Certain cards you'd like to see?

By 13edl@m, in The Lord of the Rings: The Card Game

Personally I'd like a revision of Lindir. I know that he enables the Noldor mechanic and there's a place for him in that build. But I'd have really liked to see him be a minstrel and have something to do with songs. His name means "chant" or "sing" in sindarin, so it seems as though he should have done something with songs. I think a lore version who was basically Damrod for songs would be fitting. It'd really help out the whole song framework in the game. Bringing love of tales and certain songs into greater viability.

As has been noted, Radagast is about over due for a rehaul. Changer of shapes and hues is a broad description of him, and in this game theres a lot of potential for that. As Yavannnas Istari tied to both plants and animals I don't think it would be contrary to his character to have some sort of interaction with Ents. After all, how can a disciple of Yavanna who existed since the beginning of time not know about the guardians of the trees? Change of color and of hues could have implications for sphere changes... as Istari are non-sphere entities in the game I'm not sure how that could be simulated but I don't believe it would be too much of a stretch. Maybe more of an emphasis on his spell-work may be in order. An asfaloth-esque benefit for Radagast but still viable with other Istari?

While, I agree that it would be cool to see a Lindir that works with songs, I'm not sure that the Song archetype needs any help. If anything, Love of Tales probably needs errata at this point.

As for Radagast, I wholeheartedly agree that it is time that he sees an update. Synergy with creatures, ents (perhaps) and some interaction with Spell events would all be nice to see.

I'd like to see some more allies with the Creature trait, taking us beyond eagles (as much as I love eagles). There are bears (to go with the Beornings), hounds, birds (like Roac the Raven), Gandalf's moth even... It could also be interesting, for example, to have allies that can transition to Mount attachments like Huan from the First Age. On the whole, a creature-based synergy could go very well with the release of a Radagast hero!

Edited by Kjeld

Narya (though we can be pretty confident that's coming in The Grey Havens). A new Radagast would be good, yeah, and more creatures. A hero or ally of Gilraen would be cool (I was hoping she'd be the Dunedain hero in Battle of Carn Dum, but no such luck, though Amarthiul's neat too).

Bill the Pony hero!

I'd like if the designers really explored the artifact trait, with cool new artifacts and artifact related cards. I've said it a ton of times, I know, but it's still my top 1 thing I wanna see. Also, more support for the Gondor and Dunedai traits. I'd like to see an 8 or 9 threat Leadership hero with 2 or 3 willpower and a cool ability, and another way to draw cards in Leadership.

Saruman hero.

Edited by John Constantine

I'm sure I'm in the minority here, but I'd actually quite like to see a new Glorfindel hero. His Lore incarnation just doesn't seem to have a terribly worthwhile ability in the current meta, while his Spirit incarnation isn't much fun for me to play. Spirit Glorfindel doesn't even have an ability; given that Light of Valinor is essentially an auto-include for him, he might as well have a blank text box. A Tactics Glorfindel (Swordfindel?) would be great, I think, and might help to usher the Spirit version out of a few decks.

I too wanted Tactics Glorfindel, preferably in the Grey Havens, but it just doesn't seem to be the way with Glorfindel ally on the near horizon. And that is cool, too.

Well, I would like to see Thranduil and Elves of Mirkwood. A little problem there, with the allies, is that they will be Silvan, and thus work great with Celeborn.

I second Radagast, though I finally play the old version.

Above all, I would like to see player cards for Tom Bombadil and Goldberry. I have high hopes for the next cycle.

I would like to get Narya, which I believe will happen in the Grey Havens.

Radagast hero I would like too and offcourse Thranduil. Also a tactic version of Imrahil

Not necessarily looking for named cards, but a few mechanics I'd like to see:

A one cost Event that can cancel the Surge keyword on a card revealed from the encounter deck.

More cards like Renewed Friendship that give you bonuses for helping another player.

More cards that give love to Sentinel characters, like Ranged characters have.

A Noldor attachment that let's you discard the top card of your deck. If it's an ally you can add their will to the hero for the round (or it could be attack or defense).

More trait specific card support like what Ranger has (Healer, Warrior, Noble, etc..)

Not necessarily looking for named cards, but a few mechanics I'd like to see:

A one cost Event that can cancel the Surge keyword on a card revealed from the encounter deck.

More cards like Renewed Friendship that give you bonuses for helping another player.

More cards that give love to Sentinel characters, like Ranged characters have.

A Noldor attachment that let's you discard the top card of your deck. If it's an ally you can add their will to the hero for the round (or it could be attack or defense).

More trait specific card support like what Ranger has (Healer, Warrior, Noble, etc..)

Actually on your first suggestion I'd go slightly further and say I wish Song of Staying could be an FFG card as well as a First Age one.

