Biophysical's random thoughts about the new Defender stuff

By Biophysical, in X-Wing

Assuming that the Glaive Squad comes in at 34 points and that the TAP doesn't have an absolutely crap dial, I'd want to try something like this:
The Inquisitor (25)
Veteran Instincts (1)
Autothrusters (2)
TIE/v1 (1)
Glaive Squadron (34)
Predator (3)
TIE/x7 (-2)
Glaive Squadron (34)
Predator (3)
TIE/x7 (-2)
Total: 99
The Glaives zip around and smash into faces, The Inquisitor hangs back and picks things off at range and can hopefully out ace the other guy's ace. If the Glaives end up at 33 points they'll get Mk.II engines.

Even if the TAP is crap, you can throw in an Onyx w/ X-7. Then you've got 3 ships zooming around. Might be amusing at least...

Assuming that the Glaive Squad comes in at 34 points and that the TAP doesn't have an absolutely crap dial, I'd want to try something like this:
The Inquisitor (25)
Veteran Instincts (1)
Autothrusters (2)
TIE/v1 (1)
Glaive Squadron (34)
Predator (3)
TIE/x7 (-2)
Glaive Squadron (34)
Predator (3)
TIE/x7 (-2)
Total: 99
The Glaives zip around and smash into faces, The Inquisitor hangs back and picks things off at range and can hopefully out ace the other guy's ace. If the Glaives end up at 33 points they'll get Mk.II engines.

Even if the TAP is crap, you can throw in an Onyx w/ X-7. Then you've got 3 ships zooming around. Might be amusing at least...

The Predator Glaives should be great ace blockers, big move to jump out in front, barrel roll to adjust and still end up with a reroll and an evade token. Against low PS ships they'll just be wrecking balls.

crap TAP, eh? :P

if the show can be trusted, the TAP is at least as capable as a Tie Fighter (in fact, it seems to be about as capable)

Edited by ficklegreendice

crap TAP, eh? :P

if the show can be trusted, the TAP is at least as capable as a Tie Fighter (in fact, it seems to be about as capable)

I'd really like to see a bunch of 1 speed maneuvers on it, but I'm not holding my breath.

crap TAP, eh? :P

if the show can be trusted, the TAP is at least as capable as a Tie Fighter (in fact, it seems to be about as capable)

I'd really like to see a bunch of 1 speed maneuvers on it, but I'm not holding my breath.

considering it's a TIE...yeah

speed 1 is for bombers and punishers only :(

Speaking of blocking: now that we have a title which really encourages blasting forward at full speed, do you think this will make it easier or more difficult for opponents to block the Defender? If there is a block, is it so detrimental?

Having full access to Speed 3 maneuvers and beyond while still getting an Evade means a block for an x7 is no big deal, especially Vessery. However TIE/Ds want to hang back and try to make the most out of their cannons still.

I'm beginning to think incorporating both an x7 and a TIE/D is the way to go, especially with those EPT generics. The titles are seemingly built to complement the playstyles they respectively encourage.

Go fast, go far, get and Evade, take a Focus, carry Juke.

Figure a TIE or TIE Adv dial (AKA hard 1s or bank 1s, who knows which) with the greens shuffled around and/or a different K-turn.

I'm using the Z-95 vs X-wing as my baseline model for this one.

If so, it won't be a PTL fiend, but it'll be plenty useable.

Just played my LW Kallus Isard Kenkirk/x7 Juke Rexler vs a Leebo/Corran list over vassal.

Completelyfrgot about the stealth device I'd put on Rexler, and a good HLC shot stripped his shields in 1 go despite the evade. I did a good job avoiding corran's arc for the first 5 turns or so, but a 1 hard to avoid corran's obvous double tap opportunity left me at the mercy of a second asteroid-ignoring HLC shot (Dash crew), and corran was able to finish off rexler the next turn. Kenkirk did what he could, but leebo and corran both came out victorius with 2 HP left.

Overall, I felt I made a couple poor plays, and my dice really didnt like me, but it still ended up being a close game. in a tournament, I'd have still gotten half Leebo's points out of it.

Agreed. And even priced at 34 points you could still get

Glaive Squadron Pilot - TIE/x7, Crackshot x 3

Why not 4x Royal Guard Pilots (Autothrusters + Crackshot)? They're no defenders, but MORE CRACK SHOT! Bloodthirsty and suicidal.

Agreed. And even priced at 34 points you could still get

Glaive Squadron Pilot - TIE/x7, Crackshot x 3

Nope:

Glaive, x7, Crackshot x2 = 66

Vessery, x7, Crackshot = 34

I've never been a big one for squad names, but I'm calling this one "Meteor Shower".

. . . I guess this crowd likes bloodthirsty a little more than suicidal ;) Nice squad!

