Don't make the entire faction rely on Bros and Ys (and soon Dengar).
Ummm....the Kihraxz Fighter is pretty good. Have you used it? It's a great filler ship as it adds a lot of offensive firepower for cheap.
Also, what's wrong with Torkhil Mux?
Don't make the entire faction rely on Bros and Ys (and soon Dengar).
Ummm....the Kihraxz Fighter is pretty good. Have you used it? It's a great filler ship as it adds a lot of offensive firepower for cheap.
Also, what's wrong with Torkhil Mux?
Firespray is weak.
LOL no.
Give us BOBA in a SLAVE I!
I'd rather have more options for the Firespray than a new ship.
Besides, Slave II is kind of lame looking. It doesn't have the same sort of flare that the Firespray does.

Don't make the entire faction rely on Bros and Ys (and soon Dengar).
Ummm....the Kihraxz Fighter is pretty good. Have you used it? It's a great filler ship as it adds a lot of offensive firepower for cheap.
Also, what's wrong with Torkhil Mux?
Torkil Mux was on two lists in the top 100 at Worlds 2015, one at 26th and one at the 100th spot exactly. The rest of those lists were filled out with (shocker) TLT Y-Wings. Guess how many Kihraxz Fighters were represented? Go on. Guess.
Edited by CBMarkhamFirespray is weak. That ship should have come with a native barrel role built in.
The pilots on the Imperial side aren't good enough, and the pilots on the scum side aren't worth picking when you could take an IG-88, essentially trading the rear arc for an extra green die, native boost thus allowing for autothrusters, a systems upgrade slot, a superior dial (with S-Loops), etc. All they really lose is the crew slot, but that's okay, because their gunner is built in!
If you think that the Firespray is "fine" or "okay" or that you just "need to know how to fly it", check out its representation at Worlds 2015. With those front and rear arcs, it absolutely should have had barrel roll built in. Or like, a turret slot instead of a cannon, for covering your blind spots with Autoblaster Turret or now Dorsal Turret also would have been very acceptable, also reducing the need for high pilot skills and boosting.
...now that I think about it. Can we have a cannon upgrade card that reads "Firespray Only", for 0 to 1 point, which essentially uses the cannon slot but grants a turret slot? Ship fixed.
It was made for a different meta and ultimately a different game. The first two waves were basically WW2 in space, and from there we got an almost natural progression towards hypermanoeverability (boostwing), point defense (TLT and fat turreting), stealth and ewar (stressbot and misc denial). Given its unclear role where it's neither a GUNBOAT nor a heavy fighter, it's no wonder people don't often use it.
Don't make the entire faction rely on Bros and Ys (and soon Dengar).
Ummm....the Kihraxz Fighter is pretty good. Have you used it? It's a great filler ship as it adds a lot of offensive firepower for cheap.
Also, what's wrong with Torkhil Mux?
Torkil Mux was on two lists in the top 100 at Worlds 2015, one at 26th and one at the 100th spot exactly. The rest of those lists were filled out with (shocker) TLT Y-Wings. Guess how many Kihraxz Fighters were represented? Go on. Guess.
Yeah, because the only way to tell if a ship is any good is if it makes it to Worlds? So...the snapshot of the meta for one point in time is the only indicator of something being good or not?
Also, I do disparage the collective creativity of most Worlds competitors. The hyper competitive builds at Worlds does not equate to the only thing being good, as well.
Edited by heychadwick
Don't make the entire faction rely on Bros and Ys (and soon Dengar).
Ummm....the Kihraxz Fighter is pretty good. Have you used it? It's a great filler ship as it adds a lot of offensive firepower for cheap.
Also, what's wrong with Torkhil Mux?
Torkil Mux was on two lists in the top 100 at Worlds 2015, one at 26th and one at the 100th spot exactly. The rest of those lists were filled out with (shocker) TLT Y-Wings. Guess how many Kihraxz Fighters were represented? Go on. Guess.
Have you ever heard the tragedy of crack/stim black sun ace the wise?
Firespray is weak.
LOL no.
LOL: Zero Firesprays in top 100 at Worlds 2015.
Glad you manage to find some uses for it in more casual games, but it's not seeing lots of high end competitive play, regardless of how much you "LOL No"
It doesn't have the same sort of flare that the Firespray does.
Signal? Solar? Lens?
It doesn't have the same sort of flare that the Firespray does.
Signal? Solar? Lens?
Speaking of which, when can my Small fighters drop flares? Chaff would be fine too.
I mean, my wildest TIE Fighter dreams just came true, I may as well wish for the rest of the game!
LOL: Zero Firesprays in top 100 at Worlds 2015.
Glad you manage to find some uses for it in more casual games, but it's not seeing lots of high end competitive play, regardless of how much you "LOL No"
Worlds shmurlds. The main reason for that is that people are less inclined to move out of their comfort zone in competitive events and more inclined to copycat what are percieved to be "winning" lists, especially at the high-stakes events. And yet, those who do think outside the box are often rewarded (look at the 3 K-Wing list at worlds, for instance)
I've seen the Firespray used very successfully in competitive play - recently as well. At the end of the day kiddo, there are no "weak" ships in this game, only weak players. If you personally are struggling with the Firespray, get some practice in and raise your game.
