Agree with much of what I've read here.
Although I feel that things like price, rarity and Restricted are intended to be checks and balances in this system, it's not something like Pathfinder where you automatically get level-appropriate items as you level up. A lot of GMs hand-wave these factors then wonder why the characters seem overpowered.
However, 'keeping the players hungry' is a bit silly, and a balancing act. Too much credits and they won't have much to adventure for. Too few and they can't buy anything and get frustrated.
Anyway, money isn't everything, and I really dislike the whole 'looting' concept of grabbing everything and selling it off. That's not 'space opera' for me.
And money turned out the least of my player's concerns when playing Pirate Queen anyway. They sided with the Sorority and inadvertently started a new galactic civil war, dragging in Empire, Alliance and the Jedi/Sith and fringe factions from all sides. Now they're in a fight to the death with Zann and his allies, and assuming they win, they'll be very famous with allies (and enemies) from every faction.
Edited by MTaylor