get him. I hope he works well with his son as well.

Cards that make a Dunedain deck (so without too much traps and Gondor Rangers) viable.

You should check out this version.

Hmmm interesting! Thanks

One more thing I thought about: Gimli.

That is to say, a version of him that does his book-version justice by being about his openness and interest in other cultures, friendship with Legolas/Galadriel, synergy with Elf-friend etc. To me that's what Gimli's character is all about, and the versions we have of him in the game now are pretty genereric dwarf-berseker.

One more thing I thought about: Gimli.

That is to say, a version of him that does his book-version justice by being about his openness and interest in other cultures, friendship with Legolas/Galadriel, synergy with Elf-friend etc. To me that's what Gimli's character is all about, and the versions we have of him in the game now are pretty genereric dwarf-berseker.

I cannot agree more. While Gimli is certainly a fighter, he is also thoughtful and sensitive. He has some of my favorite lines in the books. I love that Aragorn chooses Gimli as the one to accompany himself, Frodo, and Sam to Mt. Doom. Oh what could have been...

I actually happen to like tactics Gimli, but he just doesn't feel right to me, especially since he doesn't really work well with Legolas. Aragorn has 3 spheres covered, but a 3 hunters team will be T,T,X by necessity. A lore version of Gimli would be a wonderful addition to the game, mechanically and thematically. I'd also appreciate a Spirit version of Legolas, but that seems less important since his current iteration is still so great.

This.

We need a Gimli either Lore or Spirit, which would probably be more in-character than what we had so far, IMO. And of course Thranduil is way overdue, I think he may be the last main character that lacks it. Maybe also Saruman, would be great, in his hero form.

Maybe also Saruman, would be great, in his hero form.

Thanks you, your words warm my heart.

Tactics Eowyn. Enough said.

Meneldor. It would be great seeing him as an eagle hero, but I think this is asking too much...

Also I'd like to see a hero version of Grimbeorn.

I expect a Tactics Gwahir hero and Meneldor Tactics unique ally in the sixth saga expansion.

I hope the next cycle (after the upcoming Numenor cycle) is set around Mirkwood and the Lonely Mountain, and Rhovanion. It would be an excellent opportunity to introduce Thranduil and build up the Dale trait.

We know huge battles take place in that area during the time-frame of Return of the King - even resulting in the death of both Dain and Brand (or his son? Don't remember). There must be a good deal of interest that could be explored in that area.

Tywin Lannister.

I'd actually like to see 2 heroes that get errated in the next FAQ :

-Lore Bilbo that should cost 6 threats instead of it's 9 OR Give him 3 questing points

-Dori (wathever they would correct would be OK)

p2z34OXTm4U.jpg

Having been playing around with Zigil Miner, Ered-Nimrais Prospector, and Longbeard Sentry, I'd really like it if there was another card like Hidden Cache which granted a benefit when it was discarded from your deck. Or a card which granted benefits when cards were discarded from your deck (something like a dwarven mining equivalent of Galdor), or maybe another way of returning cards you discard like that (I guess maybe like a dwarven mining equivalent of Silver Harp, after a card is discarded from your deck, exhaust [Card] to shuffle it back into your deck).

Having been playing around with Zigil Miner, Ered-Nimrais Prospector, and Longbeard Sentry, I'd really like it if there was another card like Hidden Cache which granted a benefit when it was discarded from your deck. Or a card which granted benefits when cards were discarded from your deck (something like a dwarven mining equivalent of Galdor), or maybe another way of returning cards you discard like that (I guess maybe like a dwarven mining equivalent of Silver Harp, after a card is discarded from your deck, exhaust [Card] to shuffle it back into your deck).

I really like the Dwarven mining mechanic and definitely wish we had more cards to synergize with it. It can lead to larger deck sizes, too, if we routinely discard 15, 20 cards per game without a recycle mechanic.

I've actually been running a tactics/spirit dwarven miner deck using Longbeard Sentry and Zigil Miner to do most of the digging. King Under the Mountain is good for that too (played on this deck by a second leadership/lore standard dwarven deck), and for actually getting cards into your hand.

Of course, at this time the only thing to hope for when discarding is Hidden Cache, but I feel sure we'll see more of this. I put Stand and Fight in there to give the discard pile more meaning, and of course Ziggy gets resources by mining. It's fun but very incomplete as a deck type, the act of discarding itself needs to be more dramatic. Gems! We need gems!