Morality gain

By RusakRakesh, in Star Wars: Force and Destiny RPG

It seems I might have missed something (although I went over Morality thoroughly in the corebook), how do one gain Morality?

There is the optional rule of Triggered Morality, where you might be able to gain it like Duty, but it sin't spelled out as such, only how to trigger. it.

It's on Page 324 of Force and Destiny core.

At the end of every session, each character with Morality rolls a d10 and subtracts the amount of Conflict they earned that session. The result is how much their Morality increases (or decreases in the case where someone who earned 4 Conflict rolls a 1, for instance).

Has anyone else encountered an issue where it's far too easy for their PCs to get to Paragon this way? My group rarely triggers their weaknesses, so they typically keep pretty low conflict, yet they always roll 5+ on the d10. Having opted to get +21 for +10xp at character gen they're all in their mid to high 80's and low 90's now after only 4 sessions!

I tend to think of the Light Side Paragons as being Yoda like, with most Jedi/Force Users in the 50 - 70 area of attunement. It got to the point where I only allow them to roll now if they have Conflict (representing their world view only changing when they faced with a challenge to it).

Maybe your guys are good at rolling lightside pips. But sadly I'm not.

Most all of my conflict come from using darkside pips. The most annoying of which was the time I used force move to stop an RPG slamming into a packed bar. Dozens of people saved. But because of that **** black pip it was conflict gained :)

Edited by Vor
Kyla, on 15 Dec 2015 - 09:52 AM, said:

Has anyone else encountered an issue where it's far too easy for their PCs to get to Paragon this way? My group rarely triggers their weaknesses, so they typically keep pretty low conflict, yet they always roll 5+ on the d10. Having opted to get +21 for +10xp at character gen they're all in their mid to high 80's and low 90's now after only 4 sessions!

I tend to think of the Light Side Paragons as being Yoda like, with most Jedi/Force Users in the 50 - 70 area of attunement. It got to the point where I only allow them to roll now if they have Conflict (representing their world view only changing when they faced with a challenge to it).

It is up to the GM to determine at the end of a session if the actions of his PC deserved a morality increase or decrease.

You can challenge them more. The Jedi code is really strict and the galaxy is full of temptation.

If your PCs are really good hearted people, then good for them. Being a paragon is not that game changing.

Has anyone else encountered an issue where it's far too easy for their PCs to get to Paragon this way? My group rarely triggers their weaknesses, so they typically keep pretty low conflict, yet they always roll 5+ on the d10. Having opted to get +21 for +10xp at character gen they're all in their mid to high 80's and low 90's now after only 4 sessions!

Just like Duty and Obligation, the GM has to be on top of things with Morality and kick out Conflict pretty regularly for deeds, intentions, and roleplay effects.

To avoid "accidental darksiders" the system is skewed toward light, so if you really want to make it a deal you gotta factor that in. Only kicking out conflict when they flip pips or do something truly horrific isn't going to cut it. You have to be really judicious, and just apply conflict when the player acts like jerk, even in passing.

That said the benefits aren't really that great in the big picture...

I tend to think of the Light Side Paragons as being Yoda like, with most Jedi/Force Users in the 50 - 70 area of attunement. It got to the point where I only allow them to roll now if they have Conflict (representing their world view only changing when they faced with a challenge to it).

I think this is kinda half the real problem. Like "Knight Level" not actually being main film character grade Jedi Knights, "Paragon" sounds really amazing, but only stats out as "a really nice guy who tends to be kinda lucky." What made Yoda awesome was about 4 trees worth of XP and +1FR talents and all the force powers ever. His Morality score was just a footnote.

I mean, a player can start as a Darksider too, but that doesn't mean they are as powerful as Big Palpy, so why does it bother you that a player can start light?

I am also, personally, suspecting that Light Side Paragon is a bit of a misleading term but perhaps not. Based off of how it is gained, most anyone reasonably adhering to the Jedi tenants would be a Light Side Paragon (darkside pip use aside). They generally don't do any of the things which would gain conflict and that is all that is really expected to reach this status. It's not really reserved for the Best of the Best types. I'm also not certain I would say that Yoda was any more or less Light Side inclined than say Obiwan or the generally accepted 'good' Jedi Knight.

Qui Gon might have actually been not quite Light Side Paragon as he showed he is willing to bend rules a bit and dance a little bit on the shady side but all for a good cause. Using the force to influence a gamble to get what he wanted and felt was right done but at substantial cost to Watto and his business. Anakin, as a Padawan and Jedi Knight, was likely in the middle and slowly declining area of the force. He certainly harbored a lot of negative feelings and emotions, broke rules, would lash out in anger, etc.. he likely made regular use of dark side pips while also once in awhile crossing into areas that would gain him a few extra points of conflict. He would often give into his weakness (Recklessness) and probably broke even over all on Morality gain until his actual fall.

Once there are more Force Powers, Talents and Signature Abilitys that are dependent on your Morality then it's will become more and more important. Especially if some of them have effects on your Morality. Others will be for sure be like Heal/Harm where the entire effect of the ability is changed by your Morality.

Personally I would have preferred a different mechanic. Maybe making it clear that you can't cross the threshold and become a "paragon" without a good story-driven challenge or event where you put everything on the line. And then maybe as a reward you get a light pip to spend once per encounter or something.

Once there are more Force Powers, Talents and Signature Abilitys that are dependent on your Morality then it's will become more and more important. Especially if some of them have effects on your Morality. Others will be for sure be like Heal/Harm where the entire effect of the ability is changed by your Morality.

I had in mind doing something like that, with the new forsee power in Chronicles of the Gatekeeper.

It's on Page 324 of Force and Destiny core.

At the end of every session, each character with Morality rolls a d10 and subtracts the amount of Conflict they earned that session. The result is how much their Morality increases (or decreases in the case where someone who earned 4 Conflict rolls a 1, for instance).

Thanks, another detail I blindly missed :(