TRACTOR BEAM REDUCES AGILITY!

By Engine25, in X-Wing

Hey...

What about Dash with Tractor Beam..?

A whole lotta points to do no damage with him. I'd rather see it on a fringer, at least you aren't wasting a ton of points then.

No, you're still wasting a ton of points.

I could see myself goofing off with something like:

Fringer

Zeb

Tractor Beam

Outrider

Warden

Homing Missile

Extra Munitions

Long Range Scanners

Warden

Homing Missile

Extra Munitions

Long Range Scanners

Extremely dodgeable, but if I catch you, bye!

Three defenders with the Tie/D and Tractor beams could be brutal...

My body is ready for the Tractor Beam meta.

I only would use it on 2 scyks to round out a list

Latts Razzi with weapons engineer and/or k4 security droid and a tractor beam could be a lot of fun....expensive for what it does, but still fun.

I immediately tried to put something together with Latts, Moralo, tractors, and Xizor, but -- as usual -- the Prince is too expensive and ruins everything.

I guess Xizor/Latts/Mux is doable, but you'd have to skimp on one or more of them.

My body is ready for the Tractor Beam meta.

And we thought TLT was here to kill the fatties, turns out they were just the vanguard.

This might be pretty killy. Takes good advantage of the tractor's effect, and if the FO ties can get Vessery a TL he'll get the bonus for both of his shots.

Hi-PS Tractor:

Vessery+tractor+TIE/D title

TIE/FO Mini Swarm:

Howlrunner

3x Epsilon Squadron Pilots

100 pts

It might be better to have a High-PS TIE/FO or other Target Locker to give vessery a more reliable TL.

Edited by Babaganoosh

Correct me if I'm wrong, but these TB tokens should stack. If you hit with one of them it makes hitting with another TB easier. Then once you have Soontir down to 1 agility you blow him away.

Or you could have just damaged Soontir in the first place with a regular attack, you still have to hit him for the Tractor Beam to work. I don't see these getting much use outside of Defenders unless the bottom of that reference card has some super important text on it.

Tractor beam is good for combining a good shooter with lots of low attack dice ships like TIE swarms. Imagine a small TIE swarm will eat agility 1 Poe for breakfast

Possibly, but you really want to hit the target twice with it to get a solid effect for the rest of your swarm...and once you've spent the points on two cannon carriers, what kinf of swarm is left to do any shooting?

Given the thing does no damage, I think I'd rather have seen it roll 6 attack dice or something. At 3 attack, it's going to be hard enough to land the shot ANYWAY, and once you do it only reduces agility by 1? Meh...

Yes, of course. We all know that high agility ships (like the one the Baron flies) have lots of shields and hull.

Huge ships should have Heavy Tractor Beams that throw 2 or 3 tokens on a ship.

Tractor beam token + 2 Ion tokens so they can only do a 1 straight as if they have been pulled in.

Edited by Marinealver

Tractor Beam Token

Reference Card

A ship with at least one tractor beam token

assigned to it follows special rules during

these phases:Combat Phase: The agility value

of that ship is reduced by 1 for each

tractor beam token, to a minimum of 0.End Phase: Remove all tractor beam tokens

from the ship.

So basically, it's theoretically possible to field four Tractor Beam equipped ships, reduce a cloaked Phantom's agility to 0, then one-shot it with a fifth ship. Right??? Wishful thinking??

Or maybe the agility value of a cloaked Phantom simply goes from 2 to 0, and it still gets its 2-green-dice cloak bonus.

Hmm.

Still ..... I foresee shenanigans!

Bring in the Ghost... she already has an agility of '0' so is therefore immune to tractor beams.

I think that would have been too much.

I think that would have been too much.

There's no such thing with Maarek.

I beg to differ.

ffg_SWC17_149-2.png

I'm not exactly sure what it is, but Maarek has too much of it.

I'm not exactly sure what it is, but Maarek has too much of it.

This might be pretty killy. Takes good advantage of the tractor's effect, and if the FO ties can get Vessery a TL he'll get the bonus for both of his shots.

Hi-PS Tractor:

Vessery+tractor+TIE/D title

TIE/FO Mini Swarm:

Howlrunner

3x Epsilon Squadron Pilots

100 pts

It might be better to have a High-PS TIE/FO or other Target Locker to give vessery a more reliable TL.

Just toss the long range scanners on one or two. Problem solved. TL on turn one.

I think that would have been too much.

There's no such thing with Maarek.

I beg to differ.

ffg_SWC17_149-2.png

I'm not exactly sure what it is, but Maarek has too much of it.

from the looks of the card, it's baldness

This might be pretty killy. Takes good advantage of the tractor's effect, and if the FO ties can get Vessery a TL he'll get the bonus for both of his shots.

Hi-PS Tractor:

Vessery+tractor+TIE/D title

TIE/FO Mini Swarm:

Howlrunner

3x Epsilon Squadron Pilots

100 pts

It might be better to have a High-PS TIE/FO or other Target Locker to give vessery a more reliable TL.

Just toss the long range scanners on one or two. Problem solved. TL on turn one.

