Nightmare deck advice; what's good/fun?
Here's a Nightmare Buying Guide I wrote. I need to update it, but fortunately it includes all of those packs.
Journey Along the Anduin NM makes that quest much more enjoyable and consistently difficult. They eliminate all of the paltry enemies, and locations. Its a solid quest that can still cause trouble even compared to the most recent NM releases.
Don't own NM Dol Guldur.
The Redhorn Gate NM is one of the best in turns of thematic appeal. The NM cards really add a lot of flair to the scenario and for me is the epitome of a theme based quest. The art is phenomenal, and the new enemies are tough but not ridiculous. It takes a different type of deck to beat.
Road to Rivendell is really hard, I don't play it too much just because Sleeping Sentry is really obnoxious. Without that card the quest is not bad, and really feels like your being ambushed.
Foundations of Stone is amazing, but the most difficult of all the ones you listed. It will take you many attempts to beat. It is well worth it though, just be ware the Nameless things get huge upgrades...
Here's a Nightmare Buying Guide I wrote. I need to update it, but fortunately it includes all of those packs.
I love your site and your "Guide to Faction-Wise Purchasing" was instrumental in dictating my initial purchases! The whole site in general has been a wealth of knowledge - thank you! I look forward to reading your takes on the Nightmare decks.
Journey Along the Anduin NM makes that quest much more enjoyable and consistently difficult. They eliminate all of the paltry enemies, and locations. Its a solid quest that can still cause trouble even compared to the most recent NM releases.
Don't own NM Dol Guldur.
The Redhorn Gate NM is one of the best in turns of thematic appeal. The NM cards really add a lot of flair to the scenario and for me is the epitome of a theme based quest. The art is phenomenal, and the new enemies are tough but not ridiculous. It takes a different type of deck to beat.
Road to Rivendell is really hard, I don't play it too much just because Sleeping Sentry is really obnoxious. Without that card the quest is not bad, and really feels like your being ambushed.
Foundations of Stone is amazing, but the most difficult of all the ones you listed. It will take you many attempts to beat. It is well worth it though, just be ware the Nameless things get huge upgrades...
Glad to hear the core Hill troll scenario is enriched by the Nightmare treatment. It's one of my favorites as is. I may check out the Redhorn Gate too. I agree on Sleeping Sentry - Such an unfun card.
Although the added themes and overall improvements a Nightmare deck brings to a quest, if you are relatively new to the game and your card pool is relatively small I would hesitate to grab a Nightmare deck just because it's highly rated.
I only have two Nightmare decks at the moment: Passage Through Mirkwood, and Hunt for Gollum. This is because those are the only quests so far in my collection (first two cycles and first two LotR saga boxes) that have been come too easy or blah for me, so I got the Nightmare decks to liven the quests up.
I am tempted to grab the Watcher in the Water deck, just because that quest is the one I have played the most and I'm curious as to how the deck would change the gameplay. But by no means am I finding Watcher in the Water to be easy, so I'm afraid a Nightmare addition might just frustrate me.