Speaking of blocking: now that we have a title which really encourages blasting forward at full speed, do you think this will make it easier or more difficult for opponents to block the Defender? If there is a block, is it so detrimental?

Having full access to Speed 3 maneuvers and beyond while still getting an Evade means a block for an x7 is no big deal, especially Vessery. However TIE/Ds want to hang back and try to make the most out of their cannons still.

I'm beginning to think incorporating both an x7 and a TIE/D is the way to go, especially with those EPT generics. The titles are seemingly built to complement the playstyles they respectively encourage.

The increased predictability might make the Defender easier to block, but not much. The 3+ speed are quite a ways apart. Either way, they can block, but blocking just isn't going to matter as much.

That's the beauty of it, really - not only does it encourage you to race about at top speed, it makes it safer to do so. Often you take slow moves for fear the enemy might block you. Now it's not so lethal.

I was looking at something like this for Vessery the Ruthless:

Colonel Vessery (35)

Ruthlessness (3)
Ion Cannon (3)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Storm Squadron Pilot (23)
Accuracy Corrector (0)
TIE/x1 (0)
Storm Squadron Pilot (23)
Accuracy Corrector (0)
TIE/x1 (0)
Academy Pilot (12)
Total: 100
Could also double down, get rid of the Academy Pilot and upgrade the TIE Advanced's with Engine Upgrades or Twin Ion Engines Mk II + some missiles. Could also drop in the tractor beam instead and give both Advanced's Mk II engines. Dunno which way I lean; haven't played enough to know!
Edited by Savage Coyote

That's the beauty of it, really - not only does it encourage you to race about at top speed, it makes it safer to do so. Often you take slow moves for fear the enemy might block you. Now it's not so lethal.

Not only that, but the speed 3+ maneuver does not give you a focus action (which blocking might lose you), rather, you are assigning a focus token after executing the maneuver. IE., even if you ARE blocked...you still get the evade.

So...yeah, definitely reduces the impact, somewhat, of being blocked. Pairing it with a high-skill Defender that has an EPT which boosts your attack while being action-independent (IE., Predator or something)...

Onyx Squadron Pilot (32)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Onyx Squadron Pilot (32)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Colonel Vessery (35)

Juke (2)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Total: 98

View in Yet Another Squad Builder

Every ship gains an evade if it goes fast, and has 5 green maneuvers of speed 3 and above, plus white hards and a white Kturn. But always going fast with a strong reward for doing so can be predictable- they'll never see that red 1 hard coming, and you can pull any straight and any bank to recover afterward.

Ideally, I'd want this list able to shoot before Crack Squadron, but the Glave Squadron defenders dont have visible point costs yet- and I think they'd push it high enough that I'd lose the TIEmk2 engnes anyway. As it stands, they at least get shots on TLT Ywings. before suffering return fire.

Ruthless Glaive Tie/Ds with Tracter beams will be fun. Losing an agility will be annoying. Losing an agility and taking a damage to another nearby ship is Bigg's worst nightmare. And then you hae a primary shot, that also triggers Ruthless. Sorry Soont, you flew a little too close to vader there, two tracter beams and 2 primaries didnt care about YOUR tokens.

Marak Steele might still be usable as a HLC (or mangler) carrier even without a title, but it's something that will take research to deturmine.

How do you know the Glaive's will have a EPT?

Onyx Squadron Pilot (32)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Onyx Squadron Pilot (32)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Colonel Vessery (35)

Juke (2)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Total: 98

View in Yet Another Squad Builder

Every ship gains an evade if it goes fast, and has 5 green maneuvers of speed 3 and above, plus white hards and a white Kturn. But always going fast with a strong reward for doing so can be predictable- they'll never see that red 1 hard coming, and you can pull any straight and any bank to recover afterward.

Ideally, I'd want this list able to shoot before Crack Squadron, but the Glave Squadron defenders dont have visible point costs yet- and I think they'd push it high enough that I'd lose the TIEmk2 engnes anyway. As it stands, they at least get shots on TLT Ywings. before suffering return fire.

Ruthless Glaive Tie/Ds with Tracter beams will be fun. Losing an agility will be annoying. Losing an agility and taking a damage to another nearby ship is Bigg's worst nightmare. And then you hae a primary shot, that also triggers Ruthless. Sorry Soont, you flew a little too close to vader there, two tracter beams and 2 primaries didnt care about YOUR tokens.

Marak Steele might still be usable as a HLC (or mangler) carrier even without a title, but it's something that will take research to deturmine.

How do you know the Glaive's will have a EPT?

there would be little point in having another generic -without- an ept; IMO.

