Well the tractor beam you could think of it as a debuff but it is a debuff that takes the place of an attack and like an attack it could be evaded. If you get the token will it goes away at the end of the round. So if you take a look the tractor beam doesn't have a whole lot going for it. The only thing really is range 1-3 and it is cheap (1 point) but you wouldn't want to sacrifice a 3 dice attack for a 3 dice no damage attack.
So how to make it work, well as a debuff it only works if you have friends. So this concept I came up with is the pathfinder & pack, although pathfinder is not an appropriate term as it is more of a spotter really.But the list goes as such you take a high pilot skill ship with some good dice modification ability or upgrades (such as IG-88 B) and give it the tractor beam. Then you take a pack of 5 cheap 2 firepower ships (the more the better) such as academy pilots or Bynree Pirates and put them on the table. The pathfinder marks a target with a tractor beam token and all of a sudden a ship that normally could survive an onslaught of 2 dice attacks is now vulnerable. Or hit a YT-1300 or B-wing and shut down any chance of negating damage for a faster kill.
Downside is that the pathfinder is sort of the lynchpin and will have to expose themselves to mark targets. You can count on that being the first to go and then make efforts to mop up the pack. The best is to hopefully do enough damage and take out enough ships that the numerical superiority of the pack is enough to win the day.
Edited by Marinealver