And yeah, more stuff for the 'job' traits like Warrior and Noble would be nice (mostly those two, Healer is still incredibly rare. Scout less so, though it's primarily allies of course).

I want a Spirit Faramir. In fact, I was shocked to find that we weren't getting a Spirit Faramir hero in Land of Shadow. Faramir is one of the few people who have successfully resisted the lure of the ring and has many characteristics that define the spirit sphere.

I second Thranduil. One of the biggest named characters that we don't have yet.

I'd like a deluxe box + cycle set in Dale. I wouldn't mind seeing one that focuses on Silvan as well, preferably with Thranduil as one of the heroes.

Oh, and the traits. I would like to see more traits given love, not just for heroes as they did with the title attachments but for characters, giving bonuses if warriors stick together, for instance. And other traits, even of attachments, like "titles" themselves. So many possibilities.

Beorning, Woodmen, Creatures!

Dunland allies!

I think Wose allies are not that far of a reach, unique ally Ghan-buri-Ghan.

Saruman hero. He is one of the biggest named characters who deserves a hero version.

New Frodo version seems in order.

I would like anot her secrecy hero in leadership, another version of Frodo fits nicely. I join the chorus of people who want tactics Eowyn. I want every hero to have a unique ally version. I go against the crowd in that I love attachments or other cards that are hero specific, so I can't wait to see the ring of power for Gandalf or Cirdan (same ring). I would love it if they made an Aragorn hero or ally that rewarded you for playing with the three hunters (Legolas, Gimli, and Ragorn) to make thematic fellowship decks stronger. I would love a new Bilbo hero. I think tactics needs a hero that truly access at questing but not because of high wp. I think a Gollum hero that reduces the threat of enemies and/or locations could do that.

Edited by DukeWellington

I would also love to see more cards that interacted with playing together,eg giving someone a resource, letting someone draw, give someone an attachment. Renewed Friendship are not worth including, that room is better spend at other cards. Some ally, like a Hobbit or some other cool character that provides something like "Response: After you provide another player with a resource, exhaust Hothar to add one resource to a hero you control."

Things like that

I would also love to see more cards that interacted with playing together,eg giving someone a resource, letting someone draw, give someone an attachment. Renewed Friendship are not worth including, that room is better spend at other cards. Some ally, like a Hobbit or some other cool character that provides something like "Response: After you provide another player with a resource, exhaust Hothar to add one resource to a hero you control."

Things like that

You're in for a big treat with this new cycle coming out which utilizes on cross-sphere (and cross-player) resource spending.

A card, I'm sure we'd all want to see, would be a boss enemy card with high stats (50/8/8/12/42) and this text:
Cannot have attachments. Immune to player card effects. Indestructible. Cannot have more than 2 damages per round. Cannot be defended or attacked by allies.
Cannot leave the staging area and is engaged with each players. Makes an immediate attack when any player draws any number of cards, cancels a When revealed effect, plays an event, spends resources, exhausts, readies a character or triggers a character's ability.
At the end of the round, each player raises is threat by 3.

Edited by Lecitadin

I want to see a card that makes Hero Dori good.

I want to see a card that makes Hero Dori good.

Unexpected courage? :huh:

I want to see a card that makes Hero Dori good.

Unexpected courage? :huh:

No, not that. I mean, Unexpected Courage certainly makes Dori better, but he makes practically every other Hero better as well, and most other heroes have something better to exploit than 1/2/2 and an exhausting effect that only is useful in *very* rare circumstances. I'm looking for something that would make *Dori* useful relative to other heroes, and an out-of-sphere two-cost attachment you'd play on one of your other heroes instead isn't it.

Complicating matters is that if it were *specifically* a Dori toy, it would've need to have been in Dori's pack. So while this would make Dori more useful:

Tactics attachment cost 0 -- Dori's Courage. Attach to Dori. When Dori exhausts for a reason other than to quest, attack, or defend, ready him.

It's not an option. That would finally make his lame ability useful, though, and help him in some other situations as well. It'd even enhance his ally version who actually is already useful. But too late for that.

Further, cards that are tied to one specific hero aren't terribly interesting, even though they're always useful for that specific hero. What I want is something that helps out Dori a lot, but doesn't have to be used with Dori. And that means synergy with his rarely-useful ability.

So his ability

1) Exhausts after defender is declared

2) Adds his defense to another hero's defense for one attack.

The edge case where this ability is useful is where you don't need Dori's attack or defense for anything, but you need to buff a hero defender to take some massive attack (or another player's hero when Dori's player has no enemies). I see two angles:

1) Get rid of the exhaust cost somehow. Without the exhaust, Dori can buff a defending hero and still attack (making him solo-friendly), or potential buff multiple hero defenders in a multiplayer context.

