We only played so far 4 sessions but I have serious resentment from my players to handing Conflict. So far the instances of gaining are-
a. Mutilated a dead enemy, out of rage - 3
b. Killed an enemy out of vengeance (after the enemy killed an ally) - 2
c. Coercing physically an ally after a joke - 2
All instances were not related to their Morality Weakness.
Am I too strict?