Biophysical's random thoughts about the new Defender stuff

By Biophysical, in X-Wing

you can fit Jukequisitor (w/tiev1 + thrusters, naturally), Jukeleader + Relay (Omega ofc), Wampmaster, and palpie shuttle in the same 100 points

Ya iirc, accuracy corrector juke is more average damage than 3 dice witha focus and close to 3 dice focus predator range. (Assuming defender doesnt have a focus; and if he does, youre probably not going to take any return damage) Im considering trying it on Vader because when I struggle with him it is because I cant stay on the same target with ATC.

Im really unhappy with the advance dial though.

Edited by channellockjon

Do you think that instead of running 3 AC Tempests with an Ace, that you would be better off with 3 Omega Squadron FO's each with Juke and Comms Relay?

Ya iirc, accuracy corrector juke is more average damage than 3 dice witha focus and close to 3 dice focus predator range. (Assuming defender doesnt have a focus; and if he does, youre probably not going to take any return damage) Im considering trying it on Vader because when I struggle with him it is because I cant stay on the same target with ATC.

Im really unhappy with the advance dial though.

I never run Vader without Engine Upgrade to enhance the dial. He's a great ship without Engine Upgrade, just not a ship that I like to fly.

Do you think that instead of running 3 AC Tempests with an Ace, that you would be better off with 3 Omega Squadron FO's each with Juke and Comms Relay?

yes, but that's also 3 points off the ace

so no super Vader

Do you think that instead of running 3 AC Tempests with an Ace, that you would be better off with 3 Omega Squadron FO's each with Juke and Comms Relay?

yes, but that's also 3 points off the ace

so no super Vader

It would fit Jax with the usual trimmings. If you were mean spirited... :P

I've been trying to work out the best way to stack up Juke + Sensor Jammers in a single list; this would be pretty amusing. Juke Vader + Jamming Palpmobile is the obvious first pick, but then what else for the list?

I think the best way to do it may actually be Scum. Three G1-As with Sensor Jammer + Juke, or two plus Palob with defensive upgrades (Cloaking Device and maybe one of the new Scum crew) to strip focus before they can even use it once..

Juke without offensive modifiers is pretty weaksauce, given the tiny amount of damage that ends up sneaking through

Juke + jammer + k4 could be an option, albeit expensive at 9 (then again, kinda a double evade there if the opponent is forced to focus defensively)

If you have ever played with Sensor Jammer, you would realize that Juke doesn't require multiples to be a very, very good upgrade. You do want it on a higher PS, or on a ship with Comm so it can hold onto the Juke from turn to turn. It will give you repeated value equal to Crack Shot, without expending a single token, or at the very least absolutely require the expenditure of a focus defensively.

Directly related to the last point there, is that it is wrong to dismiss it as "all they have to do is spend a focus to keep it from working". If they spend their focus when they wouldn't have otherwise, it has already worked. If you could get a 2 point EPT that said opposing ships with lower PS could never spend focus attacking you, it would be considered broken beyond belief. This isn't quite as consistent as that, but it also has potential for increased damage on offense. Juke is an outstanding option on any ship that can generate an extra evade token.

A little OT, but I played a game last night with Fel, Vader, and Juno with Accuracy Corrector+Juke. Vader and Fel could consistently strip tokens before Juno made her shot, always hitting with pseudo 3-hit attacks. She was my damage dealing workhorse for the match even though she had the only copy of Juke in the list.

Juno is a solid pick for it.

I've been trying to work out the best way to stack up Juke + Sensor Jammers in a single list; this would be pretty amusing. Juke Vader + Jamming Palpmobile is the obvious first pick, but then what else for the list?

Take it off Palpatine, put it on Echo, together with Juke and SPA.

Then put MC Hammer on repeat.

Juke without offensive modifiers is pretty weaksauce, given the tiny amount of damage that ends up sneaking through

Juke + jammer + k4 could be an option, albeit expensive at 9 (then again, kinda a double evade there if the opponent is forced to focus defensively)

Yeah, including K4 is probably the way to go. The PS 5 generic is probably a point or two too expensive to fit three of them with Juke, Jammer, and K4. You could fit two plus Palob w/TLT and defensive upgrades, though.

A Green Squadron with Juke and PtL is 22 points assuming Refit of course. I don't know if I'd fly 4 of them, but one splashed in a list like replacing a B-Wing in a BBBB(Z) seems good. Try and sneak a TL in sometime and then Focus+Evade continually.

For 24 points you also get Autothrusters, which seems worth it.

Real shame you can't do this with Arvel or Gemmer.

Played a test game with Juke Vessery and Juke Omega-OMGAwesomesauce-Leader. Very nice combo. Juke seems to fit perfectly on x7 Defenders. Even if he is only PS 6, enemies shooting at him that can be shot back have to think before spending that focus token on offense because of the incoming Juke possibility. If the evade token is still there and he is the last one shooting, you can just use it as a pure damage boost. Was much fun! I'm pretty sure x7 + Juke is going to be my go-to option on Vessery or at least the Glaives.

Why would you want 8 TIE/FO? How many Jukes are you trying to get hold of? :P

I've already got 4 from a pair of TFA sets. I'd need 4 more FOs just to have 4 Jukes. Not appealing.

Played a test game with Juke Vessery and Juke Omega-OMGAwesomesauce-Leader. Very nice combo. Juke seems to fit perfectly on x7 Defenders. Even if he is only PS 6, enemies shooting at him that can be shot back have to think before spending that focus token on offense because of the incoming Juke possibility. If the evade token is still there and he is the last one shooting, you can just use it as a pure damage boost. Was much fun! I'm pretty sure x7 + Juke is going to be my go-to option on Vessery or at least the Glaives.

