Tie shuttle, what crew do we run?

By Knucklesamwich, in X-Wing

How has no one said Kallus yet?

Quite a few people have mentioned agent Kallus.

I, personally, don't see the point. Your providing a combat buff to a ship that sucks in combat. With only 2 attack dice and no way to take a secondary weapon, just how much do you expect Kallus to help? The card is going to be much more valuable in a support role, buffing your other ships enough that the enemy has to consider taking a round or two to kill a ship with virtually no offensive capability.

How has no one said Kallus yet?

Because Kallus only works on the ships he's riding on, and his effects on a weaponless Bomber will be pretty mediocre. Maybe not terrible, given that it's likely to be a low priority target so you'll be free to use TL+Kallus every turn to give you something approaching an AC TIE Advanced with a slightly worse dial.

It's not terrible, but it's also not particularly inspiring.

A silly thing you could do is fly a Scimitar Shuttle with a Saboteur and Kallus for a meager 20pts, with Kallus freeing up a wee bit of action economy so you don't feel too pointless trying to flip cards with Saboteur.

Agent and Jade on a Scimitar Shuttle sounds hilarious. Check their dial, barrel roll right where they're heading, deny them actions and ideally a shot, and stress them at the end of the round. 20 points of pure frustration!

I like the idea of using Jonus, too.

Shuttle Thomax + Cool hand + Fleet officer + weapons engineer + experimental interface....

2 focus, 2 target locks, + evade or focus. Every round :D - What a great vessery wingman? though - tactician + mkII engine might be better.

Shuttle Thomax + Cool hand + Fleet officer + weapons engineer + experimental interface....

2 focus, 2 target locks, + evade or focus. Every round :D - What a great vessery wingman? though - tactician + mkII engine might be better.

The cool thing is he's the same cost and PS as Vessery with X7 and VI. How's that for synergy? People will be totally confused as to which 34 point ship to shoot first.

I'm thinking one scimitar with Tactician and Rebel captive

Another with Tactician and Mara jade

Then fill I'm the rest with whatever

I doubt we'll ever see Vader on this thing

In fact, I can't even imagine it in an offensive capability unless we get a cheap offensive crew to run alongside Mr Infinite Crackshot

5pts for two extra shots (realistically 1) might not be worth it in come lists, idk.

Crackbear is going to be SO much fun. I wonder why it's once-per-turn, though, maybe some of the discardable EPTs in wave 8 would be too good if multiple-per-turn.

Crackshot with Cluster Missiles could get ugly if not limited to once a round. As far as I know, the only other one shot EPT that can be activated more than once a round that is cool hand but I can't see that one getting too out of hand.

I keep thinking that Deadeye and Recon Specialist would be a killer combo. Then I remember that the title strips all of the missile and torpedo slots.

Shuttle Thomax + Cool hand + Fleet officer + weapons engineer + experimental interface....

2 focus, 2 target locks, + evade or focus. Every round :D - What a great vessery wingman? though - tactician + mkII engine might be better.

The cool thing is he's the same cost and PS as Vessery with X7 and VI. How's that for synergy? People will be totally confused as to which 34 point ship to shoot first.

Cool idea, but couldn't do it every turn. Fleet Officer and Experimental Interface both cause stress, so the turn after this you'll still have a stress leftover.

Swarm with them 5 all with tactition and it agent and ion engion. Stress on the way in the int agent to block like mad for the range one fight. Could be intresting

Also any one else notice it doesn't come with scimitar pilots ?

Edited by kgwradford

I think that you CAN activate Crack shot twice a round with cluster missiles - however you then permanently lose it after that. Still it might be worth it to guarantee a kill on a valuable enemy ship or on the last enemy on the board...

Edited by Hedgehogmech

That Tomax is a little expensive. Jonus with Fleet Officer and Wired, though, and either Rebel Captive or Tactician? Reasonably hard to kill, provides focus and re-rolls, and also gives out stress. 28-29 points isn't bad for that kind of support.

Shuttle Thomax + Cool hand + Fleet officer + weapons engineer + experimental interface....

