Bomb, Imperial only, Spacetrooper.
Each round, Spacetroopers may move 1 in any direction at PS0. At PS0 they will make a 2 die attack at the nearest enemy ship. They have 1 hull and 2 agility.
this would be.... game changing, for the good.... I dunno.
If it wasnt clear, i was thinking a 2 die primary attack. 3 dice at range 1, ect.
Giving spacetroopers autoblaster turrets might be another option- 2 dice at range 1 only, persistantly denying an area to the enemy until they "waste" a turn or two taking care of it.