On 17/03/2017 at 9:32 AM, NicoDavout said:Question about awarding Conflict points:
1) When a PC lies more than once in a scene (two Deception checks for something important for example), do I award twice or only once 1 Conflict?
2) If the PC's lies, from the question 1, lead to death of the guards (for example he lied to get info about the guards positions) caused by the associates of that PC, does the PC who lied receives additional Conflict as he is partly responsible for the guards death?
3) If a PC assaults a NPC and kills him, do I award 10 Conflict for murder or 5 for assasult and 10 for murder? In other words, do I use the highest possible penalty for the scene or I add all of them? I am always positive that I read somewhere that I use the highest only, but it can be my imagination from some other system .
Given the fact that Anakin murdered the entire village of Tuskens and did not go over to the DS, I think it should be for the highest act in the entire scene. Otherwise, Anakin should get like 100+ Conflict and would be dark side guy immediately.
4) The PC are robbers, the guards catch them and assault. The PCs kill the guards. The guards assaulted them, but the PCs are the robbers and would not be assaulted if they did some honest work. The PC did not murder them, the guards were not defensless, but yet the guards are the good guys here, not the PCs. What Conflict do you award?
Thx!
1) 1 or 0. The force isn't a moral compass, it doesn't care about little white lies that don't hurt anyone. Unless the lie threatened great danger to the person, no.
2) No on the lying, but he might get conflict for inaction if they know where the guards are but don't make any attempt to stun them. Likewise it depends who those "guards" are (Imperial stormtroopers guarding prisoners or a nanovirus), because if those guys are assoicated with a great evil event thats about to occur no conflict would be rewarded; association to the dark side is a crime in it's own right to the force.
3) Depends on context, but I would apply murder for a entirely unprovoked attack. It may be lower depending on antagonist activities.
4) Probably murder. There are plenty of ways that the PC's could have avodied killing the guards, either guile like raid, a heist or just shooting on stun. If they just went in their guns blazing, then the suffering they caused would generate conflict.