Edited by FTS Gecko
LOL: Zero Firesprays in top 100 at Worlds 2015.
Glad you manage to find some uses for it in more casual games, but it's not seeing lots of high end competitive play, regardless of how much you "LOL No"
So what? Who cares if it's not being played at the highest tables of competitive play? Does it matter? Does it mean it's weak for other styles of play or in your local meta? Not everyone plays X-wing to play at the highest levels of competitive play. I care more about what I can fly well and what is played at my local store than what happens at Worlds.
It doesn't have the same sort of flare that the Firespray does.
Signal? Solar? Lens?
So what you're saying is that JJ Abrams is going to have Boba Fett flying Slave II in the new movies?
I know Firesprays don't show up much in top tier play but I have never felt they are weak when using them. A Firespray with rec spec is great offensive and defensive ship. A PTL Firespray can double focus and evade for serious defense. The problem is that it's a big ship that needs better firing arcs. That could either be some kind of turret ability or repositioning. I think the LRS will help offensively but won't yet push the Firespray into top tier. With the new defenders pretty much sitting in the same territory as the Firespray that might further hurt its chances.
At the end of the day kiddo, there are no "weak" ships in this game, only weak players.
There's the Syck.
At the end of the day kiddo, there are no "weak" ships in this game, only weak players.
There's the Syck.
...which I took first place at a store tournament with, 5-0. I refer you to my previous point.
Edited by FTS Gecko
At the end of the day kiddo, there are no "weak" ships in this game, only weak players.
There's the Syck.
...which I took first place at a store tournament with, 5-0. I refer you to my previous point.
I guess based on your anecdotal evidence, all ships that exist are fine. Shall we go ahead and e-mail FFG and tell them that Imperial Veterans will no longer be necessary?
Good points, bro. VALID points.
If I made you a Tie Fighter that had 1 hull and cost 99 points, you'd probably just be convinced that you needed more practice with it after losing a couple games. #logic
*HILARIOUSLY FLAWED LOGIC SNIPPED*
My, what an expertly put together retort. You really nailed all the pertinent troll points there (quoting out of context, strawman, ad hominem et cetera..) - keep this level of critical analysis up and you might even make next year's high school debate team. Might.
But hey - I'm not mad at you for shifting the goalposts (uses a ship's performance at a tournament to illustrate it's alleged weakness; refuses to accept the same argument to illustrate otherwise) just because it doesn't suit your position, I'm just... disappointed.
Edited by FTS GeckoI like it a lot on Eamon Azzameen. He's kind of twiddling his thumbs the first few turns, so you give him a target lock to launch an alpha strike that he follows up with bomb drops and rear shots in later turns. Slave 1 allows for one less bomb than the Andastra, but it's bombs are cheaper.
I like it a lot on Eamon Azzameen. He's kind of twiddling his thumbs the first few turns, so you give him a target lock to launch an alpha strike that he follows up with bomb drops and rear shots in later turns. Slave 1 allows for one less bomb than the Andastra, but it's bombs are cheaper.
If you are using the Slave I title on Eamon this seems great. The big problem I've got with LRS on Scum Firesprays is that I tend to take K4 on them quite often.
But hey - I'm not mad at you for shifting the goalposts (uses a ship's performance at a tournament to illustrate it's alleged weakness; refuses to accept the same argument to illustrate otherwise) just because it doesn't suit your position, I'm just... disappointed.
You'll have to excuse me if my views give more weight and credibility to the results of Worlds, which is the highest level of competitive play for the game, with hundreds of serious competitors, where we got to see a variety of lists and how they stacked up against each other over an entire day of play, than to dat story you told about a local tourney dat one time.
My argument is not that a player can never play well or have good results with a slightly under powered ship that they're well practiced with. My argument is that the Firespray absolutely does not have the baseline, point-for-point power level set by things like Aggressors, and that they're due for adjustment. I guess you could continue to talk about how you've seen them used well, but I'd rather talk about how they can be tweaked to get them back into real competitive use.
Edited by CBMarkhamHow do you put someone on your ignore list again?
I'd definitely put LRS on the Bounty Hunter or Krasus over Engine Upgrade. Those don't have the pilot skill to really take advantage of the boost compared to higher-PS pilots like Scum Boba or Kath, and usually want to stick with focus actions once they're in the scrum.
Ok, here is something interesting:
Acquire a target lock for the initial alpha strike (very high hit chance, ignores evade tokens).
As the distances close in, you can use stay on target to generate a focus (if necessary) and you get your target lock effect (as well as rerolls on defense) from Boba's ability.
Ion bombs can be used after both forces pass each other and are specifically useful vs IGs who just do their k-turns and S-loop.
Not saying that it's anything earth shattering, but it can be fun.
I think it's a great idea on things like the generic Bounty Hunter. Honestly, my only issue with this generic is no easy access to multiple actions (no FCS access, basically).
You won't be taking TL in the thick of things all that often. Focus usually gets you what you want.
If only you could put it on multiple Firesprays, though.
Then I could bring back:
Soontir + PTL
BH + Tactician
BH + Tactician
100 pts
and have way easier access to TL + F stacking on the BHs.
I suppose it won't hurt to try it with a single Slave-1 + LRS! 2 of them just would be way cooler.