Enough of the "Keeping the Players Hungry" Silliness Please

By HappyDaze, in Game Masters

I find it to be a rare occasion that any published adventure works without modification in my stories. Conflict is the heart of every good story, and having a lot of money is easy fuel for good stories.

All of FFG's pre-written adventures seem to be written for first-time players or early campaign play so I'm not going to get het up about the amounts. Plus, Negotiation skill rolls can always increase the promised pay.

With respect, I must disagree. You’ve got to be a pretty talented and skilled group to get through “Jewel of Yavin”, otherwise you’re not going to fare well.

From what I’ve read of it so far, “Mask of the Pirate Queen” is the same, except they haven’t properly adjusted the payouts to suit.

I'm not so sure the pay scheme is too far off. IIRC the back of the book and GM screen are both only a few thousand total. The two written adventures are a bit more complex, Beyond the Rim take away (without totally effing things up like betrayal or capture) is 10,000 - 30,000 total, plus some obligation reduction. Jewel of Yavin can be highly variable if it's not handled right, but as written they -might- (assuming they keep from being identified in the heist) end up with 20,000-70,000 total, and that's with a side quest after (

They certainly don't get any of the sliced credits, and it makes it clear the gem is more trouble than its worth if they don't immediately drop it on kaltho or pos

). Indeed the group I ran JoY with was on course to get absolutely nothing except a good story to tell at a cantina before we needed to stop. I only skimmed through Mask, but, much like the other adventures, iirc there are opportunities for more credits later (

and unlike some other adventures, they actually get to keep everything they are promised

). Heck, in the old group I played with we could've been offered only 5000 credits each and it would've been the biggest payday of the campaign. While how hungry to keep a crew is definitely a matter of opinion, I think the rewards are in line with, or a bit better than, the track record so far.

Bear in mind that Luke states in the first movie "ten thousand, we could almost buy our own ship for that!" So the reward for each character is almost enough to buy their own starship, each. Probably not the best starship, but one starship each. My perspective is that it should depend entirely on your group and game concept, if they are smugglers and explorers (eote) then money is their goal, but once they have earnt enough to buy a floaty island of their very own the character would likely retire. If they are rebels (aor) then money is a means to an end. As stated above, having wealthy characters is workable but it becomes a very different game.

Bear in mind that Luke states in the first movie "ten thousand, we could almost buy our own ship for that!" So the reward for each character is almost enough to buy their own starship, each. Probably not the best starship, but one starship each.

From here we can conclude without doubt that Luke has no clue about Galactic economics AND he has never read the EotE core rulebook! 10K for a starship? Not even in Tatooine! You farm boy!

Edited by Yepesnopes

The thing is, for a relatively new group, 10k per head is actually good money.

For a well established long-running group, it'll be peanuts.

Also, the reward isn't "10k per player", it's "whatever sum it is that amounts to 10k per player".

I agree that galactic credits are weird. I have no clue how much they are worth compared to our own money. Part of that is the tech leel differences. I know a space ship might be akin to a car, but what does that make things like air swoops, speeders, and skycars? they might not be space worthy, but they cant be cheap either? Blasters are all over the place, and military grade armor seems to be easy to get as long as you squirrel away money. whats a normal salary on civilized planets in the cores/inner and middle rims. Money must be much thinner in the outer rim, since almost all the planets there use their own economies they cant have a huge normal influx of credits. Travellers must be the life blood of tattoine, outside Jabbas crime system. But he keeps all that.

Bear in mind that Luke states in the first movie "ten thousand, we could almost buy our own ship for that!" So the reward for each character is almost enough to buy their own starship, each. Probably not the best starship, but one starship each.

From here we can conclude without doubt that Luke has no clue about Galactic economics AND he has never read the EotE core rulebook! 10K for a starship? Not even in Tatooine! You farm boy!

The prices in the eote corebook are new, you should easily be able to get a clunker for a reduced price, with a cheaper ship like a starlight light freighter (new price 70k), and theYT-1000 (for 75k) you should be able to buy one for 14k second hand. Personally I think that the pricing of the Eote ships is wrong, but that is just my opinion.

Plus if that hadn't been the case then Obi-wan and Han would likely have told him as much, instead Han says "but whose going to fly it kid, you?". Just because the FFG version hasn't included official prices for second hand ships and other equipment doesn't mean it is not possible.

instead Han says "but whose going to fly it kid, you?". Just because the FFG version hasn't included official prices for second hand ships and other equipment doesn't mean it is not possible.

That suports my theory even more! When Luke says you can have a starship for 10K, Han tries to imagine which sort o ship you can buy with that little money, a chair propelled with a fan. Hence Han's reaction...

The thing is, for a relatively new group, 10k per head is actually good money.

For a well established long-running group, it'll be peanuts.

Also, the reward isn't "10k per player", it's "whatever sum it is that amounts to 10k per player".

It's not good money when the chance that you'll lose your life (dead or captured) or lose your ship is considered. It only looks good if it's guaranteed success without risk, and my group doesn't play that way. Failure happens, and the amount needs to account for that risk.

Edited by HappyDaze

You seem more upset about your players not wanting to take the hook that the adventure itself or his payout.

Just rereading the books, it is 10 000 credi per character plus various bonus so the payout can go up easely depending of you.

Edited by vilainn6

instead Han says "but whose going to fly it kid, you?". Just because the FFG version hasn't included official prices for second hand ships and other equipment doesn't mean it is not possible.