Glaive+Vessery with x7 and Juke is probably 69 points.

What about this as support:

Omicron Group Pilot 21

Fleet Officer 3

Kallus 2

FCS 2

28 points

It can hang back and feed Focus to the Defenders, and lend it's own firepower to the mix. Kallus lets it make that first pass count, as it's own attacks will be modified even though the Fleet Officer Focus is going to the Defenders. The FCS will make it punch harder and also give targeting options to Vessery.

The Defenders can each have an Evade and 2 Focus tokens to defend themselves against heavy fire, or TL+Focus+Juke if you want to go aggressive. The shuttle should do some damage on the first pass, and afterward can block and feed Focus and try to get in position for another run.

You've also got 3 points left, which could be Antipursuit lasers or some Mk2 engines or a Stealth Device or something.

I'd nix something to get 4 points for an Engine Upgrade, as once turned/passed by, that shuttle cannot get back in the fight without one -- but then you're treading into Juno territory, which I'd rather field for 30.

e.g.
Juno Eclipse — TIE Advanced 28
Veteran Instincts 1
Advanced Targeting Computer 1
TIE/x1 0
Ship Total: 30

Edited by Keffisch

I ran Soontir with PTL SD AT and Onyx x7 x2

I went up against a Dash BA build and completely decimated it. I lost two shields from one defender. Now I was a better pilot than the guy I was playing, and he was not used to the white 4k. I focused and got an evade almost every turn and I rolled well enough. Having to move fast for the evade may be a trap sometimes but it is fun to play.

I never run Vader without Engine Upgrade to enhance the dial. He's a great ship without Engine Upgrade, just not a ship that I like to fly.

If you want a fun Vader: Engine Upgrade + Daredevil. That combo can actually handle asteroids better than a PTL Squint.

Hmm. I had a good Epic list using Veterans. Not sure how to post it here though. I've seen people make a nice, neat link from (yet another) squad builder.

Hmm. I had a good Epic list using Veterans. Not sure how to post it here though. I've seen people make a nice, neat link from (yet another) squad builder.

In Yet another Squad Builder, Click the "Print/View as Text" button, then hit the "BBcode" button at the bottom of the popup.

Hmm. I had a good Epic list using Veterans. Not sure how to post it here though. I've seen people make a nice, neat link from (yet another) squad builder.

In Yet another Squad Builder, Click the "Print/View as Text" button, then hit the "BBcode" button at the bottom of the popup.

Oh, thank you! (so helpful!)

Gamma Squadron Veteran (19)

Determination (1)

Extra Munitions (2)

Plasma Torpedoes (3)

Ion Pulse Missiles (3)

Advanced Homing Missiles (3)

Long-Range Scanners (0)

Gamma Squadron Veteran (19)

Determination (1)

Extra Munitions (2)

Plasma Torpedoes (3)

Ion Pulse Missiles (3)

Advanced Homing Missiles (3)

Long-Range Scanners (0)

Gamma Squadron Veteran (19)

Determination (1)

Extra Munitions (2)

Plasma Torpedoes (3)

Advanced Homing Missiles (3)

Long-Range Scanners (0)

Black Squadron Pilot (14)

Draw Their Fire (1)

Black Squadron Pilot (14)

Draw Their Fire (1)

Black Squadron Pilot (14)

Draw Their Fire (1)

Colonel Vessery (35)

Calculation (1)

TIE/x7 (-2)

Delta Squadron Pilot (30)

TIE/D (0)

Rexler Brath (37)

Ruthlessness (3)

Heavy Laser Cannon (7)

TIE/D (0)

Royal Guard Pilot (22)

Outmaneuver (3)

Autothrusters (2)

Royal Guard Pilot (22)

Outmaneuver (3)

Autothrusters (2)

Total: 300

View in Yet Another Squad Builder

So, basically what I've got going on here is having the bombers make a run on capital ships, or key targets. The TIEs are their escort, hopefully canceling crits hurled at the bombers. Determination is there to also hopefully shed some damage. They can make their attack run by selecting targets at long range, then using whatever ordnance works for whatever range they've closed in on, then weaving past any ships intended to intercept. TIEs can break to engage at that point or not, and the Defenders and Interceptors can rush to skirmish anything that tries to follow the bombers.

Edited by That One Guy

I never run Vader without Engine Upgrade to enhance the dial. He's a great ship without Engine Upgrade, just not a ship that I like to fly.

If you want a fun Vader: Engine Upgrade + Daredevil. That combo can actually handle asteroids better than a PTL Squint.

Interesting...how do you handle the stress on Vader? His dial doesn't exactly lend itself to shedding it.

Oh and I should make special note of Rexler. He exists to attack any ships escorting a Huge ship, which in my area tends to be Biggs.

Oh and I should make special note of Rexler. He exists to attack any ships escorting a Huge ship, which in my area tends to be Biggs.

Why would Biggs be escorting a Huge ship?

Oh and I should make special note of Rexler. He exists to attack any ships escorting a Huge ship, which in my area tends to be Biggs.

Why would Biggs be escorting a Huge ship?

So people can't focus it down. The two players who do it most put EM Emitter on the huge ship, then force you to attack Biggs through the huge ship.

Oh and I should make special note of Rexler. He exists to attack any ships escorting a Huge ship, which in my area tends to be Biggs.

Why would Biggs be escorting a Huge ship?

So people can't focus it down. The two players who do it most put EM Emitter on the huge ship, then force you to attack Biggs through the huge ship.

But just attack the huge ship and ignore Biggs?