2 focus, 2 target locks, + evade or focus. Every round :D - What a great vessery wingman? though - tactician + mkII engine might be better.

The cool thing is he's the same cost and PS as Vessery with X7 and VI. How's that for synergy? People will be totally confused as to which 34 point ship to shoot first.

Cool idea, but couldn't do it every turn. Fleet Officer and Experimental Interface both cause stress, so the turn after this you'll still have a stress leftover.

That's what green maneuvers are for, and why I suggested tactician and tie mk2 over ei weapons engineer.

Shuttle Thomax + Cool hand + Fleet officer + weapons engineer + experimental interface....

2 focus, 2 target locks, + evade or focus. Every round :D - What a great vessery wingman? though - tactician + mkII engine might be better.

The cool thing is he's the same cost and PS as Vessery with X7 and VI. How's that for synergy? People will be totally confused as to which 34 point ship to shoot first.

Cool idea, but couldn't do it every turn. Fleet Officer and Experimental Interface both cause stress, so the turn after this you'll still have a stress leftover.

You've got enough points left to drop in Epsilon Leader and an Obsidian or Yorr with 8 points of upgrades. That'll get it every turn.

That Tomax is a little expensive. Jonus with Fleet Officer and Wired, though, and either Rebel Captive or Tactician? Reasonably hard to kill, provides focus and re-rolls, and also gives out stress. 28-29 points isn't bad for that kind of support.

If you don't have enough squad mates with secondary weapons to justify Jonus, the Gamma Squadron Vet. with Fleet Officer, Wired, and Mk. II comes out to 24 points. That's the same price as a Fleet Officer Lamba. You lose some firepower but pick up some maneuverability and have an easier time getting rid of the stress from Fleet Officer.

I'm guessing that 6 hit points behind 2 dice with Wired rerolls probably has almost the same durability as 10 hits behind a single unmodified agility die.

Edited by WWHSD

How has noone said Moff Jerjerrod? Jonus with the Moff and intelligence agent can save him from 2 crits for only 3 points.

How has noone said Moff Jerjerrod? Jonus with the Moff and intelligence agent can save him from 2 crits for only 3 points.

If you're going to do that, make sure you toss Determination on him for a point. He can shed pilot crits completely and turn down bad crits as they're dealt twice a match.

So sad about the limitation on this card.

Was hoping I'd finally get to use Emperor as a TIE-only player.

Gamma Squad Vet with Mara Jade, Intel Agent and Intimidation. 25 points. I'd prefer a lower PS but this should make for an annoying blocker.

So sad about the limitation on this card.

Was hoping I'd finally get to use Emperor as a TIE-only player.

Under no circumstances will the Emperor be flying without shields. That's for TIE pilots.

Hell, you can't even fit a Wookiee in that thing.

Under no circumstances will the Emperor be flying without shields. That's for TIE pilots.

Also, they had shields in the EU. FFG just didn't give them any...

So sad about the limitation on this card.

Was hoping I'd finally get to use Emperor as a TIE-only player.

The worst limitation is the new one on Tactician. I'd happily run five double Tac TIE Shuttles just for the sheer evilness of it.

Mara Jade and Intel Agent could be nice. Promote to a Gamma Veteran and you can take Intimidation, too, just for the lulz

Fleet Officer and Wired is a good call, too. Especially if you issue out Deadeye to Gamma Veterans flying wing....

I must be going crazy because I'm looking at Saboteur. The scimitar might be cheap enough to run as purely disruption.

I must be going crazy because I'm looking at Saboteur. The scimitar might be cheap enough to run as purely disruption.

I had the same thought about this -- it's almost purely a gimmick, and as the game stands really has no place in a competitive squad... but for fun:

Scimitar

- Saboteur

- Intelligence Agent

- TIE Shuttle

Pure silliness, but the Scimitar could Barrel Roll into position to set itself up at Range 1, then through a Squad Leader Jonus or one of those new EPT-having generic Bombers could then Saboteur. Hell, why not throw Palpatine in there to guarantee Saboteur's hit :P