
What does this card do for us? First, let’s look at the ships it affects:
Ships affected:
TIE bomber
TIE Punisher
K-Wing
Firespray with Slave-1 title
Except for the Firespray, which is a corner case, these are all dedicated bombers, most of which do not see play with the notable exception of Miranda Doni.
What does LRS mean for a ship?
It means you will almost always have a TL on the first pass in addition to another action.
This is pure gold, and not only for Torpedo and Missile weapons. But it does notably open up ordnance for low-PS ships in a way that was not possible previously. The attack: target lock prefix is much less of a kick to the gut now.
If you successfully disengage, you can reacquire TL at will before you re-engage.
This could be really useful for K-wings. Hit&run tactics could now be more viable than ever for all K-wings, whether they use ordnance or TLT.
It competes with anything in the modification slot.
For the affected ships, this is mainly autothrusters (on the TIE Punisher), TIE engine mk2, and Advanced SLAM for the K-wing. Guidance Chip also competes for the modification slot, and although we don't know what it does yet, it will probably be very important for ordnance. I don’t see this as much of a downside... for the moment.
**Update***
Psychological warfare
No one wants to fly their ships into a trap. Having one or more Target Locks on a ship could make players think twice about engaging directly with those ships. Target locking key ships on the enemy squad could make players make bad decisions going into the first engagement, and in all the positioning leading up to that engagement.
You may even be able sometimes to goad a player into disengaging with a ship before the first engagement, only to switch your target locks to a ship that will be engaging you, depending on how the ranges and maneuvers play out.
Edited by Babaganoosh