This interaction? Too strong? XDOMG why? The last thing we need is an FAQ about a totally underused EPT like Ruthlessness...My guess would be this is going to be FAQ'd, but it looks totally legit right now.
Or do you really think that it would be OP to do 1 damage on top of your Tractor beam with a 3 point talent? Even if in Tie/D's case it would potentially be 2 damage per turn.
From a rules perspective: As long as you HIT with the tractor beam you fulfill the condition of Ruthlessness and do a damage on the neighbour. Nothing speaks against it.
Ruthlessness has a place on the defender now regardless of whether or not this interaction with Tractor beam is FAQ’d. I think that as it stands now, it makes no sense in-universe that this interaction works, and there is a possibility that the interaction is too strong. The Tractor beam is aggressively priced at 1 point, because it doesn’t do any direct damage; it’s dependent on later attacks to have an effect. Stacking another damage on it is a serious upgrade, especially when you duplicate the same bonus with your next attack.
It.s potentially 2 bonus damage per turn. UNLESS your opponent doesn't fly formation and Ruthlessness is totally wasted! Which makes Ruthlessness a very risky pick. And what if you screw up and get one of your ships as only Range 1 (and that can happen even if you dont mess up too by smart enemy maneuvering). What then? Forfeit 2 shots?
WIth Ion cannon/Flechette this could stack up real quick actually with 2 attacks from Tie/D and both being able to deal damage. And you control your adversary even more... So i don't think this is a problem of Tractor Beam especially if it's going to be a problem at all.
Which i don't think as we are still not back to a swarm meta. Most lists are still 2-4 ships and don't need any formation flying. And they also won't do it if they see that phoned in combo.
There are better EPTs on Vessery!
Ruthlessness on a Tie/D is going to be one of those things that looks great on paper and in the right match-up is awesome but is far too situational to run for anything but ***** and grins, especially as part of a list that has a decently high ship count and is filled with high agility, low hit point ships.
Ruthless is the best and most characterful ept there is...on paper.
In reality it's just a pain. All the potential of free damage (so to speak) comes at the cost of being potentially useless against a two ship build, and the constant risk of fragging your own ships. Certainly we can all agree that the empire rely on movement and ruthless directly hinders your own freedoms.
Not to mention it's directly competing with any number of directly superior epts...ptl springs to mind. Is ruthless really going to outperform ptl on pretty much any ship you can put an ept on?
As fun as ruthless sounds, and I will certainly try it, and as much as the new defenders are probably the best platform for it...how is ptl not better in all cases?