So what about Scum & Villainy Aces?

By Marinealver, in X-Wing

Scum Aces/Veterans hopes and wishes:

1. Scyk fix that sees its cost remain the same but get a free Stealth Device.

2. StarViper fix that either improves it's maneuverability or it's damage mitigation.

3. Kihraxz fix that provides some additional... pizzaz? A barrel roll? Talon roll? It just needs a little more.

4. Defensive crew - this is what the Firespray and the YV-666 are severely lacking in.

dat dial is a thing of beauty, it is

Yep. The white 1-hard turn is immense, and the long k-turns are invaluable as well. It's not the fastest ship out there, but it's a hell of a knife-fighter.

My win/loss ratio with my mixed Scyk/Kihraxz builds is almost 3 to 1 at the moment; that's mainly using the PS2 generics as well (most of the losses came when I upgraded them from the basic configurations).

Went 3-2 (top 16) at a 50+ player tournament and overall 6-2 with a 3x Cartel Marauder + 2x Cartel Spacer (1x Ion + 1x Flechette) list. My only losses were against the same veteran player with Rebel aces.

I think the list is highly effective but it really has just one viable tactic: bait your opponent into jousting you. If your opponent is smart enough to not fall for the trap, however, there's nothing you can do.

for Vipers, while I wouldn't mind an even more powerful Xizor, I think we really need to mitigate Virago's stinginess by releasing a reverse title

something like

Vigo (-2)

your upgrade bar loses the *Torpedo* upgrade slot and gains the *EPT* and *Illicit* slots

Can only be equipped if your PS is 4 or lower

PS 1 epts would be cool

apparently, there's also this: http://starwars.wikia.com/wiki/Starviper-M2

"The Starviper-M2 was a modification of the earlier StarViper-class attack platform. The design had less firepower then the original, trading its heavy laser cannons for lighter lasers and heavier shielding while also removing the original model's proton torpedo launchers and replacing them with ion cannons. However, the increased versatility offered by the ion cannons made the craft popular with pirate groups and other criminal forces, including the Zann Consortium."

if we just rip off the Tie/D, rip off the torps for a free ion cannon and reduce primary weapon value by 1, we could have an amazing little bugger

it'd be 25 points for a PS 1 Ion Cannon platform that threw in a 2-dice primary for ***** and giggles

Edited by ficklegreendice

Scum Aces/Veterans hopes and wishes:

1. Scyk fix that sees its cost remain the same but get a free Stealth Device.

2. StarViper fix that either improves it's maneuverability or it's damage mitigation.

3. Kihraxz fix that provides some additional... pizzaz? A barrel roll? Talon roll? It just needs a little more.

4. Defensive crew - this is what the Firespray and the YV-666 are severely lacking in.

1. I love this idea!

2. I haven't thought enough about this one.

3. What if you can perform a barrel roll when a friendly ship at range 1 (maybe 2?) is hit by an attack. It represents the underworld folks scattering when the plan starts to fall apart.

4. I agree that this could be important moving forward, but none of the ships that would fit in an aces pack have a crew slot. Maybe it would come with an epic ship?

Scum Aces/Veterans hopes and wishes:

1. Scyk fix that sees its cost remain the same but get a free Stealth Device.

2. StarViper fix that either improves it's maneuverability or it's damage mitigation.

3. Kihraxz fix that provides some additional... pizzaz? A barrel roll? Talon roll? It just needs a little more.

4. Defensive crew - this is what the Firespray and the YV-666 are severely lacking in.

1. I'd prefer the Syck gets a negative point cost illicit (-1 point title), and the ability to equip multiple titles.

2. Star Viper is pretty dang maneuverable as is. I would give it something like the new Tie Defender title that gives an evade under certain conditions.

3. Agreed the K fighter is just a little... Dull right now. That can happen with jousters. Just needs a little more flavor.

4. Not sure I see a huge need for this, but it would be a welcome addition.

Does the 666 not see use?

It sees use but it is really, really, predictable.

The Scyk fix is called TRACtOR BEAM!

[i jest.]

Honestly, I'm kinda getting with the power creep in this game. Maybe "power creep" is the wrong phrase. How about, "do something" creep? The gap between tier-1 lists and fun lists is ever-widening and that sort of bothers me. And there's no end in sight. FFG will just keep "fixing" things over and over again through a never-ending cycle. I feel like ... like FFG's fixes are taking all the old skill out of the game. It's getting to the point where some lists almost seem to run themselves.

Don't get me wrong, I'd love the Scyk to get a bump up, but I really, really hope that whatever fix it gets doesn't change the character of the ship.

And dat IS why I don't give a Fly'in-phuk about math-meta-viable... I am here for the BAMF'n Toy Space'em Ship-Ships!

Just because there is a combo-kaboom-yo a millions and blah works better den yah... welcome to CCG's, that don't mean it has to ruin my SPACE BATTLE MINIATURES GAME... STAR WARS Fla-vah!

