Colonel Vessery (35)
Marksmanship (3)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Commander Alozen (25)
Juke (2)
Advanced Targeting Computer (1)
TIE/x1 (0)
Gamma Squadron Veteran (19)
Push the Limit (3)
Fleet Officer (3)
Mara Jade (3)
Twin Ion Engine Mk. II (1)
TIE Shuttle (0)
Total: 99
View in Yet Another Squad Builder
Commander Alozen is a lower PS than Colonel Vessery. With Alozen's ability getting him a Target Lock at the beginning of the Combat Phase you want the other pilot (Vessery) to fire first. That grants Vessery a Target Lock and leaves Alozen's Target Lock for him to use.
In addition:
The Shuttle has Push the Limit to Target Lock and Fleet Officer then uses Twin Ion Engine Mk II to relieve stress. Fleet Officer is passing out Focus tokens so Alozen and Vessery get's them for free. If the TIE Shuttle target locks a different target than Alozen then Vessery has two places to get free locks in case someone is out of arc. That means the Defender and Advanced both get free Target Locks and Focus tokens. Vessery can us Marksmanship to fire twice (double tap) and Alozen can Evade to use Juke but offensively and the Evade defensively.
The Shuttle has Mara Jade to pass out stress to any enemy ship that is too close. I was thinking of Weapons Engineer but I thought that was over kill on the Target Locks. I also considered Engine Upgrade for repositioning but with PTL clearing the stress is more important.
Finally I have 99 points for an initiative bid. Having initiative allows me to move first and fire first. I like moving first not to get blocked with this group and firing first is always good.
Is this any good? What are my vulnerabilities?
Thank you for any help,