Does anyone feel like Stun might be too strong? Especially compared to the other conditions Bleed and Weaken.
When a Hero has Stun, it's not that big of a deal. The Imperial player has plenty of actions to spend and can only attack once anyways. However when the Imperial Player has Stun (usually via Royal Guards), Stun becomes a huge deal. The Heros have 8 actions max per turn. That means each time you Stun a hero you are essentially taking away an 8th of their turn and in campaign's every action counts... the Rebels mostly have little room for error, room that is usually spent by a bad dice roll during attacking or doing an attribute test.
Compared to bleed (1 strain per action) and weaken (less surges and less anti-surges), Stun (can't move or attack till spending an action) seems much much more powerful.
I'm currently running a new campaign, and I'm going to try to refrain from using Royal Guards and their stun ability, to see just how more successful the rebels can be. (So far I've won both core campaign and twin shadows.)