:D

To much **** flip-trip-and-go-static messes it up. Activates this, and that does something then this happens if you turn in a circles three times and scream FUGL! Nah the game has been getting to **** card-ish over the last six months.

:lol:

Does the 666 not see use?

Fun, but not that useful in a meta full of aces who laugh at your puny PS7 and TLTs that say "hello there pretty piece of Agil1 lard, here we come!"

and munch through you faster than you could have imagined.

Like Kihraxz, it could have rocked, had it come out Pre-Phantom Menace era.

It could have rocked if they HADN'T NERFED DAREDEVIL TO WHITE MANEUVER

But now it's a wasted opportunity.

p.s. and it should have been a huge ship. They downed it 2 times the size.

going by the above, people havn't discovered slaver + gunner + bossk

the named pilots (apart from Latz) are all a bit naff because aggressors exist and do their job far better

Bossk is good because he hasn't lost his Medal EPT slot.

Razzi is the favourite "let cobra feel himself a little bit of Wedge"

But still despite all the odds it's a fat turkey in a meta full of fat turkey eaters and aces.

The greatest success thus far was Veteran+K4+EU+Tactician+Gunner Bossk. unlucky for him he's TLT food.

Kihraxz begs for a Merc-Astromech slot.

Went 3-2 (top 16) at a 50+ player tournament and overall 6-2 with a 3x Cartel Marauder + 2x Cartel Spacer (1x Ion + 1x Flechette) list. My only losses were against the same veteran player with Rebel aces.

I think the list is highly effective but it really has just one viable tactic: bait your opponent into jousting you. If your opponent is smart enough to not fall for the trap, however, there's nothing you can do.

Great effort! I had a 5-0 tournament win with 3 Marauders/2 Spacers earlier this year. 5 ships with 5 3-dice attacks can cause real pain to 2-3 ship lists. I think there's a little more to it than just baiting people into jousting, though.

I run Mangler Scyks alongside Cartel Marauders - 20 points each, all PS2. Strike first with the Marauders, then pile the Crits on to the target with the Scyks from range to either finish them off (or cripple them if they've got a lot of health). You can force your opponent into difficult decisions, because three Kihraxz flying in formation can put out a lot of hurt, but no one likes soaking Critical hits either.

Target priority is important for you, because you want to keep the numbers in your favour and avoid tricky end-game match ups. It's almost non-existent for your opponent however, because all your ships have the same value and similar damage output.

That 20 point cost is absolutely perfect for modular Scum lists as well - I played 2 Kihraxz, 1 Mangler Scyk and a 40 point Firespray to good effect last week (I used Lone Wolf Kath, also considered Mandalorian with Gunner).

Edited by FTS Gecko

Release a scum epic ship with a 4 titles for the Scyk (much like the Raider was). My local meta is playing a lot of epic games of late and I would like another option than just 3 IG-88 to act as my huge ship equivalent.

If going by dates on when the Imperial Aces were announced, Scum Aces will probably be announced around the time Wave 8 become available for retail. The least popular ships for scum currently should be the Scyk followed by the StarViper followed by the Kihraxz or YV-666. The gap between these ships is not small. The Kihraxz and YV-666 are both much more popular than the StarViper which is in turn much more popular than the Scyk.

A Scum Aces pack would therefore contain either 2 Scyks or 1 Scyk and 1 StarViper.

A 2 Scyk Aces pack would have 2x non-unique pilots (hopefully PS1) and 4 unique pilots. Upgrades will include up to 6 new Scyk specific Title cards, of which there will be 2 or more types of Titles in multiple copies that will 1) decrease cost, 2) allow attachment of lower cost seconadry weapons with out the cost incurred by the Heavy title, 3) increase speed and handling. Additionally there will be other upgrades, either Elite Talents or Modifications bringing the total Upgrade card count to 12 in the pack.

A 1 Scyk and 1 StarViper Aces pack would have 2x non-unique pilots (hopefully PS1) and 2 unique pilots for the Scyk; and 2x non-unique pilots (hopefully PS6 with Elite) and 2 unique pilots for the StarViper. In this case, I'd say there would be 2 types of new Titles for the Scyk and 1 type of new Title for the StarViper both with duplicate copies. 6 more upgrade cards, which may be Elite Talents, Modifications or Torpedoes would round off the set.

An alternative to this would be a Most Wanted II expansion pack. This would cost more with an MSRP of US$39.95. This would have 3 small ship miniatures, most likely 2 Scyk and 1 Kihraxz. It would up to 8 pairs small ship bases and 2 pairs of large ship bases; at least 3 pairs would be for the minis in the pack, and another 2 pairs used to add new StarVipers. The remaining 3 pairs of small bases and 2 pairs of large ship bases could be used to add pilots to additional ships already in the Scum fleet (Small: Z-95, Y-Wing, HWK-290, etc; Large: Firespray, Aggressor, YV-666), or to borrow more ships from other fleets. This pack will also include 19 upgrade cards that should include titles and modifications to make various low popularity ships more attractive to play.