Can you fail a TL acquisition, and then boost/barrel roll into range and TL the same thing you already attempted to TL?

By ParaGoomba Slayer, in X-Wing Rules Questions

Can you? There was an issue last game day where I brought this up. My opponent failed a TL with his ATC Vader and then boosted into range and then TL'ed the same ship. I objected and my opponent disagreed, and another player disagreed when asked and no one was judging really so I let it pass.

Was I correct?

Can you? There was an issue last game day where I brought this up. My opponent failed a TL with his ATC Vader and then boosted into range and then TL'ed the same ship. I objected and my opponent disagreed, and another player disagreed when asked and no one was judging really so I let it pass.

Was I correct?

Assuming you have the action available to use what would stop you from doing so? You didn't actually perform the Target Lock action when you attempted it so you don't run into the rule about not performing the same action twice. It's no different that if you measured a boost and found that it would be illegal, barrel-rolled, and then performed the boost.

I certainly can't think of anything that would prevent it.

What's your reasoning for thinking he couldn't do that?

Its perfectly legal to attempt to acquire a target lock, find that you're out of range, boost, then attempt to acquire a target lock again. What rule would be violated?

I don't think you'd be allowed to do that boost in the same direction again either.

I created a thread about how Dash's ability is optional, and that you could choose to not trigger it in order to premeasure boosts/BR's onto asteroids, and then choose to trigger his ability and actually perform the boost/BR. I was informed that when you fail a boost/BR you're allowed to perform a boost/BR in a /different/ direction or perform another action, which prevents you from failing a boost/BR and then not failing the same boost/BR with Dash. Question is, do Target Locks work the same way? I'm pretty sure they do.

Edited by ParaGoomba Slayer

Can you? There was an issue last game day where I brought this up. My opponent failed a TL with his ATC Vader and then boosted into range and then TL'ed the same ship. I objected and my opponent disagreed, and another player disagreed when asked and no one was judging really so I let it pass.

Was I correct?

Short answer is no. But I'd be interested to know what your side of the argument was.

I don't think you'd be allowed to do that boost in the same direction again either.

I created a thread about how Dash's ability is optional, and that you could choose to not trigger it in order to premeasure boosts/BR's onto asteroids, and then choose to trigger his ability and actually perform the boost/BR. I was informed that when you fail a boost/BR you're allowed to perform a boost/BR in a /different/ direction or perform another action, which prevents you from failing a boost/BR and then not failing the same boost/BR with Dash. Question is, do Target Locks work the same way? I'm pretty sure they do.

Putting Dash aside, it's a failed action, so it didn't happen. It's kinda pre-measuring to a certain degree, but well within the rules.

From the wiki:

"If a player declares an acquire a target lock action for his ship and the enemy ship he wants to lock is not at range, he may choose a different ship to lock or a different action entirety."

You've already checked for the TL, it was out of range. Even if it's now in range due to boost, you no longer have the chance to choose to reattempt the TL because you're now only allowed to lock different ships.

Like I was told with pilot Dash, if you choose to not use his ability to intentionally fail a boost/BR, you then miss out on using his ability to do that specific boost/BR even though he could otherwise legally perform one.

I'm not challenging this based on it being pre-measuring, I'm challenging this based on the wording for the rules concerning failed TL acquisitions.

Edited by ParaGoomba Slayer

"If a player declares an acquire a target lock action for his ship and the enemy ship he wants to lock is not at range, he may choose a different ship to lock or a different action entirety."

1st Action:

1. Attempt to perform a Target Lock action.

2. Selected ship is not in range.

3. Having the choice now to choose a different ship or a different action entirely, player chooses a different action entirely, and chooses to Boost.

End of 1st Action.

2nd Action:

1. Attempt to perform a Target Lock action.

2. Selected ship is in range, Target Lock Acquired.

End of 2nd Action.

Edited by R5D8

I don't see any problem. If you're still not convinced it's OK, then email FFG and see if they can give you a response.

Edited by USCGrad90

"If a player declares an acquire a target lock action for his ship and the enemy ship he wants to lock is not at range, he may choose a different ship to lock or a different action entirety."

