Rebel captive: who is responsible?

By IG88E, in X-Wing

For situations such as shooting on "Rebel captive", who is responsible putting the stress token to the attacking ship? Do I always have to remind my opponent to put a stress token onto his ship, or is it his duty to do it?

I undersand that for example when I have Mara Jade or tactician I should be the one reminding my opponent to take stress. But in case of the rebel captive, where it is the opponent“s turn and he is shooting at me, should he be the one play fair and take a stress?

It's both of your responsibility to ensure that mandatory effects occur. Either player can remind the other of a mandatory effect.

It's really both.

This again.

Immediately upon attack, receive a stress token. It doesn't specify who, it just specifies hat it must occur.

This again.

Immediately upon attack, receive a stress token. It doesn't specify who, it just specifies hat it must occur.

Yes, this again. Contrary to popular belief, not everyone has an encyclopedic knowledge of this board and what may have been asked before. Questions will be asked, and asked again. No problem.

It is a mandatory effect, but it is your list, with your ship carrying your upgrade. Do you always expect your opponent to know every card you use? Treat it as something you have to do, just as easy and prevents opponents from forgetting.

The way I see it, the person who has the card has to use it's ability. You shoot my shuttle with a captive in, it's my responsibility to throw a stress token at you.

If my opponent had a TIE/D with ion cannon and went to shoot his lasers at me, the onus is on him to fire his ion first.

The above answers are ideal and correct however.

**** gets forgotten. Mandatory and non-mandatory. It's easy to forget that maybe you can ignore that 3 red turn. If in doubt, communicate with your opponent, unless you are playing a casual "blind" game.

I shoot that shuttle. K, now I can reveal this captive card. Stress.

Rather than Hey, does that shuttle have a captive? Yup? I'll shoot Bieber's TIE Instead.

Edited by DariusAPB

I agree with Dagonet...I feel it is mainly my responsibility. I don't expect my opponents to remember all of the stuff I have on my ships.

Edited by shaner

This again.

Immediately upon attack, receive a stress token. It doesn't specify who, it just specifies hat it must occur.

Yes, this again. Contrary to popular belief, not everyone has an encyclopedic knowledge of this board and what may have been asked before. Questions will be asked, and asked again. No problem.

It is a mandatory effect, but it is your list, with your ship carrying your upgrade. Do you always expect your opponent to know every card you use? Treat it as something you have to do, just as easy and prevents opponents from forgetting.

No it is also about when your opponent knows what to do but intentionally ignore it (or playing dumb). But then having the opinion that it is the duty of the rebel captive player to order him to do so

The way I see it, the person who has the card has to use it's ability. You shoot my shuttle with a captive in, it's my responsibility to throw a stress token at you.

If my opponent had a TIE/D with ion cannon and went to shoot his lasers at me, the onus is on him to fire his ion first.

The difference there is that there is no requirement to fire the ion canon. It's not something your opponent has to use. Rebel Captive is no different than performing a red maneuver.

The way I see it, the person who has the card has to use it's ability. You shoot my shuttle with a captive in, it's my responsibility to throw a stress token at you.

If my opponent had a TIE/D with ion cannon and went to shoot his lasers at me, the onus is on him to fire his ion first.

The difference there is that there is no requirement to fire the ion canon. It's not something your opponent has to use. Rebel Captive is no different than performing a red maneuver.

Knew that'd get mentioned.

It's why I made the comment below that.

"**** gets forgotten. Mandatory and non-mandatory. It's easy to forget that maybe you can ignore that 3 red turn. If in doubt, communicate with your opponent, unless you are playing a casual "blind" game."

This leads to my final two lines.

Your cards, your problem.

Know your cards abilities.

Edited by DariusAPB

I don't think Rebel Captive should work on Scum. Scum don't care.

obviously the Rebel's fault for being taken captive in the first place

I don't think Rebel Captive should work on Scum. Scum don't care.

They do if they are trying to collect a bounty on whoever that captive happens to be.

I don't think Rebel Captive should work on Scum. Scum don't care.

They do if they are trying to collect a bounty on whoever that captive happens to be.

tumblr_m06pzw7FYP1qiyfbto1_500.gif

I don't think Rebel Captive should work on Scum. Scum don't care.

The way I see it, the person who has the card has to use it's ability. You shoot my shuttle with a captive in, it's my responsibility to throw a stress token at you.

If my opponent had a TIE/D with ion cannon and went to shoot his lasers at me, the onus is on him to fire his ion first.

The difference there is that there is no requirement to fire the ion canon. It's not something your opponent has to use. Rebel Captive is no different than performing a red maneuver.

Knew that'd get mentioned.

It's why I made the comment below that.

"**** gets forgotten. Mandatory and non-mandatory. It's easy to forget that maybe you can ignore that 3 red turn. If in doubt, communicate with your opponent, unless you are playing a casual "blind" game."

This leads to my final two lines.

Your cards, your problem.

Know your cards abilities.

Yup, stuff gets forgotten. Communication is important.

However, if someone uses "Your cards, your problem" to keep from taking the stress from shooting Rebel Captive unless their opponent tells them to then they are cheating.

The way I see it, the person who has the card has to use it's ability. You shoot my shuttle with a captive in, it's my responsibility to throw a stress token at you.

If my opponent had a TIE/D with ion cannon and went to shoot his lasers at me, the onus is on him to fire his ion first.

