Imperials Don't Care About Your Agility

By ArdusKaine, in X-Wing

Also known as "The Day Biophysical Died With Happiness."

Just whipped this up after reading the new article...

Rexler Brath (37)

Juke (2)

TIE/x7 (-2)

Colonel Vessery (37)

Veteran Instincts (1)

TIE/D (0)

Tractor Beam (1)

"Zeta Leader" (25)

Juke (2)

Comm Relay (3)

Total: 99

Zeta Leader can dish out TLs for Vessery's ability. Vessery can then fire first with Tractor Beam with full mods depending on the action, then make a primary attack. Hopefully the agility will be lowered by 1 and tokens will have been spent for Rexler and Zeta to then take advantage of Juke and further upset any positive rolls for the defending ship.

I can't even imagine the host of combos about to be breathed into Imperial play. Rebels may have regeneration, but it doesn't do a whole lot of good if you can't evade the hits in the first place.

What can you guys think of to absolutely obliterate any hope of a ship evading every attack?

I would generally not exaggerate with defenders. I think one in a squad is enough. Rest of the list should be able to counter ships which could possibly be dangerous for the defender (or the other way round)

Yeah today is a good day to kill.

Just three generics will destroy expensive aces like Corran, Biggs becomes no issue at all with no greens.

I understand why the ghost has no agility now, they knew the defender was lurking ready to eat a whale for dinner.

I would generally not exaggerate with defenders. I think one in a squad is enough. Rest of the list should be able to counter ships which could possibly be dangerous for the defender (or the other way round)

Normally I would agree, but the fact that we essentially get 7 free points on both ships now that HLC is no longer necessary to make them brutally efficient, I think we could see more Double Defender lists. And with a cost-reducing Title and Imperials owning the "budget ace" market, I think it's more than appropriate for now.

That's why I'll be using the Ghost. 0 agility don't care about tractor beams.

Imperials hate green dice

best faction

(except for using so much green dice...conundrum)

anyway,

Glaive (Tie/x7 + Juke) = base cost (33/34)

--> easy money

Gamma "Hulk" Squaron (crackshot, homing, munitions) [27, 29 with seismics]

--> expensive, but ignores

  • range 3 bonus
  • evade token
  • evade from die, focus, thrusters

Can fit in with Omega Leader (PTL, Weapon Guidance OR Juke, Relay) [26] and something (Crackshot squaddie? Wampa?)

I think Vessery could be money in palp + aces. The 37 point Vader I run could fit well with x7 Vessery with 1 point for tie engine or various epts on Vessery. Unclear if it's going to be better than Soontir in the slot, but I'm sure gonna test it.

Wouldn't a Tie Adv. V1 be better than Zeta?