2) Give some extra benefit for adding defense.

For #1, something like this would really help Dori

Tactics 1 attachment -- Unexpected Valor. When a Hero exhausts not to quest, defend, or attack, exhaust unexpected valor to ready him.

This makes Dori useful even in solo, and the attachment is in-sphere. It's also extremely useful for other heroes with an exhaust ability (Beravor, Denethor, Elanor, Haldir, Galadriel, Merry), but most of the other heroes have once per round limitations and only Dori has the attachment in-sphere. The attachment would also be handy for attachments that exhaust themselves and the hero, but again that's not repeatable and only in-sphere for Great Yew Bow.

For #2, something like this would be useful

Tactics event (cost 1?) -- Counter-stroke. After a hero defends without taking damage, do damage to enemy equal to the hero's attack.

With that, Dori's loss of action advantage can be worth it, because by buffing the defense of a good *attacking* hero he can potentially enable substantial direct damage. Suddenly Dori becomes useful in a Gimli deck, serving as a defender most of the time but enabling the occasional massive counter stroke. But it's also a card that doesn't require Dori to be in play to be handy in a deck. (Maybe it should be "after a character defends", though?)

The cards I like to see the most are the ones that are useful on their own, but also makes other cards not currently useful to be more generally useful. And I see a binder hero as more tragic than a binder ally, event, or attachment. Cards that synergize with binder cards expand the effective card pool by more than one card, and how cool is that?

I want to see a card that makes Hero Dori good.

Unexpected courage? :huh:

No, not that. I mean, Unexpected Courage certainly makes Dori better, but he makes practically every other Hero better as well, and most other heroes have something better to exploit than 1/2/2 and an exhausting effect that only is useful in *very* rare circumstances. I'm looking for something that would make *Dori* useful relative to other heroes, and an out-of-sphere two-cost attachment you'd play on one of your other heroes instead isn't it.

Complicating matters is that if it were *specifically* a Dori toy, it would've need to have been in Dori's pack. So while this would make Dori more useful:

Tactics attachment cost 0 -- Dori's Courage. Attach to Dori. When Dori exhausts for a reason other than to quest, attack, or defend, ready him.

It's not an option. That would finally make his lame ability useful, though, and help him in some other situations as well. It'd even enhance his ally version who actually is already useful. But too late for that.

Further, cards that are tied to one specific hero aren't terribly interesting, even though they're always useful for that specific hero. What I want is something that helps out Dori a lot, but doesn't have to be used with Dori. And that means synergy with his rarely-useful ability.

So his ability

1) Exhausts after defender is declared

2) Adds his defense to another hero's defense for one attack.

The edge case where this ability is useful is where you don't need Dori's attack or defense for anything, but you need to buff a hero defender to take some massive attack (or another player's hero when Dori's player has no enemies). I see two angles:

1) Get rid of the exhaust cost somehow. Without the exhaust, Dori can buff a defending hero and still attack (making him solo-friendly), or potential buff multiple hero defenders in a multiplayer context.

2) Give some extra benefit for adding defense.

For #1, something like this would really help Dori

Tactics 1 attachment -- Unexpected Valor. When a Hero exhausts not to quest, defend, or attack, exhaust unexpected valor to ready him.

This makes Dori useful even in solo, and the attachment is in-sphere. It's also extremely useful for other heroes with an exhaust ability (Beravor, Denethor, Elanor, Haldir, Galadriel, Merry), but most of the other heroes have once per round limitations and only Dori has the attachment in-sphere. The attachment would also be handy for attachments that exhaust themselves and the hero, but again that's not repeatable and only in-sphere for Great Yew Bow.

For #2, something like this would be useful

Tactics event (cost 1?) -- Counter-stroke. After a hero defends without taking damage, do damage to enemy equal to the hero's attack.

With that, Dori's loss of action advantage can be worth it, because by buffing the defense of a good *attacking* hero he can potentially enable substantial direct damage. Suddenly Dori becomes useful in a Gimli deck, serving as a defender most of the time but enabling the occasional massive counter stroke. But it's also a card that doesn't require Dori to be in play to be handy in a deck. (Maybe it should be "after a character defends", though?)

The cards I like to see the most are the ones that are useful on their own, but also makes other cards not currently useful to be more generally useful. And I see a binder hero as more tragic than a binder ally, event, or attachment. Cards that synergize with binder cards expand the effective card pool by more than one card, and how cool is that?

I like this, but in the second case, wouldn't it be the hero he's adding defense to that gets the attack? I don't see how this is better than just sticking a Gondorian shield on Beregond. I do love the idea of a finding a way to make him more useful. The first one could also be used situationally, for things like Hide tests or other quest/travel effects that cause you to exhaust, and neuters some shadow cards.