The difference there is that there is no requirement to fire the ion canon. It's not something your opponent has to use. Rebel Captive is no different than performing a red maneuver.

Knew that'd get mentioned.

It's why I made the comment below that.

"**** gets forgotten. Mandatory and non-mandatory. It's easy to forget that maybe you can ignore that 3 red turn. If in doubt, communicate with your opponent, unless you are playing a casual "blind" game."

This leads to my final two lines.

Your cards, your problem.

Know your cards abilities.

Yup, stuff gets forgotten. Communication is important.

However, if someone uses "Your cards, your problem" to keep from taking the stress from shooting Rebel Captive unless their opponent tells them to then they are cheating.

Not really no. The 'missed opportunity' defense is pretty strong here.

Dude. Say I am playing against you.

I shouldn't have to be paying attention to every card you have in your hand across the table from me.

That's not reasonable. If you forget your procs, you've forgotten your procs.

I should remind you, and indeed by my own personality if i caught it I would, but I've got my own cards to look at. Aside from asking and confirming what certain ships have, to formulate defenses/attacks against them. I'm not going to overly care what you are holding.

This might mean I don't realize that your ruthless could have winged one of your own ships. I may have missed that. I might catch it, but because it's not my card I am less likely to (unless you've been using against me every turn and i'm like AHA how do you like me now)!

Over vassal or something, where I assume everything is all on the screen to see - harder to make mistakes of that nature.

Edited by DariusAPB

For situations such as shooting on "Rebel captive", who is responsible putting the stress token to the attacking ship? Do I always have to remind my opponent to put a stress token onto his ship, or is it his duty to do it?

I undersand that for example when I have Mara Jade or tactician I should be the one reminding my opponent to take stress. But in case of the rebel captive, where it is the opponent“s turn and he is shooting at me, should he be the one play fair and take a stress?

Tactician isn't optional either. Neither is Epsilon Ace.

It's supposed to be both players responsibility, but good luck proving that your opponent is intentionally not saying anything. I remind my opponents of their rebel captives but it annoys me. I shouldn't have to play my opponent's cards for them, this should be optional.

The way I see it, the person who has the card has to use it's ability. You shoot my shuttle with a captive in, it's my responsibility to throw a stress token at you.

If my opponent had a TIE/D with ion cannon and went to shoot his lasers at me, the onus is on him to fire his ion first.

The difference there is that there is no requirement to fire the ion canon. It's not something your opponent has to use. Rebel Captive is no different than performing a red maneuver.

Knew that'd get mentioned.

It's why I made the comment below that.

"**** gets forgotten. Mandatory and non-mandatory. It's easy to forget that maybe you can ignore that 3 red turn. If in doubt, communicate with your opponent, unless you are playing a casual "blind" game."

This leads to my final two lines.

Your cards, your problem.

Know your cards abilities.

Yup, stuff gets forgotten. Communication is important.

However, if someone uses "Your cards, your problem" to keep from taking the stress from shooting Rebel Captive unless their opponent tells them to then they are cheating.

Not really no. The 'missed opportunity' defense is pretty strong here.

You are a cheater if you know that you need to take a token and don't because your opponent remind you to do it. It may not be something that any one can prove or do anything about but it is still cheating.

The 'missed opportunity' defense is pretty strong here.

No, because that involves optional effects, and Rebel Captive is not optional. There is no missed opportunity here, only an incorrect game state.

The question then becomes can the game state be corrected? If it can be, it should. But it's pretty easy to get to a place where it can no longer be corrected fairly.

If I've already set my dial and picked a red maneuver, it's too late to say 'Ha you should of been stressed'. So there may be, and likely will be little you can do after the fact to fix it.

That said, if as a TO someone said to me it wasn't up to them to remember something like Rebel Captive, I'd give them a warning for not following the rules. Because it is in fact up to both players to remember. Yes it's primarily up to the player with the upgrade, but as it's not an optional effect, both sides have to make a good faith effort to maintain a correct game state.

Rebel Captive isn't a "missed opportunity" any more than stress after a red maneuver or doing a 1 Forward after being ionized are "missed opportunities." They're game effects that have to happen.

My ruling would be, for the record that a stress token be applied to the ship after a fact - but, as long as no other dials have been revealed/ships moved, they can change from a red maneuver to a green or white. Given the fault, in my opinion would be the card holders primarily it would be unreasonable to overly punish the guy who attacked said captive.

It's the responsibility of both parties, but ultimately the card holder has to be the one to ensure their procs are activated. Because he has his cards in his hand/facing him his side of the table. The other guy does not, and has his own cards to look at. To me, this is simply idealism vs realism. Ideally both sides should have an ivory tower view of events and are alert enough to catch it. Realistically.... yeah.

Something tells me I will not find many magic players here. Rebel captive and mara jade and the like are triggered abilities, at least as far as I can tell. Missing a trigger is fundamentally different than something like performing a red maneuver in that a red maneuver always gives a stress as part of the basic game rules whereas if I shoot your rebel captive it triggers an ability you have added to your ship. If you don't remind me of this ability then it's no different than if I don't give myself a target lock after fire control systems shots. Missed opportunities aren't magically only for optional abilities unless they have changed the wording in the faq since I last looked.

Something tells me I will not find many magic players here.

You'd be wrong, there's a lot of us. However the rules of MtG have nothing to do with X-Wing so you can't apply them here.

There is no difference between getting a stress because you performed a red maneuver and getting one from rebel captive.