You've already checked for the TL, it was out of range. Even if it's now in range due to boost, you no longer have the chance to choose to reattempt the TL because you're now only allowed to lock different ships.

The flaw in your logic is that you are not reattempting the original Target Lock. That action was tried and failed. You are now attempting another, entirely separate Target Lock action, and you go through the whole process once again. The rules do not care that you tried and failed a completely separate instance of this action earlier this round or how long it has been since you made that attempt.

To use a different example, let's say I'm running two ships and one has Squad Leader. I move the first, lower-PS one up, attempt to Target Lock, find my target is out of range, and so do a Focus action instead. Later, my original target moves into range. My Squad Leader then moves and uses his action to pass one to my first ship, which attempts another Target Lock action on the original target. Would you say this is legal? Because it is the same situation, just with a slightly longer gap between the two attempted Target Locks.
Edited by DR4CO

From the wiki:

"If a player declares an acquire a target lock action for his ship and the enemy ship he wants to lock is not at range, he may choose a different ship to lock or a different action entirety."

You've already checked for the TL, it was out of range. Even if it's now in range due to boost, you no longer have the chance to choose to reattempt the TL because you're now only allowed to lock different ships.

Like I was told with pilot Dash, if you choose to not use his ability to intentionally fail a boost/BR, you then miss out on using his ability to do that specific boost/BR even though he could otherwise legally perform one.

I'm not challenging this based on it being pre-measuring, I'm challenging this based on the wording for the rules concerning failed TL acquisitions.

According to the wording in the FAQ...

If the target is in range, the ship performing the action must acquire a target lock on the target. If the target is not in range, the player may declare a different target, or he may declare a different action.

... that's exactly what the other player did. He declared a new action. And being Vader, (or anyone with PtL for that matter), he gets another action. There's nothing in the rules or FAQ that says you can't re-try a failed target lock if the range changes.

Edited by Parravon

With all of the odd rules threads you create I am really starting to wonder how you manage to get through a game.

From the wiki:

"If a player declares an acquire a target lock action for his ship and the enemy ship he wants to lock is not at range, he may choose a different ship to lock or a different action entirety."

This is legal and what you quoted is exactly what the player did, what happens in later actions is irrelevant.

The rules are fairly clear - you cannot perform the same action twice in a round. If you failed to perform the action, then action wasnt performed and can be performed in another way or later in the round. Would you see it differently if he failed to target lock your first ship but was in range of your 2nd ship and then target locked that one instead? What about attacks? If I declare a target and it turns out it is not in arc, do I lose my attack since I failed to attack the first one?

PGS, I see how you got there, but no, the restriction on whom you can target lock when you roll back an illegal lock attempt isn't relevant to the next action you take. I say that because it's in the context of the first action, and does not provide any other guidance on when it would expire, if not the duration of the current action.

Okay.

I let it pass originally because I wasn't sure myself. I was wrong.

So the legal ruling on Dash is he can't use his ability to boost in x direction if he's already attempted to boost in x direction without his ability?

So the legal ruling on Dash is he can't use his ability to boost in x direction if he's already attempted to boost in x direction without his ability?

Your allowed to attempt any action with or without using a pilot ability.

If you want to barrel roll left next to an asteroid but don't want to land on it (so you can still shoot) you declare not using dash's ability. If you fail because the asteroid is on the way, you may choose a new barrel roll direction or a new action. You may also declare to use dash's ability and reattempt the left barrel roll, knowing you'll land on the asteroid. At this point most players would want to boost off of it to be able shoot that round.

So the legal ruling on Dash is he can't use his ability to boost in x direction if he's already attempted to boost in x direction without his ability?

Your allowed to attempt any action with or without using a pilot ability.

If you want to barrel roll left next to an asteroid but don't want to land on it (so you can still shoot) you declare not using dash's ability. If you fail because the asteroid is on the way, you may choose a new barrel roll direction or a new action. You may also declare to use dash's ability and reattempt the left barrel roll, knowing you'll land on the asteroid. At this point most players would want to boost off of it to be able shoot that round.

Reread para's post #5 in this thread. That is exactly what he was told he COULDNT do, and where his conclusion about the TL came from.