... Oh man, I forgot the Long Range scanners ability to help out Vessery.

That's going to be hilarious for ships that never really need the TL themselves - run away and TL. Yes please :D

This might be pretty killy. Takes good advantage of the tractor's effect, and if the FO ties can get Vessery a TL he'll get the bonus for both of his shots.

Hi-PS Tractor:

Vessery+tractor+TIE/D title

TIE/FO Mini Swarm:

Howlrunner

3x Epsilon Squadron Pilots

100 pts

It might be better to have a High-PS TIE/FO or other Target Locker to give vessery a more reliable TL.

Just toss the long range scanners on one or two. Problem solved. TL on turn one.

This might be pretty killy. Takes good advantage of the tractor's effect, and if the FO ties can get Vessery a TL he'll get the bonus for both of his shots.

Hi-PS Tractor:

Vessery+tractor+TIE/D title

TIE/FO Mini Swarm:

Howlrunner

3x Epsilon Squadron Pilots

100 pts

It might be better to have a High-PS TIE/FO or other Target Locker to give vessery a more reliable TL.

Just toss the long range scanners on one or two. Problem solved. TL on turn one.

I believe long-range scanners require both a missile and a torpedo slot, not either. So Bomber, Punisher, K-wing, Slave I, hmm, can't think might be more.

It's actually a stealth buff to naked Bounty Hunters: They can play spotter for Vessery, and run away to get range on their opponents as needed to boot. Helps give them a utility beyond their normal firepower, and they can even get a little edge on the joust with it too. :)

I wouldnt mind maybe using 4xblue squad w/tractor and fcs. That coild be devastating to a single ship. First two fire the tractor beams? Second two wail away.

Tractor beam is good for combining a good shooter with lots of low attack dice ships like TIE swarms. Imagine a small TIE swarm will eat agility 1 Poe for breakfast

Possibly, but you really want to hit the target twice with it to get a solid effect for the rest of your swarm...and once you've spent the points on two cannon carriers, what kinf of swarm is left to do any shooting?

Given the thing does no damage, I think I'd rather have seen it roll 6 attack dice or something. At 3 attack, it's going to be hard enough to land the shot ANYWAY, and once you do it only reduces agility by 1? Meh...

Yes, of course. We all know that high agility ships (like the one the Baron flies) have lots of shields and hull.

Which makes it even more obvious.

So let's say you hit Soontir with 3x Tractor Beams. IE., you managed to arrange for the right modifiers and rerolls and whatever to land three distinct 3-dice attacks on Soontir. Amazerballs! His agility is now '0' for one of your TIE Fighters or two to really plink him hard!

Or you could have made flechette cannon shots for the same three dice, and in landing three of them gotten 3 damage through. Which kills him outright.

Tractor beam is good for combining a good shooter with lots of low attack dice ships like TIE swarms. Imagine a small TIE swarm will eat agility 1 Poe for breakfast

Possibly, but you really want to hit the target twice with it to get a solid effect for the rest of your swarm...and once you've spent the points on two cannon carriers, what kinf of swarm is left to do any shooting?

Given the thing does no damage, I think I'd rather have seen it roll 6 attack dice or something. At 3 attack, it's going to be hard enough to land the shot ANYWAY, and once you do it only reduces agility by 1? Meh...

Yes, of course. We all know that high agility ships (like the one the Baron flies) have lots of shields and hull.

Which makes it even more obvious.

So let's say you hit Soontir with 3x Tractor Beams. IE., you managed to arrange for the right modifiers and rerolls and whatever to land three distinct 3-dice attacks on Soontir. Amazerballs! His agility is now '0' for one of your TIE Fighters or two to really plink him hard!

Or you could have made flechette cannon shots for the same three dice, and in landing three of them gotten 3 damage through. Which kills him outright.

I see what you're saying, but it's not 100% accurate because each successive Tractor Beam attack will have a higher chance to hit than if you just shot 3 consecutive Flechette Cannons in a row. The first Tractor Beam had to beat 3 dice (maybe 4 with Stealth Device), but if it hit, the second attack only needs to beat 2 dice.

I really don't think you need more than 2 beam tokens on a target, though.

Tractor Beam Token

Reference Card

A ship with at least one tractor beam token

assigned to it follows special rules during

these phases:Combat Phase: The agility value

of that ship is reduced by 1 for each

tractor beam token, to a minimum of 0.End Phase: Remove all tractor beam tokens

from the ship.

So basically, it's theoretically possible to field four Tractor Beam equipped ships, reduce a cloaked Phantom's agility to 0, then one-shot it with a fifth ship. Right??? Wishful thinking??

Or maybe the agility value of a cloaked Phantom simply goes from 2 to 0, and it still gets its 2-green-dice cloak bonus.

Hmm.

Still ..... I foresee shenanigans!

Cloak tokens increase agility, it's not like being at range 3 or being obstructed.

So the current wording could theoretically neuter a phantom

So basically, it's theoretically possible to field four Tractor Beam equipped ships, reduce a cloaked Phantom's agility to 0, then one-shot it with a fifth ship. Right??? Wishful thinking??

If you just used a regular gun instead, it would be dead already...