That suports my theory even more! When Luke says you can have a starship for 10K, Han tries to imagine which sort o ship you can buy with that little money, a chair propelled with a fan. Hence Han's reaction...

Sorry, can't follow your logic.

Don't have it yet, but is there also ample opportunity to reduce obligation?

Is it possible the author was thinking that most "big expenses" in a EotE campaign are supposed to be covered by an Obligation hit here and there, with most adventures include sufficient Obligation reduction options to balance?

Just spitballing...

Personally I think that the pricing of the Eote ships is wrong, but that is just my opinion.

The pricing of everything above basic equipment is completely off what one might expect, especially the higher you go, where it seems to flatten out. I mean, you can buy a blaster for 500 credits, which is roughly on par to USD for a good pistol; while an X-34 Landspeeder runs about 4500 credits, roughly on par with a 10yo Corolla. But a Learjet will cost you over $20million, and for 20 million credits you can almost buy 10 CR-90s. Every exec would buy one, everybody on Wall St would have a bunch of them, they're almost disposable. An X-Wing should cost something like an F-18, which is ~80 million with a support package.

Before the "it's not real" crowd chimes in: if money = time = labour, and the EotE prices are valid, then either everybody can aspire to an X-Wing, and CR-90s are literally everywhere; or incomes are hugely suppressed where buying a stimpack is a major investment and a commlink is a luxury.

Personally I think that the pricing of the Eote ships is wrong, but that is just my opinion.

The pricing of everything above basic equipment is completely off what one might expect, especially the higher you go, where it seems to flatten out. I mean, you can buy a blaster for 500 credits, which is roughly on par to USD for a good pistol; while an X-34 Landspeeder runs about 4500 credits, roughly on par with a 10yo Corolla. But a Learjet will cost you over $20million, and for 20 million credits you can almost buy 10 CR-90s. Every exec would buy one, everybody on Wall St would have a bunch of them, they're almost disposable. An X-Wing should cost something like an F-18, which is ~80 million with a support package.

Before the "it's not real" crowd chimes in: if money = time = labour, and the EotE prices are valid, then either everybody can aspire to an X-Wing, and CR-90s are literally everywhere; or incomes are hugely suppressed where buying a stimpack is a major investment and a commlink is a luxury.

It also implies that there's a significant "underground" economy where barter is the order of the day and alternate currencies are in use. It could also be that operating costs, taxes and usage fees make it cost-prohibitive for private ownership of capital ships.

So theoretically , if I keep the reward scale where it is (10 thousand credits being an apealing payout to a single person for a difficult job) , but you subscribe to the idea that,

500C = Blaster = Glock = $500

and

50C = comlink = Prepaid Cell = $50

And recognize that 120k creds is therefore very cheap for a personal freighter.

What would be the better change to the "value" of a credit?

Adjust the price of the ships upwards so that;

$2 million = Cesna 208 Caravan = New YT1300 = 2 million credits

Or adjust the cost of standard equipment down so that

120 thousand credits = YT1300 = Cesna 208 Caravan = $2 million

Blaster = $500 = 30 credits

Comlink = $50 = 3 credits

Thoughts?

Edited by Ryoden

Don’t think of freighters as airplanes. Think of them as big trucks.

So, what does a decent Semi-tractor trailer cost?

Or a U-Haul style moving truck?

Oh, I was just noting the screwy scale, I don't have a solution :) But it is possibly one reason why the payout in the module is suppressed...maybe FFG knows how wonky it is as the high end, so "keeping the players hungry" is the way they chose to deal with that.

Personally I don't charge for "incidentals", unless it's part of the story that the PCs truly have empty pockets. Basic costs can include basic equipment like low-end blasters, anything else becomes story driven.

Don’t think of freighters as airplanes. Think of them as big trucks.

So, what does a decent Semi-tractor trailer cost?

Or a U-Haul style moving truck?

A quick internet search showed that, with a box trailer, $80k-100k (US). That's not far off from light freighter costs.

I always figured that one of the reasons ships and vehicles are so cheap (relatively speaking) is that most of the repetitive menial work is done by droids that work 24/7 for no money. Not having to pay skilled technical labourers would cut a lot of cost.

The Spaceship=truck analogy is quite good for small stuff up to Sil5, then it still gets wonky as we have no real world equivalent thanks to Gravity and our lack of infinite energy.

Ship and vehicle costs are borked in the game.

A x10 modifier makes sense for planetary vehicles. The A-45 is a grav semi, it's 10,000 credits, x10, 100,000 credits, spot on.

For spaceships planes and ship prices work and makes with a x100 modifier.

An AN-32 is $15 million twin prop cargo plane based on a an AN-24, fairly ubiquitous design, right in line with a YT-1300 x 100.

Nebulon frigate x 100, 850 million, right in line with what a multi mission naval frigate runs.

Everyone is free to do as they like, but that's how I adjusted my costs to actually make sense.

When was the last time anyone's group actually bought a ship?

Isn't 10-20k exactly the kind of money Han and Chewie were in need of to pay off Jabba? Seemed like a big deal to them.

Probably just a discrepency between vision ("Edge PCs are cash-strapped and just trying to make ends meet") and the technical aspect ("Okay, official sources put the YT-1300 as costing X. Let's scale everything around that"). SO you have stories ad GM suggestions point towards low payouts and non-fiscal rewards, and using preexisting numbers or basing them off that, and they don't correspond.

When was the last time anyone's group actually bought a ship?

My group has bought a ship in every campaign I've ever played. Usually a Sil 5 of some kind (CR90, MMT, Gozanti, etc.)...