I'm playing a character with Deadly Accuracy again and again it's just so overpowered compared to anything else. Last time I had this talent was when the game first dropped so we really didn't know much about the meta etc.
Deadly Accuracy has nothing to do with accuracy. It just adds flat damage based on how many ranks in a combat skill you possess.
Why not do this instead. Add ONE success per combat skill rank that you have. IE if you have 3 ranks in Ranged Light you add 3 success to your roll. To me it just seems more fitting since now you are more accurate and your damage output can be diminished by setbacks.
Let me know what you think.