Agility for melee?

By Warl, in Star Wars: Edge of the Empire RPG

There is a Talent that allows a Lightsaber to use agility instead of brawn,

is there a similar talent that allows the use of Agility for a melee weapon?

There isn't, but generally you don't really want to use anything but brawn, considering damage keys off the stat. Could be reasonable to house-rule, like shadowrun (which uses a recoil machanics to ensure agility guys can't ignore str), just most are better with a blast.

There isn't.

15 xp wouldn't be an unreasonable price if you wanted to create a custom "Weapon Finesse" talent I think. As Lord British points out, it's not like your duellist can afford to skimp on Brawn, even then.

Edited by Col. Orange

There isn't, and I probably would advise my player against trying to make this happen, partially for the aforementioned reasons that damage key's off Brawn, but also because Agility is already a pretty powerful stat, a good deal of skills key off agility already, it smells a little power-gamey to try and get -another- skill to use Agility instead of its intended stat.

There is a Talent that allows a Lightsaber to use agility instead of brawn,

is there a similar talent that allows the use of Agility for a melee weapon?

I'd would advise against it much like the last poster as agility already has enough skills linked to it and it helps define the difference between melee and ranged focus types.

Edited by Ferretfur

IMHO there are already enough combat skills linked to Agility, I wouldn't want to link 1 more. But there is a lot to be said for the use of Coordination skill.

The Performers talent tree + Unmatched Expertise signature ability is a devastating Melee combination too, you can theoretically dual wield VibroSlim swords with a difficulty of simple (0!!!!) and ignore 2 setback on the roll for an entire encounter... Killing Machine. Lots of XP to get there though, thankfully.

It's called ranged light.

There is that one race that can fight with its tail using Agility. The name escapes me at the moment.

If you create a house rule, I'd recommend following what the tail fighting uses. Which is Agility for the attack role and Brawn for damage.

It's called ranged light.

Yep. In this game, always bring your gun to the knife fights.

There is that one race that can fight with its tail using Agility. The name escapes me at the moment.

If you create a house rule, I'd recommend following what the tail fighting uses. Which is Agility for the attack role and Brawn for damage.

The Selonian's Tail attacks with Agility but still uses Brawn+ to calculate damage

As a few have said so far it's expressly against the ROI to create "super stats" (S. Stuart has said this several times) and linking Agility to Melee will do this.

However this is more an issue of description than mechanics. If your Player wants a PC that isn't super strong but rather super quick and agile there is a way to represent this without House Ruling anything. First keep using Brawn as it's your strength that is the deciding factor in damage and buy a lot of Ranks in Melee and Talents that affect Melee Attacks and describe those Attacks as being "quick and agile" as opposed to powerful or whatever. Next buy ranks in Athletics and Coordination and when you do your Manoeuvres ask to do acrobatic things.

Basically accept that the Attributes and Skills chosen by the RAW are representations needed for a game mechanic not limitations to how you describe your PC's actions.

Edited by FuriousGreg

If I were to allow/do this, creating a talent, like the one for light sabers, I would Limit it to designating 1 Specific type of weapon that it was used with, just as you can only use the lightsaber one with lightsabers.

And yes It would only apply to the skill, not to the damage, damage would remain based on brawn.

I also thought of doing such a thing also Increase the difficulty of all attacks by one. But I am not totally sold on that part.

If I were to allow/do this, creating a talent, like the one for light sabers, I would Limit it to designating 1 Specific type of weapon that it was used with, just as you can only use the lightsaber one with lightsabers.

And yes It would only apply to the skill, not to the damage, damage would remain based on brawn.

I also thought of doing such a thing also Increase the difficulty of all attacks by one. But I am not totally sold on that part.

1 specific type of weapon like Vibrosword instead of Melee? That does mitigate it somewhat, and if you added in the increased difficulty, or maybe a penalty to damage I think that would make it feasible to at least try it out and see if it will work in your game.

1 specific type of weapon like Vibrosword instead of Melee? That does mitigate it somewhat, and if you added in the increased difficulty, or maybe a penalty to damage I think that would make it feasible to at least try it out and see if it will work in your game.

How about Vibro-Rapier, instead of vibrosword? The Rapier is definitely more of a finesse type of weapon, whereas I think a vibrosword would be more of a brawn-type of weapon.

This discussion seems very familiar to me, somehow. Maybe we’ve done this before? Perhaps a few times? Has anyone tried using the search function to find old threads on this issue?

I thought there was a Force user talent tree in the F&D Core book that had a talent that allowed you to make Lightsaber checks using Agility instead of Brawn?

I may be wrong but as i dont have the book infront of me.

I kmow there is one for cunning, Intelligence, Presence.

Somebody please clarify this before I go mad with frustration at not knowing the rules by heart yet.

Brawn is much more then brute strength. Its your pyshique, how in shape you are. you could be a runner with high brawn, cause you need tons of endurance to keep running long distances. Brawn can be described as any sort of physical ability. Though i havent done it yet, im considering making skills like coordnation based off either agility or brawn. thoughts?

I think blanket saying you can use both is probably too much, but I think the system is very much designed that you can on occasion say you want a roll based on a different ability than normally associated from the skill in cases where it makes sense.

I thought there was a Force user talent tree in the F&D Core book that had a talent that allowed you to make Lightsaber checks using Agility instead of Brawn?

Ataru Technique, I believe. But that’s for lightsabers only, and we all know that they’re different than regular melee weapons.

You could do the Selonian Tail solution for a specific weapon, where success or failure is based off Agility, but damage is based off Brawn. That’s why I suggested Vibro-Rapier.

But you most definitely don’t want a general skill or talent that lets you substitute Agility for Brawn on all melee attacks, because of all the reasons mentioned previously.

Keep it to just one specific weapon, which might even require it’s own specific skill (as lightsaber does), and you’re more likely to be okay with keeping the game properly balanced.

I thought there was a Force user talent tree in the F&D Core book that had a talent that allowed you to make Lightsaber checks using Agility instead of Brawn?

Yes, but it's important to keep in mind the expense and other limitations with F&D Force users. F&D FUs have fewer starting Career Skills and generally have to spread their EXP around to a lot of different Trees to become as effective as other Careers so it makes sense from a mechanical perspective to allow this change. A non-FU that doesn't have this level of EXP burden can easily abuse a change like this so it's not offered.

IMO, the last thing this games needs is a method to use Agility for melee attacks. Agility is already involved in too many combat rolls as it stands, and more could be game breaking.

I agree adding anymore to Agility is a mistake. Frankly Agility and Intellect are over weighted and some thought could go into stripping skills out of them imo and assigning to other stats. For instance I always felt like Agility was the wrong stat for Stealth and it should be Cunning.

Another thing I was considering, was making it part of a "Signiture Talent tree".

So in order to even get there, one would have to Buy all the way up to a connection point tot he signature tree from one or more points on that tree.

Another thing I was considering, was making it part of a "Signiture Talent tree".

So in order to even get there, one would have to Buy all the way up to a connection point tot he signature tree from one or more points on that tree.

Good idea, although they are usually an activity the PC engages in for a short time, not a permanently active thing.

Just to be clear a PC must own ALL talents that a Signature Ability will connect to, not just 1. Makes them even more expensive to get!

How about something like this:

Agile Strikes

Once per round upgrade an attack roll made with a single-handed melee weapon with an encumbrance of 2 or less a number of times equal to your ranks in Agile Strikes. Upgrades cannot exceed the character's Agility score.