Onyx Squadron Pilot (32)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Onyx Squadron Pilot (32)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Colonel Vessery (35)

Juke (2)

Twin Ion Engine Mk. II (1)

TIE/x7 (-2)

Total: 98

View in Yet Another Squad Builder

Every ship gains an evade if it goes fast, and has 5 green maneuvers of speed 3 and above, plus white hards and a white Kturn. But always going fast with a strong reward for doing so can be predictable- they'll never see that red 1 hard coming, and you can pull any straight and any bank to recover afterward.

Ideally, I'd want this list able to shoot before Crack Squadron, but the Glave Squadron defenders dont have visible point costs yet- and I think they'd push it high enough that I'd lose the TIEmk2 engnes anyway. As it stands, they at least get shots on TLT Ywings. before suffering return fire.

Ruthless Glaive Tie/Ds with Tracter beams will be fun. Losing an agility will be annoying. Losing an agility and taking a damage to another nearby ship is Bigg's worst nightmare. And then you hae a primary shot, that also triggers Ruthless. Sorry Soont, you flew a little too close to vader there, two tracter beams and 2 primaries didnt care about YOUR tokens.

Marak Steele might still be usable as a HLC (or mangler) carrier even without a title, but it's something that will take research to deturmine.

How do you know the Glaive's will have a EPT?

there would be little point in having another generic -without- an ept; IMO.

Got it! I thought you saw it somewhere else.

That's the beauty of it, really - not only does it encourage you to race about at top speed, it makes it safer to do so. Often you take slow moves for fear the enemy might block you. Now it's not so lethal.

Not only that, but the speed 3+ maneuver does not give you a focus action (which blocking might lose you), rather, you are assigning a focus token after executing the maneuver. IE., even if you ARE blocked...you still get the evade.

So...yeah, definitely reduces the impact, somewhat, of being blocked. Pairing it with a high-skill Defender that has an EPT which boosts your attack while being action-independent (IE., Predator or something)...

Actually, thinking about this a bit more...'Juke' should be a fun EPT for x7 Defenders. Cheap-ish (2 pts), and mostly as good as 'crackshot' (focus vs blank, so...ehhhh), but infinitely re-usable, cheaper, and doesn't take an action for the x7 (they get the focus token that triggers it 'for free').

Of course, you want a PS high enough that you are shooting *before* defending, so you don't have to spend that token before you can boost your attack with it, but...

Combo with some real potential, there!

Juke might be better for the cheapest generics as they will know more or not if they need their Evade for defense.

Juke might be better for the cheapest generics as they will know more or not if they need their Evade for defense.

The evade isn't spent, so it is far better on high PS pilots.

Edited by AlexW

Juke might be better for the cheapest generics as they will know more or not if they need their Evade for defense.

Juke does not spend the Evade. It only requires it.

Juke might be better for the cheapest generics as they will know more or not if they need their Evade for defense.

The evade isn't spent, so it is far better on high PS pilots.

Yup. So if you attack later, you may find you had already spent it on defense instead of being able to boost your attack with it. Which is a bummer.

Attacking early, then you get to use the evade to improve your attack and still keep it for defense.

I'm not sure "high PS pilots" specifically needed a buff, per se, but that is unquestionably what 'Juke' is - far, far better on high-PS pilots than it is for low-PS.

Juke might be better for the cheapest generics as they will know more or not if they need their Evade for defense.

The evade isn't spent, so it is far better on high PS pilots.

Yup. So if you attack later, you may find you had already spent it on defense instead of being able to boost your attack with it. Which is a bummer.

Attacking early, then you get to use the evade to improve your attack and still keep it for defense.

I'm not sure "high PS pilots" specifically needed a buff, per se, but that is unquestionably what 'Juke' is - far, far better on high-PS pilots than it is for low-PS.

Juke is still not very good if you only take one in your squad (unless that one happens to be Omega Leader). I've tried it a few times on Vader and its pretty meh by itself.

Sometimes you blank out on your attacks so Juke doesn't help (although with Vader + ATC, you've always got that crit at least)

Sometimes your opponent rolls more evades than needed, so Juke doesn't help.

Most of the time, your opponent takes a focus so he doesn't get hurt by Juke. This isn't terrible, because at least it forces him to spend the focus defensively, and no longer has it to boost his own attack (assuming lower PS, of course).

Occasionally, your opponent doesn't have a focus, and one of the above doesn't come into play, and so Juke allows you to deal an extra damage that you otherwise wouldn't. However, by itself, I would say this is not much better than crack shot, but costs a point more (at least with crack shot, you control when you get to deal the extra damage).

Now take multiple jukes in your squad, and then you're cooking with fire...

Vessery, Juke, x7 = 35

Glaive, Juke, x7 = 34

Omega Leader, Juke, Comm Relay, Stealth Device 29

?

Glaive x7 juke

Omega relay juke * 3