Using the new cards from the Imperial Veterans article, this seems like a pretty scary list:
Gamma Squadron Veteran + Homing Missiles + Long Range Scanners + Crack Shot (25)
Gamma Squadron Veteran + Homing Missiles + Long Range Scanners + Crack Shot (25)
Gamma Squadron Veteran + Homing Missiles + Long Range Scanners + Crack Shot (25)
Gamma Squadron Veteran + Homing Missiles + Long Range Scanners + Crack Shot (25)
They can pick up target locks well before engaging due to Long Range Scanners, and then each can make a TL + focus four dice attack, ignoring evade tokens and adding Crack Shot. That's likely to one-shot a TIE or Z, and two of them can probably take down a Y or B. Even aces and tough targets like Aggressors will get hit pretty hard.
They don't have much left after taking their shots -- just four clumsy TIEs with some extra hull -- but that opening salvo looks like it could wipe out half or more of a lot of lists.